In this thread, I'm going to get into the equipment in the game. Nearly everything I need here has been finished. There's only three main things to finish with items. First I need to set prices, prices are pretty much going to be connected to how much money is dropped by enemies, if I even decide to have enemies drop money. Having monsters of any sort just drop gold is unrealistic, and sometimes gets silly in RPGs, but it's also the easiest way of doing things. If I make money dependant on enemy drops, and these drops aren't at 100%, this means monsters won't always drop items which the players may be depending on for money, and this gets worse if the RNG gets ornery. Having all drops at 100 percent can really clog up the inventory though, and it can unbalance things is the drops are more than just items meant to be sold. I know this firsthand, because I tried to avoid having monsters drop money in my first game but realized quickly that money was getting scarce for the party.
Second is how much HP/MP restoration items restore. That's not too hard, all I need to do there is figure out the approximate party level when the items become available, and then have them restore whatever percentage of HP/MP I want at that level.
Third is how much of a bonus accessories will provide. Again, this will be based on an assumed level, and I need to figure out how much I want the accessories to boost stats.
Anyway, the stats for stuff like weapons and armor I've finished. I based the stats on advice I read several years back on an older version of the Pavilion, when there several articles that gave advice on game balance (this includes the 35 point rule, which I've also used in the game like I said over in the character thread.
Second is how much HP/MP restoration items restore. That's not too hard, all I need to do there is figure out the approximate party level when the items become available, and then have them restore whatever percentage of HP/MP I want at that level.
Third is how much of a bonus accessories will provide. Again, this will be based on an assumed level, and I need to figure out how much I want the accessories to boost stats.
Anyway, the stats for stuff like weapons and armor I've finished. I based the stats on advice I read several years back on an older version of the Pavilion, when there several articles that gave advice on game balance (this includes the 35 point rule, which I've also used in the game like I said over in the character thread.




This category also includes the generic helmets and shields. Leather has leather armor, hoods, and bucklers. Robes has capes (which act as a shield) and hats. The different categories have limitations on which characters can use them, and the main characer can use any of them.
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