Let's play game designer. When thinking of RPGs, whether user-created or professionally made, what are some issues you often see coming up that make you think "there must be a better way to do this"? Also, do you have an idea of a solution or know of a game that did it better?
Maybe by starting a discussion on the topic we can help each other to improve our projects by calling out these issues and finding ways to avoid them.
One example off the top of my head: Unless they're strictly needed to survive, buff and utility abilities are underused because they're simply not preferable when compared to a direct action like attacking or healing. The wasted turn is often not worth it.
My take: I don't like the idea of being able to cast buffs outside of battle, because then you end up going to your menu after every combat and recasting each spell. Instead I think it'd be better if these abilities were part of a chain attack. For example, in the project I'm working on now many buff and utility abilities also have a minor attack connected to them. The character does both the attack and the buff spell in the same turn. This way the player has additional incentive to use these abilities because he also gets the immediate response of damaging an enemy.
Anyone else have an example of things that could be done better?
Maybe by starting a discussion on the topic we can help each other to improve our projects by calling out these issues and finding ways to avoid them.
One example off the top of my head: Unless they're strictly needed to survive, buff and utility abilities are underused because they're simply not preferable when compared to a direct action like attacking or healing. The wasted turn is often not worth it.
My take: I don't like the idea of being able to cast buffs outside of battle, because then you end up going to your menu after every combat and recasting each spell. Instead I think it'd be better if these abilities were part of a chain attack. For example, in the project I'm working on now many buff and utility abilities also have a minor attack connected to them. The character does both the attack and the buff spell in the same turn. This way the player has additional incentive to use these abilities because he also gets the immediate response of damaging an enemy.
Anyone else have an example of things that could be done better?





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