I've had a hunch for a long time, but I just confirmed it. The M DEF stat (which we already know affects resistance to bad status attacks) acts as a percentage. In other words, if it's set to 1294, that's really only 12.94% resistance. But each type of bad status attack has their own resistance on top of that. I let myself get afflicted by these a few hundred times, and though there might've been some anomolies, I assume these are pretty close.
Decrease Attack/Guard/Speed - 100% success rate.
Poison - 100% success rate.
Silence - 95% success rate.
Confuse - 80% success rate.
Sleep - 80% success rate.
Paralyze - 50% success rate.
Petrify - 50% success rate.
Death - 40% success rate.
Those are the success rates if you have M DEF turned off or set to 0. When M DEF is higher than 0, it takes off a percentage of the existing success rate. So if a character's M DEF is 5000 (50%), Poison drops to 50% success rate, Sleep drops to 40% success rate, Petrify drops to 25% success rate, and you get the idea.
In other words, if you want your party's M DEF stats to have any effect at all, you'll want it increasing at a rate of at least 50 per level. 99 per level wouldn't hurt, either.
Definately a bit of a bummer, though. It means that if you want a boss weak to poison but not to paralyze, the best you can do is set the M DEF stat just high enough that the player won't feel it's worth trying to paralyze yet just low enough that trying to poison it is.
Decrease Attack/Guard/Speed - 100% success rate.
Poison - 100% success rate.
Silence - 95% success rate.
Confuse - 80% success rate.
Sleep - 80% success rate.
Paralyze - 50% success rate.
Petrify - 50% success rate.
Death - 40% success rate.
Those are the success rates if you have M DEF turned off or set to 0. When M DEF is higher than 0, it takes off a percentage of the existing success rate. So if a character's M DEF is 5000 (50%), Poison drops to 50% success rate, Sleep drops to 40% success rate, Petrify drops to 25% success rate, and you get the idea.
In other words, if you want your party's M DEF stats to have any effect at all, you'll want it increasing at a rate of at least 50 per level. 99 per level wouldn't hurt, either.
Definately a bit of a bummer, though. It means that if you want a boss weak to poison but not to paralyze, the best you can do is set the M DEF stat just high enough that the player won't feel it's worth trying to paralyze yet just low enough that trying to poison it is.






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