Going to introduce the cast of characters and the skills for my main project in this thread. Today's post will be the cast.
The characters were based on the old 35-point rule for character creation. This was a tip for game balance that I read back on the old original Pavilion (or maybe it was another early RPG Maker community) many years ago that suggested that the number of points a character starts with should add up to 35.
Stats: some stats were renamed from RPG Maker default.
I think I used the same names in Demonslayers too. Anyway, I renamed them to reflect the function of the stats better.
Weapons and armor will be explained in another thread.
Hero
Str: 6
Def: 6
Health: 6
Magic: 6
Speed: 6
Evade: 6
Resist: 60
Weapons: All
Armor: All
Skills: All
This is the main character. The character isn't named Hero, I have it listed that way because the player can choose a male character (Garen) or female character (Mara) at the beginning of the game. The choice will only have some small effects on the storyline, but for the most part the game should play the same regardless of choice. As you can see, the main character breaks the 35-point rule with the stats totalling 42 points, but is meant to be the best overall character. All the stats are averages, since the player will be able to choose (by selecting skills) the character's growth to some extent. The main character also will be able to use all the equipment, isn't restricted in skill use (but might not be able to take some skills because of stat requirements), and will be able to learn all the spells. It might seem a bit overpowered, but we'll see how it turns out.
Rast
Str: 6
Def: 4
Health: 5
Magic: 3
Speed: 7
Evade: 5
Resist: 40
Weapons: Daggers, bows, shuriken
Armor: Leather, hoods, bucklers
Skills: Warrior, barbarian, thief, monk, necromancer, ninja
Rast is the first character to join the party. He's a sharp-tongued thief the hero meets in prison, and they escape togther. Rast is the fastest overall character, and his skills generally reinforce his speed. His equipment is generall somewhat weak, and he'll have some limited spell use.
Ariel
Str: 3
Def: 4
Health: 4
Magic: 7
Speed: 5
Evade: 5
Resist: 70
Weapons: Rods, staves
Armor: Robes, hats, capes
Skills: Wizard, cleric, druid, necromancer, archmage
Ariel's the main damage-dealing spellcaster. As such, she's not a strong fighter, and has the weakest equipment, but she starts with the highest Magic stat and with the bonuses to magic in all her skills, she should have one of the largest MP pools in the party. She joins the main party to escape the persecution of spellcasters occuring in the hero's home kingdom.
Bordar
Str: 7
Def: 4
Health: 7
Magic: 2
Speed: 6
Evade: 6
Resist: 30
Weapons: Axes, hammers, flails.
Armor: Mail, leather, helmets, hoods, bucklers
Skills: Warrior, barbarian, thief.
Bordar will probably be the most annoying character in the game. He claims to be the rightful king of the dwarven kingdom, but most people just assume he's a belligerant drunk. He's the strongest overall character, and probably will have the most HP, but he isn't the best fighter. He has some of the strong equipment, but not the best, a relatively low defense, and a limited selection of skills, none of which are the best skills in the game. Between his very low magic stat, and the magic penalties on his skills, he should pretty much spend the entire game with 0 MP. Not that it matters much, because he's too stupid to learn any spells to begin with.
Seth
Str: 4
Def: 5
Health: 5
Magic: 6
Speed: 4
Evade: 4
Resist: 70
Weapons: Hammer, flail, rod.
Armor: Mail, helmets, shields.
Skills: Paladin, monk, cleric, druid, wizard, archmage.
Seth is a cleric who joins the party on a quest to retrieve a relic for his church. He remains with them to fight the forces of the game's antagonist, as his church is opposed to the antagonist. He has somewhat average stats, with spellcasting being slightly favored over combat abilities. Most of his skills are magic-based, but he has decent equipment. Most of his spells will be healing magic.
Barivar
Str: 6
Def: 8
Health: 6
Magic: 4
Speed: 2
Evade: 4
Resist: 50
Weapons: Swords, axes, hammers, flails.
Armor: Armor, mail, helmets, shields.
Skills: Warrior, paladin, monk, cleric, samurai.
Barivar is a holy warrior who belongs to the militant arm of Seth's church. He's ordered to accompanny Seth on his mission, and will follow the party for the same reasons Seth will. He'll be one of the best fighters in the game. He has a pretty good strength, uses the strongest weapons, and will have a good number of HP. He also has the highest defense in the game and uses the best armor, which will probably make him an excellent tank. He can also use some basic healing magic, but it's not his strength.
I will start posting skills later.
The characters were based on the old 35-point rule for character creation. This was a tip for game balance that I read back on the old original Pavilion (or maybe it was another early RPG Maker community) many years ago that suggested that the number of points a character starts with should add up to 35.
Stats: some stats were renamed from RPG Maker default.
- STA = Health
- INT = Magic
- AGI = Speed
- Luck = Evade
- MDEF = Resist
I think I used the same names in Demonslayers too. Anyway, I renamed them to reflect the function of the stats better.
Weapons and armor will be explained in another thread.
Hero
Str: 6
Def: 6
Health: 6
Magic: 6
Speed: 6
Evade: 6
Resist: 60
Weapons: All
Armor: All
Skills: All
This is the main character. The character isn't named Hero, I have it listed that way because the player can choose a male character (Garen) or female character (Mara) at the beginning of the game. The choice will only have some small effects on the storyline, but for the most part the game should play the same regardless of choice. As you can see, the main character breaks the 35-point rule with the stats totalling 42 points, but is meant to be the best overall character. All the stats are averages, since the player will be able to choose (by selecting skills) the character's growth to some extent. The main character also will be able to use all the equipment, isn't restricted in skill use (but might not be able to take some skills because of stat requirements), and will be able to learn all the spells. It might seem a bit overpowered, but we'll see how it turns out.
Rast
Str: 6
Def: 4
Health: 5
Magic: 3
Speed: 7
Evade: 5
Resist: 40
Weapons: Daggers, bows, shuriken
Armor: Leather, hoods, bucklers
Skills: Warrior, barbarian, thief, monk, necromancer, ninja
Rast is the first character to join the party. He's a sharp-tongued thief the hero meets in prison, and they escape togther. Rast is the fastest overall character, and his skills generally reinforce his speed. His equipment is generall somewhat weak, and he'll have some limited spell use.
Ariel
Str: 3
Def: 4
Health: 4
Magic: 7
Speed: 5
Evade: 5
Resist: 70
Weapons: Rods, staves
Armor: Robes, hats, capes
Skills: Wizard, cleric, druid, necromancer, archmage
Ariel's the main damage-dealing spellcaster. As such, she's not a strong fighter, and has the weakest equipment, but she starts with the highest Magic stat and with the bonuses to magic in all her skills, she should have one of the largest MP pools in the party. She joins the main party to escape the persecution of spellcasters occuring in the hero's home kingdom.
Bordar
Str: 7
Def: 4
Health: 7
Magic: 2
Speed: 6
Evade: 6
Resist: 30
Weapons: Axes, hammers, flails.
Armor: Mail, leather, helmets, hoods, bucklers
Skills: Warrior, barbarian, thief.
Bordar will probably be the most annoying character in the game. He claims to be the rightful king of the dwarven kingdom, but most people just assume he's a belligerant drunk. He's the strongest overall character, and probably will have the most HP, but he isn't the best fighter. He has some of the strong equipment, but not the best, a relatively low defense, and a limited selection of skills, none of which are the best skills in the game. Between his very low magic stat, and the magic penalties on his skills, he should pretty much spend the entire game with 0 MP. Not that it matters much, because he's too stupid to learn any spells to begin with.
Seth
Str: 4
Def: 5
Health: 5
Magic: 6
Speed: 4
Evade: 4
Resist: 70
Weapons: Hammer, flail, rod.
Armor: Mail, helmets, shields.
Skills: Paladin, monk, cleric, druid, wizard, archmage.
Seth is a cleric who joins the party on a quest to retrieve a relic for his church. He remains with them to fight the forces of the game's antagonist, as his church is opposed to the antagonist. He has somewhat average stats, with spellcasting being slightly favored over combat abilities. Most of his skills are magic-based, but he has decent equipment. Most of his spells will be healing magic.
Barivar
Str: 6
Def: 8
Health: 6
Magic: 4
Speed: 2
Evade: 4
Resist: 50
Weapons: Swords, axes, hammers, flails.
Armor: Armor, mail, helmets, shields.
Skills: Warrior, paladin, monk, cleric, samurai.
Barivar is a holy warrior who belongs to the militant arm of Seth's church. He's ordered to accompanny Seth on his mission, and will follow the party for the same reasons Seth will. He'll be one of the best fighters in the game. He has a pretty good strength, uses the strongest weapons, and will have a good number of HP. He also has the highest defense in the game and uses the best armor, which will probably make him an excellent tank. He can also use some basic healing magic, but it's not his strength.
I will start posting skills later.





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