My entry for the latest contest is available here!. While it was made with VX Ace, it's a standalone .exe file that requires no outside program to play.
The Game
An ultimate evil is set to destroy the world. It's up to you to embark on a classic RPG adventure as a young upstart hero. You must recruit a team of the most original characters in gaming history (like the White Mage who is secretly a princess, and the androgynous Wizard) and traverse the world to find the villain, all while making sure you're strong enough to actually defeat him in combat.
The catch? You only have 12 minutes.
Race against the clock in this open-ended adventure in which discovering the perfect strategy is the key to success. You may fail, but each playthrough creates the opportunity to learn more and bring you one step closer to victory.
12 Minutes to Save The World, available at this link: Click!
Real talk:
Here's the thing. I've always been the biggest proponent here of selling your game, telling the potential player as much as you can to hook them quickly. But I'm not doing that here. Part of the game involves working with limited information and figuring things out for yourself, and I think my strategy for growing this project requires telling you the minimal about the game, my design ideas, and my plans. I will say that this is an overall idea that I really, really like, but I know the current execution needs work. This is very much version 1 of a larger premise but I have specific reasons for wanting to release this version, warts and all. So that's why I'm hoping to get some honest feedback. I'm crossing my fingers that the lack of information doesn't turn you off and you're willing to give it a quick download and play it as much (or as little) as you want. Just tell me what you think. Find it interesting? Awesome, tell me why. Hate it? That's cool, tell me why.
Here's the link once more to save you the trouble of having to scroll up:
Boom!
The Game
An ultimate evil is set to destroy the world. It's up to you to embark on a classic RPG adventure as a young upstart hero. You must recruit a team of the most original characters in gaming history (like the White Mage who is secretly a princess, and the androgynous Wizard) and traverse the world to find the villain, all while making sure you're strong enough to actually defeat him in combat.
The catch? You only have 12 minutes.
Race against the clock in this open-ended adventure in which discovering the perfect strategy is the key to success. You may fail, but each playthrough creates the opportunity to learn more and bring you one step closer to victory.
12 Minutes to Save The World, available at this link: Click!
Real talk:
Here's the thing. I've always been the biggest proponent here of selling your game, telling the potential player as much as you can to hook them quickly. But I'm not doing that here. Part of the game involves working with limited information and figuring things out for yourself, and I think my strategy for growing this project requires telling you the minimal about the game, my design ideas, and my plans. I will say that this is an overall idea that I really, really like, but I know the current execution needs work. This is very much version 1 of a larger premise but I have specific reasons for wanting to release this version, warts and all. So that's why I'm hoping to get some honest feedback. I'm crossing my fingers that the lack of information doesn't turn you off and you're willing to give it a quick download and play it as much (or as little) as you want. Just tell me what you think. Find it interesting? Awesome, tell me why. Hate it? That's cool, tell me why.
Here's the link once more to save you the trouble of having to scroll up:
Boom!



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