Announcement

Collapse
No announcement yet.

Answers to basic RPGM3 questions. (Please read before asking a question.)

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

    Is it the same concept when you want to move a character in the town only after the event? Or how do you do that?

    Comment


      Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

      Well, have an event at the very beginning of the game that turns the display of that character off. Then, later in the game, at whatever point in the game you see fit, have another event turn the display of that character back on.

      Hope that makes sense.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

      Comment


        Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

        I hate to say it, but I'm having a problem with my NPC. It breaks down to three sections.

        1) I have an NPC that I want in Area A. Talking to them triggers a fight. After the fight, they disappear. I got this section to work using the modes.

        2) the NPC is later found in Area B. Talking to them triggers another fight. After the fight they disappear again. I got this to work with modes also.

        3) Here's the part I've got problems with. I want my NPC to re-appear in Area A and talk with the heros. I can't figure out how to get them to re-appear.

        I think I could do it using values instead of modes, but I'm not sure where to start. Any ideas? I think if I set the NPC with values 0, 1, and 2 and make each fight worth v=1 it should work, but I don't know.

        Comment


          Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

          Simple. Area A NPC needs 3 modes.
          I'm assuming you already have 2 copies of said NPC. Area A guy needs to look something like this:
          MODE 1: #1 fight. Change to MODE 2.
          MODE 2: Display off. The fight in Area B switches the NPC in Area A to MODE 3:
          MODE 3: Display on again. Talk as nessacary.
          Yes, you could do it with variables (and personally I prefer them over modes) but when you're disappearing/appearing modes are just so much easier.

          Comment


            rpg new one?

            I have RPG maker 3 and I have spent 14 days working on it and when ever I click on test play it does not let me play my game. Also how do you get one of your characters to be a party member? Please someone respond.
            Last edited by chris; 06-19-2007, 04:21 PM.

            Comment


              Help, please.

              I have RPG maker 3 and I have spent 14 days working on it and when ever I click on test play it does not let me play my game. Also how doo you get one of your character to be a party or playable character? Please help me.

              Comment


                Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                Welcome to the Pavilion Chris,

                Well, you need to go to "Story Settings" and modify your party there. Also, you will need to set a Starting location there too.
                (see the very first post in this thread - the very first answer actually)

                Sometimes it takes people a little while to answer a post. It isn't necessary to double post so soon after the same exact question.
                People will see there is a new post and answer as soon as they are able. Hitogoroshi is very good about keeping his thread updated and answered.

                Good luck with your game making.
                Last edited by Pagerron; 06-19-2007, 05:04 PM.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                Comment


                  Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                  This is the only game I've ever had that I wish they made an "Idiot's Guide..." for.

                  Ok. I'm trying to set up my party so that people can join and quit the party. I've got it set up so people can join. I tried using the code to have people drop out of the partyy, but somehow they joined, then quit the party immeadiatly.

                  So, How do I set the game to check how many members are in the party, then ask to make someone drop out to let someone else join?

                  Also, could someone put together a guide on how to use variables? I've read the instruction book and tried a couple different things, but nothing worked right. I'm not sure how to set everything up. Thanks so much for the help everyone. I really do appreciate it.
                  Last edited by shockwave; 06-20-2007, 08:06 PM.

                  Comment


                    Thanks, but...

                    Thanks, but I eventually just went to the demo Dear Brave Heart and just looked what was configured and made it like that...
                    but now I have a new problem. When I fight a person I have made with another I made, when I use a normal attack on him it always reads 0 damage. And when they attack me it reads 675 damage, and I die instantly. What do I need to do to make it read only 20 or 30 damage taken?

                    Comment


                      Re: Thanks, but...

                      Shockwave:
                      Sadly, there is no "check party members" function. You need to make it. The best way, I've found, is as soon as you get over 4 possible at the same time, force everyone but the main to leave when you select characters. Then have a variable go up one for each character "enlisted" (how you work this event is your job ) and at three, stop recruiting. The trick is, if they want to start over, make them do some sort of event removing all the but the main again and lowering a variable.
                      Pagerron has made such a variable guide. Go to the front page (not the forum home) and go to RPGM3 - tutorials.
                      Chris: Read the entry on stat balance (12/2/06: Why are battles so unbalanced?). The monster has too much DEF, and you don't have enough.
                      Last edited by hitogoroshi; 06-21-2007, 07:23 PM.

                      Comment


                        Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                        Originally posted by hitogoroshi View Post
                        1. This is a common one I thought I added but apparntly didn't XD. You need to have a heal full event in the "lose" condition of the branch. Otherwise when the branch is over they still are dead, and the game ends.
                        What if you set, in the event battle conditions, the "game ends after battle" tab to "no"?

                        Comment


                          Re: Answers to basic RPGM3 questions.

                          This wasn't in what you have already, but, how do I make an event where you need to have a specific amount of money to give to a person or it won't work. Here is my problem...
                          You need help from somebody, but they will only help you if you give them 300 gold. So here's the problem, I believe if I do "Lose Money" then "300 gold" that if you had say "100 gold" it would give the person 100 gold and he would still join your party. Any help on this?

                          Comment


                            Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                            The problem with this is that you could pay the person 100 gold when you had no gold at all. You have to track gold using a variable. More info on how to do that here. Check #14.
                            Last edited by Dusk Raven; 07-25-2007, 10:30 AM.

                            Comment


                              Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                              If anyone has more questions about variables, visit this thread I made;

                              http://www.pavilionboards.com/forum/...ad.php?t=12875
                              Currently working on: The Lost Realm
                              (For more info plz PM me)

                              Comment


                                Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                                Originally posted by Linkman712 View Post
                                If anyone has more questions about variables, visit this thread I made;

                                http://www.pavilionboards.com/forum/...ad.php?t=12875

                                Look further down the thread for an easier-to-understand, more detailed description.

                                Comment

                                Working...
                                X