Made for RPGM1
Concept: Trivia RPG
Plot: The Nazis are rounding up Jews and putting them into concentration camps. The Jews must "concentrate" by answering trivia questions. This is no surprise since the Nazi leaders are former game show hosts, Alex Trebek being die Fuhrer. The only way out of this camp is to complete the entire regiment that is laid out for the Jews, including "physical challenges." You are Bird, an abductee, and you are willing to do whatever needs to be done so you can get back home to your barrels.
Features:
-Nearly everyone you talk to will ask you a trivia question. For every question you get right, you get an item that'll help with you out on your physical challenge. I'm thinking about giving away money either as a reward or in addition to the item reward and having a shop before the physical challenges.
-Physical challenges are just boss fights. Epic boss fights, hopefully. The only fighting in this game will be boss fights, and all bosses will be current or former game show hosts.
-Optional team mates besides your two-person party. If they want to join your team, you can allow them to join (but you might have to convince them that you're a reliable asset that'll help them get through the trials).
-I'm considering making a gambling part, where if the money system is implemented, you could put down $100, pick one of three choices, and if you pick the right one (no clue which one is right), you get $300. Lose it otherwise.
-No back-tracking, save spots in places where you can't take advantage of the system.
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Progress report:
So far, I've designed the first three parts of the camp and have already implemented 23 questions. The first room is pretty straight-forward - soilders lined up on either side all the way to the door. There are additional soilders beyond those two lines that'll provide harder questions but better items, but it's a secret how to get to them. Picture below:

Answer choices: Zidane, Squall, Tidus
The second room is more of a trivia puzzle. Select the right door and you're taken to a room with a few more harder trivia questions. Then, well, I'm either going to have the next room prep for the boss fight (shop/training/gambling) or do another puzzle-type thing. I'm pretty sure the former.
But I'm currently sick of designing and making up trivia questions (implementing trivia questions took longer than I thought, especially since I'm writing actual comments to each choice instead of right or wrong, ex: He also came into a vagina), so I started working on items/magic/the first boss fight (Pat Sajak and Vanna White). I think I picked a good attack/defense/hp level for the boss and the main characters. I just have to work on the magic and items (i.e. weapons, armor, general items) and how common or rare they should be. I don't think I'll have a level up system in the game so it'll be easier to work with (and what's the point if all you fight are bosses?).
Concept: Trivia RPG
Plot: The Nazis are rounding up Jews and putting them into concentration camps. The Jews must "concentrate" by answering trivia questions. This is no surprise since the Nazi leaders are former game show hosts, Alex Trebek being die Fuhrer. The only way out of this camp is to complete the entire regiment that is laid out for the Jews, including "physical challenges." You are Bird, an abductee, and you are willing to do whatever needs to be done so you can get back home to your barrels.
Features:
-Nearly everyone you talk to will ask you a trivia question. For every question you get right, you get an item that'll help with you out on your physical challenge. I'm thinking about giving away money either as a reward or in addition to the item reward and having a shop before the physical challenges.
-Physical challenges are just boss fights. Epic boss fights, hopefully. The only fighting in this game will be boss fights, and all bosses will be current or former game show hosts.
-Optional team mates besides your two-person party. If they want to join your team, you can allow them to join (but you might have to convince them that you're a reliable asset that'll help them get through the trials).
-I'm considering making a gambling part, where if the money system is implemented, you could put down $100, pick one of three choices, and if you pick the right one (no clue which one is right), you get $300. Lose it otherwise.
-No back-tracking, save spots in places where you can't take advantage of the system.
--------
Progress report:
So far, I've designed the first three parts of the camp and have already implemented 23 questions. The first room is pretty straight-forward - soilders lined up on either side all the way to the door. There are additional soilders beyond those two lines that'll provide harder questions but better items, but it's a secret how to get to them. Picture below:

Answer choices: Zidane, Squall, Tidus
The second room is more of a trivia puzzle. Select the right door and you're taken to a room with a few more harder trivia questions. Then, well, I'm either going to have the next room prep for the boss fight (shop/training/gambling) or do another puzzle-type thing. I'm pretty sure the former.
But I'm currently sick of designing and making up trivia questions (implementing trivia questions took longer than I thought, especially since I'm writing actual comments to each choice instead of right or wrong, ex: He also came into a vagina), so I started working on items/magic/the first boss fight (Pat Sajak and Vanna White). I think I picked a good attack/defense/hp level for the boss and the main characters. I just have to work on the magic and items (i.e. weapons, armor, general items) and how common or rare they should be. I don't think I'll have a level up system in the game so it'll be easier to work with (and what's the point if all you fight are bosses?).

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