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Tried playing Godus and it was just awful.
It's mobile roots are painfully obvious, and it's artistic style feels like a transparent attempt at covering for laziness/lack-of-budget in the art department, and doing it poorly.
The primary method of interacting with the world, pushing and pulling layers of terrain, is gated by a resource called Belief, which accrues at a glacial pace. The only way to increase Belief is to have Followers, which you get more of by building Abodes. Building Abodes takes, forever. A minimum of 5 minutes to make the lowest level non-trivial Abode, which still only holds 3 Followers. When allowed to do nothing your Followers will accrue Belief more quickly, but it still takes 20 minutes, after which little pink bubbles appear above their abodes and you have to click them to gather the Belief.
What do they offer to pass the time while you wait? Why, you can look for chests! Chests can be found around the world with little particles emanating from them. However, must of them are at least one layer below ground, thus requiring you to spend Belief to move the terrain and uncover the chest. In these chests are Gems and Stickers. Gems are, on mobile, obtained by paying real money and can be used to instantly build a house or other equivalent things. On PC you can only obtain gems by finding the in chests, with Expeditions, or by sacrificing Followers in the Doom Pit. This makes Followers unhappy, meaning they will abandon you.
Stickers are used to activate Cards, which unlock 'stuff.' New structures, new powers, blah, whatever.
And throughout the first hour or so of the game I was pelted with a mandatory commentary from Molyneux and some other guy.
It was an awful experience and I wish I could purge it from my library.
There are far superior games with more satisfying trophies to obtain.
Like Terminator: Salvation. It has a platinum and all of the rest of the trophies are gold. And best part? Although the game is pretty terrible, it doesn't feature a key blade swinging Mickey Mouse.
After beating Tropical Freeze, I've moved on to New Super Mario Bros. U. In the fourth world now.
This game is pretty hard. I haven't played the original NSMB in four years, but I don't remember it being this difficult. Maybe it was? After beating TF and playing about half this game, it makes SM3DW seem like it was designed for four year olds.
I also picked up Hyrule Warriors and played that a bit. It is exactly what you think -- Dynasty Warriors with a paint job. I'm not a hardcore DW fan, but I've played a few games over the years. They're fun for a while, but only in small doses. I'd probably recommend people wait for this to hit the bargain bin.
I recall NSMB Wii being fairly challenging at certain points. I guess they figured if they threw lives at you like rice at a wedding, they could afford to make the later stages balls-hard. Plus the fact that there's always Luigi to show you how it's done.
I recall NSMB Wii being fairly challenging at certain points. I guess they figured if they threw lives at you like rice at a wedding, they could afford to make the later stages balls-hard.
Wario was immortal in Wario Land II, and I remember parts of the secret chapters in the branching storyline being deviously challenging.
Finished the HD version of Ratchet and Clank last night. Still a very enjoyable game. I found out this morning that a few ex-Insomniac devs have done commentary for the Ratchet and Clank games they've worked on. http://podcasts.uselessopinions.com/
Going through 007: Blood Stone now, it's no Everything or Nothing but I'm still having some fun with the missions. The driving sequences not quite as much (ironic, given that was Bizarre Creations' main genre), they always have so much going on visually that it becomes a real challenge to see your path and the obstacles on it that actually impact you and aren't just visual static.
"Never underestimate the predictability of stupidity."
NSMBU is a cakewalk compared to Super Luigi U. That **** cray.
Switching from Luigi to one of the toads made my girlfriend 10x better, which caused a cascading effect wherein the game has become much easier. In the seventh world now.
Super Luigi U is just a remixed version of this game, right? Same levels, a bit shorter and a bit more difficult?
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