I've loved reading Karr's recent reviews of RM1 games, and in doing so I've noticed something common across pretty much every single review: the battles were always either cakewalks or impossibly hard.
I remember when I was making my own game - well, trying to make my own game - for RM1, I found myself walking a very thin line between losing over half the battles and steamrolling over monsters without blinking. Even when I kept stats and level within very tight ranges.
I remember the so-called "35 point" system but I also remember it not perfectly accounting for the extreme mechanics running under the DBS' hood in RM1. So, just was curious: did anyone ever kind of strike the perfect balance or figure out a coherent solution for balancing RM1's battles and bosses? Aside from a complete CBS, are there any games out there that strike the really good balance in battle between exciting and fair?
I remember when I was making my own game - well, trying to make my own game - for RM1, I found myself walking a very thin line between losing over half the battles and steamrolling over monsters without blinking. Even when I kept stats and level within very tight ranges.
I remember the so-called "35 point" system but I also remember it not perfectly accounting for the extreme mechanics running under the DBS' hood in RM1. So, just was curious: did anyone ever kind of strike the perfect balance or figure out a coherent solution for balancing RM1's battles and bosses? Aside from a complete CBS, are there any games out there that strike the really good balance in battle between exciting and fair?






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