Re: What annoys you in most RPGs?
All the time, if I'm not conservative. And by conservative, I mean saving all the MP for healing and for nuking the boss at the end of the level, however weak my mages are at physical attacks. I really don't like limited magic power. Sure there should be some limits, especially for healing spells. But if you give me a mage that only does 1/10 the damage the buff warriors dish out, I better have plenty of magic power in order to use those necessary magic spells.
Of course, I wouldn't like the idea of having the problem fixed by giving me an unlimited supply of mana potions.
I don't mind bosses having a decent amount of HP, but they better be over relatively quickly. No battle should last over 10 turns. Unless they're excessively quick turns, like in Tales of Symphonia.
10 forms is overdoing it, but the break idea is good. Plus it would make more sense. I mean realistically speaking, would you just stand there and let your opponent who you almost beat turn into this impossible thing? No, and the bad guy would know that. He'd quickly withdraw from battle and transform while you're catching up to him.
ESPECIALLY with magic.. does anyone actually ever run out of mp in games?
Of course, I wouldn't like the idea of having the problem fixed by giving me an unlimited supply of mana potions.
Bosses should have mad HP
And for final bosses with multiple forms. for my idea how about the final boss to have 10 different forms. but you only fight 2 forms at a time for the first two. then you recover your HP and MP fully then 3 more and another break, then 4 then a final recovery to the last form which is the strongest.


< Yet Another cliche'.


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