I'm in the middle of playing through an old game (Shining Force: Legacy of Great Intention, Genesis/Mega Drive) and I got to thinking: do most players find it more fun if a game has characters/items/bosses that aren't a requirement to join/find/fight or more of a cheap way to make the game longer?
I am now toying with the idea to (possibly) make it possible to play through my entire game as only the starting hero, and I'm even thinking about making the final boss accessible throughout the entire game. A "new" way to play the game could be a low level "can I beat it yet?!" or even a solo run. I'm also debating about wether or not to put in random treasures/events that do nothing at all either way, or possibly just fill up all the remaining item spaces that I have left over with things that "sound" important (Boss Key, Holy Onix, Part B-2...) but are totally useless.
I ask because I know that in games that have "useless" treasures (Just about all the recent FF games, and/or anyhting Square ever made) I always wonder if the programers made the code with the item itself as a variable or if they just threw it into your inventory so that you could check and say, "Yup, got that," and not wonder how your party mysteriously produces some futuristic componnents out of the air, or (on the other hand) go through the entire game wondering, "What the fudge is the 'Crown' used for?!"
I am now toying with the idea to (possibly) make it possible to play through my entire game as only the starting hero, and I'm even thinking about making the final boss accessible throughout the entire game. A "new" way to play the game could be a low level "can I beat it yet?!" or even a solo run. I'm also debating about wether or not to put in random treasures/events that do nothing at all either way, or possibly just fill up all the remaining item spaces that I have left over with things that "sound" important (Boss Key, Holy Onix, Part B-2...) but are totally useless.
I ask because I know that in games that have "useless" treasures (Just about all the recent FF games, and/or anyhting Square ever made) I always wonder if the programers made the code with the item itself as a variable or if they just threw it into your inventory so that you could check and say, "Yup, got that," and not wonder how your party mysteriously produces some futuristic componnents out of the air, or (on the other hand) go through the entire game wondering, "What the fudge is the 'Crown' used for?!"


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