Hey, I'am making a game called The Dragon Knights. You will be able to start out on your first quest by picking a dragon egg(im trying to make 5 different eggs with 5 different elements thunder, light, dark, water, and fire) that will hatch into a hatchling dragon. You then give it a name ad it is added to your part as a character.This is going to be hard scripting: For each level it increases by after battle I will add 1 variable to increaze its size by 10 until it reaches level 10 then it will turn into a premature dragon which you will be able to ride on the map thats all i have right now and i was hoping iff anyone can help me add to my story. I wil appreciate it.
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Re: The Dragon Knights
Just a suggestion. You might want to rethink the painfully cliche title. Everything else sounds pretty cool. You could have different ways your dragon could evolve, with different powers to help you in the world map, just a suggestion.Currently playing-
Seiken Densetsu 3, Brain Lord, Terranigma (all SNES)
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Re: The Dragon Knights
Sounds interesting. Visible maturation always makes a game more involving and cool - and letting you name and choose them adds a nice personal touch.Originally posted by Dragoon171717 View PostHey, I'am making a game called The Dragon Knights. You will be able to start out on your first quest by picking a dragon egg(im trying to make 5 different eggs with 5 different elements thunder, light, dark, water, and fire) that will hatch into a hatchling dragon. You then give it a name ad it is added to your part as a character.This is going to be hard scripting: For each level it increases by after battle I will add 1 variable to increaze its size by 10 until it reaches level 10 then it will turn into a premature dragon which you will be able to ride on the map thats all i have right now and i was hoping iff anyone can help me add to my story. I wil appreciate it.
The only part I might have some difficulty with is the riding around on your dragon part. That sounds tricky - but everything else is simple to do and i'll help you write it if you need anytime.
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Re: The Dragon Knights
Dragoneer does sound better, and as for visible maturation maybe in the school where i,am learning about dragons the teacher can say that the horns turn black when they enter maturity or something.When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
(Stupidest Signature Ever)
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Re: The Dragon Knights
Think you misunderstood me.Originally posted by Dragoon171717 View PostDragoneer does sound better, and as for visible maturation maybe in the school where i,am learning about dragons the teacher can say that the horns turn black when they enter maturity or something.
I was complimenting how you are going to make your dragons grow larger as they level. That gives the game more of a real feeling of development as you progress, making it cooler.
I wasn't suggesting your game needed it - it already has it, although the horns turning black when they reach maturity is pretty cool also so i hope you add that as well.
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Re: The Dragon Knights
Oh, Thnx. I might also add that the dragons can talk kind of like cressinda cowells "The missadventures of hicup horrendous haddock the third" but everyone will be able to understand dragons, also i might add a rival in the game.When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
(Stupidest Signature Ever)
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Re: The Dragon Knights
That sounds good about multiple rivals. I was thinking if there was a way to make my rivals pick different dragons from whatever i pick(kind of like Gary in the Pokemon games) but i dont think anyone can script that. I could try to script it.Last edited by Dragoon171717; 07-17-2009, 11:10 PM.When i die, I'm going to break my DS so it comes with me. Why? because there is Wi-Fi in heaven! Duh!
(Stupidest Signature Ever)
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Re: The Dragon Knights
Originally posted by Dragoon171717 View PostThat sounds good about multiple rivals. I was thinking if there was a way to make my rivals pick different dragons from whatever i pick(kind of like Gary in the Pokemon games) but i dont think anyone can script that. I could try to script it.
You could script that easily Dragoon.
The way I would do it is make a variable system like this:
Variable [Hero Dragon]
Variable [Rival Dragon]
Flag [Rival Dragon]
Input Creation/Multiple Choice/1. Thunder, 2. Dark, 3. Light, 4. Water, 5. Fire
Script Branch: Condition: Variable [User Choice]=1
Date/Variable/ [Hero Dragon] = 1
Script: Condition End
Script Branch: Condition: Variable [User Choice]=2
Date/Variable/ [Hero Dragon] = 2
Script: Condition End
Script Branch: Condition: Variable [User Choice]=3
Date/Variable/ [Hero Dragon] = 3
Script: Condition End
Script Branch: Condition: Variable [User Choice]=4
Date/Variable/ [Hero Dragon] = 4
Script: Condition End
Script Branch: Condition: Variable [User Choice]=5
Date/Variable/ [Hero Dragon] = 5
Script: Condition End
Now that's a basic script you would outline for your dragon selection script. That will save the dragon type that your hero chooses onto variable {Hero Dragon]
Now just make a simple script like this:
Scipt Branch/Repeat/Flag[Rival Dragon] = Off
Data/Variable[Rival Dragon] = 1 ? 5
Script Branch/Condition/Variable[Rival Dragon] = Variable[Hero Dragon]
Script Branch: To Top
Script: Condition End
Script Branch/Condition/Variable[Rival Dragon] =/ Variable[Hero Dragon]
Data/Single Flag/Rival Dragon On
Script: Condition End
Script: Branch End
This should keep repeating until the system creates a variable[Rival Dragon] that isn't equal to variable[Hero Dragon], ensuring that variable[Rival Dragon] is different than variable[Hero Dragon]. In other words, it makes sure your rival chooses a different dragon type than the one your hero chose.
Once you have the appropriate and seperate values for each variable you can pretty much use them to create any event you want.
In addition, you could make script calls for each seperately so you can get the type of you or your rival's dragon easily when ever you wanted when writing scripts. I would do it like this.
Make two input variables and name them:
Input Variable[Hero Dragon]
Input variable[Rival Dragon]
Create a script and call it "Show Hero Pet"
Script Branch/Sort/Variable[Hero Dragon]
Apply if: 1
Data/Input/[Hero Dragon] = Thunder Dragon
Script Branch: To End
Apply if: 2
Data/Input/[Hero Dragon] = Dark Dragon
Script Branch: To End
Apply if: 3
Data/Input/[Hero Dragon] = Light Dragon
Script Branch: To End
Apply if: 4
Data/Input/[Hero Dragon] = Water Dragon
Script Branch: To End
Apply if: 5
Data/Input/[Hero Dragon] = Fire Dragon
Script Branch: To End
Script: Branch End
Screen Display/Content/Variable[Hero Dragon](Digits Not Fixed)
Now make this a seperate script and use it as a script call when ever you are writing a script and want to show the type of your hero's dragon. You can do the same with your rival's dragon also, just mimic the same script but alter the variables appropriately like this:
Create a script and call it "Show Rival Pet"
Script Branch/Sort/Variable[Rival Dragon]
Apply if: 1
Data/Input/[Rival Dragon] = Thunder Dragon
Script Branch: To End
Apply if: 2
Data/Input/[Rival Dragon] = Dark Dragon
Script Branch: To End
Apply if: 3
Data/Input/[Rival Dragon] = Light Dragon
Script Branch: To End
Apply if: 4
Data/Input/[Rival Dragon] = Water Dragon
Script Branch: To End
Apply if: 5
Data/Input/[Rival Dragon] = Fire Dragon
Script Branch: To End
Script: Branch End
Screen Display/Content/Variable[Rival Dragon](Digits Not Fixed)Last edited by Jeremy; 07-18-2009, 03:21 PM.
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Re: The Dragon Knights
<rant>
Ok, over the past couple of days Dragoon, you have been asking so much of RPGM2, may I make a suggestion? Please, PLAY with RPGM2, like seriously once you get used to it its a cake walk for the most part. Jeremy I know your just trying to be nice by helping but your feeding him more and more, the more you feed, the more they ask. RPGM2 isn't a tool where you get everything handed to you, im not saying that towards you Jeremy you have a fair amount of knowledge to RPGM2. But Dragoon, your constant asking, "How do you do this? How do you do that? Can you do this for me? And asking me in PMs for a CBS guide isn't highly recommended by anyone I know. I hate to come off rude, im just getting quite annoyed, because it seems like your not even trying to learn and expect everything to get handed to you, well heres a nice reality check for ya, Reality bites! (no pun intended :P), myself and many of the old RPGM2 enthusiasts had to learn a lot by ourselves, so what makes you any different? Anyway im done ranting, and a suggestion to anyone that trys to help him, I recommend staying away until he can explain to you more about the game.
</rant>
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Re: The Dragon Knights
One does not simply walk into RPGM2.
Well, ok, you do. But like, RPGM2 is a time sink. And unless you're willing to learn it for yourself, you will forever be lost and confused on it. RPGM2 is not something you can learn from reading, or advice from others. Sure, their methods are, but like, it wont mean squat unless you tinker with it. Making a game is a pretty lengthy process.
You got the story dev, the character dev, world dev, graphics/special effects, items, monsters, balancing, debugging, etc.
This isnt one where you make an epic in 30 days or less. Some of mine have taken over a year to do.
I spent a good long month toying with rpgm2, making a completely random and funny game. It had no point other than to show me what and what not to do. How scripts worked. Etc. It had loads of bugs, which i fixed, but it was fun/funny so that I didnt get frustrated. I suggeset the same path to any new RPG Maker 2 user.
Its a skill that grows over time. I've used it since it came out, and I'm still learning new things to do with it.
*edit*
yes this was adding onto above post.
But i strongly feel that its best to take this advice. Many times new users want and want and want, and then they usually just ditch rpgm2 because they realize they cant do it in however quick they wantLast edited by Doyleman; 07-18-2009, 03:39 PM.I love lamp.
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Re: The Dragon Knights
Well there is two ways to look at it.Originally posted by RealityBites View Post<rant>
Ok, over the past couple of days Dragoon, you have been asking so much of RPGM2, may I make a suggestion? Please, PLAY with RPGM2, like seriously once you get used to it its a cake walk for the most part. Jeremy I know your just trying to be nice by helping but your feeding him more and more, the more you feed, the more they ask. RPGM2 isn't a tool where you get everything handed to you, im not saying that towards you Jeremy you have a fair amount of knowledge to RPGM2. But Dragoon, your constant asking, "How do you do this? How do you do that? Can you do this for me? And asking me in PMs for a CBS guide isn't highly recommended by anyone I know. I hate to come off rude, im just getting quite annoyed, because it seems like your not even trying to learn and expect everything to get handed to you, well heres a nice reality check for ya, Reality bites! (no pun intended :P), myself and many of the old RPGM2 enthusiasts had to learn a lot by ourselves, so what makes you any different? Anyway im done ranting, and a suggestion to anyone that trys to help him, I recommend staying away until he can explain to you more about the game.
</rant>
Sometimes when you feed something it just gets them lazy and then it just sits there waiting for you to feed it again, letting you do all the work. Other times it just gets them hungrier with a healthier appetite, which is why they don't suggest feeding bears out in the wild if you ever encounter one.
You might be right. But most of the scripts i have thrown dragoon's way are skeleton scripts, nothing but bones with no flesh on them. So basically i was just throwing a few scraps his way hoping to get his appetite going ^^
But i'm not disagreeing with you. Unless he's willing to put in the huge amount of time and effort using RPG Maker 2 takes, he's not going to get far on it and probably give up - which i'd hate to see. RPG MAker 2 can be very rewarding - but you have to have the patience and determination to stick it out.
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Re: The Dragon Knights
Time Sink yes. I have been working on my game for years now...and still got a ways to go. Maybe i finish it before i start collecting social security though - and my friends are still alive to play it.Originally posted by Doyleman View PostOne does not simply walk into RPGM2.
Well, ok, you do. But like, RPGM2 is a time sink. And unless you're willing to learn it for yourself, you will forever be lost and confused on it. RPGM2 is not something you can learn from reading, or advice from others. Sure, their methods are, but like, it wont mean squat unless you tinker with it. Making a game is a pretty lengthy process.
You got the story dev, the character dev, world dev, graphics/special effects, items, monsters, balancing, debugging, etc.
This isnt one where you make an epic in 30 days or less. Some of mine have taken over a year to do.
I spent a good long month toying with rpgm2, making a completely random and funny game. It had no point other than to show me what and what not to do. How scripts worked. Etc. It had loads of bugs, which i fixed, but it was fun/funny so that I didnt get frustrated. I suggeset the same path to any new RPG Maker 2 user.
Its a skill that grows over time. I've used it since it came out, and I'm still learning new things to do with it.
*edit*
yes this was adding onto above post.
But i strongly feel that its best to take this advice. Many times new users want and want and want, and then they usually just ditch rpgm2 because they realize they cant do it in however quick they want
But i don't regret the time i put into it. It's been fun and all that problem solving has to be good for your brain. Least that's what i tell myself...
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Re: The Dragon Knights
One of the playable classes in my current project is incredibly similar to this, with a dragon that grows as you progress (though the development is based on what happens to it in battle throughout the game). He's even called the Dragon Knight.Ryner's Games
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