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What annoys you in most RPGs?

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    What annoys you in most RPGs?

    I'm trying to figure out some of the basic rules of gameplay I want in my RPGs based on avoiding the things that annoy me about RPGs that I play. So I'd like to ask anybody else to add what they dislike and how avoid it. Or if you don't like my ideas for solving these problems please suggest something better.

    Here's mine so far:

    Problem: Having to grind levels. It's slow and boring.
    Solution: I plan to balance my games so that you can play through the entire game without having to purposefully gain many levels at any one time.

    Problem: Random battles every few steps.
    Solution: If I have random battles at all they will occur very infrequently or they will be restricted to optional areas.

    Problem: Spending all my money on an item just to find it laying around in the next dungeon.
    Solution: Items that you find in tresure chests or get from battles will not be the same ones available in shops, they also won't be far more powerful than what you can buy but will have added effects which make them useful without negating the regular items.

    Problem: Games where you change party members because A) your main character ends up way more powerful than everyone else, B) You end up wasting money and equipment on chars you don't use half the time, C) If certain battles require a char's skill and they aren't with you it's needlessly hard to win.
    Solution: A) Characters levels are adjusted to be comparable to (but somewhat less than) your main char when they join your party, B) If possible I'd have a char's items put in a bag or other char's inventory when they leave, C) No battles will require that you have a particular char.

    Problem: The magic users with the extremely weak physical attacks and the warriors with little or no magic.
    Solution: I want all my characters to be balanced. None will be only good for one thing. The magic users will of course be weaker but still useful. The warriors won't be able to learn the strongest spells but can get most of them and also will have lower MP.

    Problem: The most annoying character being the love interest.
    Solution: If you're going to do a love story (which is best avoided most of the time) let the player choose the love interest based on how they react to the others. And make it possible to create a jealous love triangle if they treat both/all well.

    There's some more. I guess I'll add them later.
    Last edited by DarkwingChuck; 07-13-2005, 07:46 PM.
    I want that Mulan McNugget sauce, Morty!

    #2
    Re: What annoys you in most RPGs?

    my only complaint in RPG Maker games is when people are too afraid of making their story the way they want it, because they're afraid of being cliche'.



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      #3
      Re: What annoys you in most RPGs?

      The only time I find myself experiencing genuine annoyance is when these things take themselves too seriously.

      I'll restate a mathematical way I once justified this:

      Remember... Role Playing Games are only 1/3 Role, but 2/3 Playing Games.

      I can forgive just about anything if the rest of the game is fun, funny, or otherwise amusing.

      That is always my most important criteria.

      Shpadoinkle!

      MOO!




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        #4
        Re: What annoys you in most RPGs?

        1. Random battles- You're walking through an enchanted forest when suddenly...A HUGE HOARD OF MONSTERS COME OUT OF NOWHERE WITH LOUD MUSIC PLAYING IN THE BACKGROUND! It's very annoying, especially when the moment is very calm and peaceful when there is soft music playing in the background.

        2. Turn-based battle system- Just why? It makes battles go by a lot slower. It's also quite annoying how you always have to get hurt. Just stock up on some Potions and Reviving items and you'll be fine!

        3. Leveling up/gaining money- It's just a slow process. Enough said.

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          #5
          Re: What annoys you in most RPGs?

          This is a REALLY good topic, perhaps it should be stickied.

          Anyways, I like all of what you've said so far, agree with everything, and think you've covered most stuff.

          One I have to add:

          Not Letting The Player Know Where To Go - the player should always have an idea of where they're supposed to go, and NOT have to wander around to every square inch of land trying to find it. If the game is open-ended and there's a ton to do this is fine, but if there's only one way to advance the game the player should know what that one way is, no matter what. This can also be expanded to illogical/impossible-to-normal-people puzzles that stall the game 30 minutes to 5 hours!

          An alternative to the first one you mentioned:

          (thanks to Chrono Cross) Make normal battles not give experience and forcefully level-up the party members at intervals in the game, such as after completing a dungeon or something (what I plan to do). Note what this means to you as the creator.

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            #6
            Re: What annoys you in most RPGs?

            I'll only sticky this if everyone accompanies the problems with solutions. There's nothing more irritating than someone complaining about something and not knowing what (s)he really wants.
            Last edited by RPGD; 07-13-2005, 06:53 PM.

            ~Updates weekly on Sundays~

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              #7
              Re: What annoys you in most RPGs?

              Turn-based battle system- Just why?
              Because real-time and parties don't mix too well in many cases. With turn based, if you have a three-member party, no problem. If it's real-time and you have a three-member party, two of those members will probably wind up being idiotic computer allies.
              Leveling up/gaining money- It's just a slow process. Enough said.
              It's an unfortunate necessity with RPGs. If you didn't have to fight any of the battles along the way, what would be the point of having them?
              4) I hate games where you change party members because A) your main character ends up way more powerful than everyone else, B) You end up wasting money and equipment on chars you don't use half the time, C) If certain battles require a char's skill and they aren't with you it's needlessly hard to win.
              You forgot D) When the story forces you to use a party member you don't ever use, which happens a lot. Fixed by D) Give those party members XP even if they aren't in your fighting party.

              Here's something else I find annoying. When there's more than one final battle. Whether you fight one boss after another or the final villain does a little transformation, I don't like it too much. It's so annoying when you fight a real tough final battle at the end of the game, having to use a decent amount of resources, only to find that there's another battle immediately following without a chance to recover or save. And it's not very interesting when it happens either. Maybe it was more interesting back when Dragon Warrior was released on the NES, as it was actually a surprise when it happened back then. But nowadays it happens so frequently, it'd be a surprise to find only one final battle. Now if there were a couple boss battles as you went through the final dungeon, that would be okay. But please don't force me into a bunch of final bosses all at once.
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                #8
                Re: What annoys you in most RPGs?

                What gets me angry? The "no way out" problem: When you save before a boss, only to discover it's too tough for you and the only way to leave the dungeon is to slay it. This problem has made me quit more then one of my games.
                Solution: Granted, this problem is hard to get around. But I have a solution for my game, "Slayer". Because it is a game where you are a professional monster slayer, you have the option to "cancel" at any time. Then you simply revoke any reward and warp back to Slayer HQ.
                Come on everyone, post your solutions so we can be sticked! Then I will have some small claim to fame on this site!

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                  #9
                  Re: What annoys you in most RPGs?

                  The worst is how so few people can think up any ideas for boss battles other than just a random encounter but stronger and with more HP.

                  Solution: Stop Sucking.

                  More Specific: Add x to your battles. You know, x! A variable, an unknown, a surprise. Something the player wont see coming and will have to adjust to accordingly. The Enchanter just fled the battle, let's chase him! Wait, those two statues just came to life and are attacking us! Kill them! Ok, they're dead, now to chase the Enchanter. Wait! The statues were filled with some kind of chemical, we're blinded! And now the Enchanter is back and is getting free shots, we'll have to guess where he is! Ok, got him, focus on that spot! Wait! He moved!
                  Last edited by Ryner; 07-13-2005, 10:00 PM.
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                    #10
                    Re: What annoys you in most RPGs?

                    What really gets my goat is trying to solve horrendously difficult puzzles and running into monsters at the same time. Not fun.

                    A solution to that problem would be to just write stuff down on paper, which is indeed very helpful, but I still frown on the idea that you have to engage in needless battles while overcoming tough brain teasers. Technically, just disable monster encounters in the more intense, puzzle-solving areas.
                    Last edited by Misty; 07-13-2005, 10:31 PM.

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                      #11
                      Re: What annoys you in most RPGs?

                      I say simply get rid of random battles in any room with an unsolved puzzle. If the battles are non-random, then it's no big deal since you can walk around them.
                      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                      Comment


                        #12
                        Re: What annoys you in most RPGs?

                        I'll sticky this, but in a week because of the guy who gave me negative rep.

                        ~Updates weekly on Sundays~

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                          #13
                          Re: What annoys you in most RPGs?

                          I hate how you get to lv 60 and then have to go back to an area you went to when you were lv 10 and have to go thourgh a random battle every 3 steps when you either kill the monsters in one hit or they run away.

                          Solution: put in a switch where the random battles for an area turn off when you reach a certain level.
                          Last edited by Zero; 07-14-2005, 01:24 AM.

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                            #14
                            Re: What annoys you in most RPGs?

                            Random battles. After about ten random battles in one room, I just want to leave and go to the next story advancement.

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                              #15
                              Re: What annoys you in most RPGs?

                              Originally posted by Draygone

                              Here's something else I find annoying. When there's more than one final battle. Whether you fight one boss after another or the final villain does a little transformation, I don't like it too much. It's so annoying when you fight a real tough final battle at the end of the game, having to use a decent amount of resources, only to find that there's another battle immediately following without a chance to recover or save. And it's not very interesting when it happens either. Maybe it was more interesting back when Dragon Warrior was released on the NES, as it was actually a surprise when it happened back then. But nowadays it happens so frequently, it'd be a surprise to find only one final battle. Now if there were a couple boss battles as you went through the final dungeon, that would be okay. But please don't force me into a bunch of final bosses all at once.
                              I disagree, and I loved the triple boss fight at the end of FFIX, and also the mana beast of Secret of Mana! I'm for more bosses, they add a challenge and more of a reward, especially if you're not ready for them.

                              Things I don't like:
                              -When games are way too easy. I don't want to finish a game without dying at least a couple times, and not without coming close to death another six or so.
                              -Getting lost is definitely something I could do without, as I hate wasting time running around aimlessly.
                              -Boring dialogue. Don't get into too much detail if you're not a good writer, cause I don't enjoy jamming the X button through unwanted dialogue.
                              -Slow text. Text should move fast, always. If you can't read, you'll learn to by the end of the game!
                              -Ripped story/characters/enemies/items/etc. Don't name the big dragon Bahamut, and don't have an item called a "megalixer," and do not name the princess zelda(unless you're doing a zelda game). Oh yeah, the story shouldn't start with a half-esper girl in magitek armor wearing a slave crown and fighting anything resembling a whelk...or mist dragon for that matter.
                              Last edited by yugdesiral; 07-14-2005, 08:42 AM.

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