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Different people have different strenghts. If you are good at story telling but weak in game design, it is better to work with the default game play and let the story move the player to continue. Working with RPG Maker 3 is good in this regard, since you can't change the basic gameplay (as far as we know).
If you're good with design, but bad at story telling, then make a realistic word that will make the player forget they are playing an RPG Maker game. Rolling hills and water falls, towns build in hill sides, and developed cave systems will make a player want to play your game to see what else you have designed.
If you are good with programing, you might consider RPG Maker 2; as it will allow you the freedom to create your own battle system, along with menus, flashy effects, and complex mini games. You're only limited by your imagination if you have the skills and patience (which not many people do).
Make the best game you can make. Don't let one area suffer because you're not good at it, but don't get overly upset if you just can't get it to work. All you can do is your best. That is something you can be proud of regardless of what people think of your game.
The only games I don't like are the ones that are made by just throwing a bunch of preset stuff together with a weak story involving characters from commercial games. These are all right if you're practicing game design, but please put some effort into a game you plan to make for the community. The fact that you even ask for help suggests that you want to make the effort, so just do it.
Stop asking questions. Write your story. Then rewrite it with game play in mind. Rewrite it again, thinking about the player's experience this time (cut-scenes, mini games, boss battles, side quests, etc.) Once you get RPG Maker 3, you will be all set to design your game any way you want, using your script as a blueprint. As you find out what RPG Maker 3 can do, you might have to change some things, so keep things flexable.
Be creative. Be Flexable. Do your best. No one can ask for more.
I mean, stop worrying about what the story should be, and just write it. Obviously if you need help of a technical nature, please ask. Creativity, however, is something you can only work out for yourself.
I think I will pick up RPG Maker 2 and tinker with it a bit. If anything it's nice to have it in the collection. I am gonna do what I think I would like. If I don't like it, how can I expect anyone else to? Great advice. Before I "stop asking questions", I would like to thank everyone who took the time to help me out.
I won't ask anything again unless it is a technical question relating to RPGM 2.
Yeah. There's no reason to jump in a hole and stop listening to what other people have to say. There's a difference between asking questions to get different insight and asking questions to get answers. Just don't take anything anybody says as 100% truth, and don't do something just because someone convincing suggests it.
Except this. :b
"Mindless killing doesn't do a lot for me anymore." - Sampson
I would also recommend not touching RPG Maker 2 and waiting for RPG Maker 3, because other than 6-7 people in the world, everyone thinks RPG Maker 2 is a piece of crap.
A bit to late for this, but oh well.
How is it a piece of crap? Okay, I know that it may be frusterating, confusing, and may not have as great as graphics as RPG Maker 3. But RPG Maker 2 seems to be a bit more customize-able then RPG Maker 3 (as from what I've heard). And from what I've heard, RPG Maker 3 seems more crappy than RPG Maker 2. It sounds so limiting (however, I'm not taking what I've heard about RPG Maker 3 too seriously). Besides, I already have a copy of RPG Maker 2. I must make a game for it someday.
1) It's not worth time time
2) The graphics are retarded
3) The interface is clunky and awful
4) Maybe 5 people will play your game
My brother is mentally retarded.
I don't know what "time time" is.
Some people like Dragon Warrior-ish games, ya know. : |
Even then, it's not like RPGM2 is limited to just that... and it'll always be my opinion that you should make your games to please YOURSELF- it's not like these games generate profit or anything.
I highly doubt there's going to be another contest like EGM's. If you're a little league Game Maker and want to make money, it's best to just learn a simple coding language and adware your games. That's what I do, and it keeps food on the table for me. *shrug*
Well, I really just want to make a game for fun. As a matter of fact, I am getting paid $24 dollars per hour just posting messages on this forum. Making games for free would be cool though. I must admit that. I just bid on RPG Maker 2 and the guide on ebay, I hope it doesn't get over 20 bucks. (good luck there I know) If I can get to where I can understand that, I should be able to pick up number 3 quite easily, or at least that is what I have come to believe. Cliches or no, I plan on making something fun, challenging, and most of all....what I like.
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