Well, I believe I've ran into a few actual bugs, some temporary, some permanent. Let me know if you've found a way to fix them or if you don’t experience them at all.
1) When using the text box to describe an Item/skill/spell, the (letter/number) Character counter says you have a maximum of 128 characters you can use for description. But when you play the game in play test mode, or game mode,
The ITEM/SKILL/SPELL DESCRIPTION ONLY DISPLAYS UP TO 89 CHARACTERS!
So it made it look like I just wrote part of a sentence, and then just stopped typing partway through. I had to go in and shorten many of my descriptions after discovering this.
2) Auto triggering events. I made a room where there were 6 artifact points (each with a different item on them visually), and in each the same event code where mode 1 was an auto trigger for display off (so when you walk into the room, the object disappears). Mode 2 is button trigger, with a message "here rests Special Item X". So I have 6 Events all saying "turn my display off" when entering the room. I would Guess that the result of this to be
That either all of them will disappear, or RPGM 3 would only recognize the first one it finds and shut only that one off.
It’s neither. Randomly, any of them could disappear. Maybe none of them. Maybe some, maybe all. It could be different each time I walk in the room. It would tend to be less than more would be gone.
The auto triggering system seems a little goofy when more than 1 are in place.
3) Event changes/Play testing. Sometimes if you change a feature of an event,
Then go and play test it doesn't change. Not with text, but some other aspects, like Name display.
Example: I play tested a town, where there was a guard named "New Character 27". (Whoops). So I go to People mode and change hit name to
"Guard Brutis". Go back to play test/continue. His name is still "New Character 27".
Go back to People mode, check Guard Brutis, Yep his name is there...But it’s not changing in the game...WTF? I go to play test/start, modify position to the town, and sure enough, there is his name "Guard Brutis"
4) I make a door and a key and put them together, and in the process of making a dungeon I make and Delete other unrelated items, and then in play testing the key won’t unlock the door. I delete the key and door and remake them and put them together again and they work.
I have noticed in multiple areas of the game that if you delete something, (Mostly I'm talking about items) it effects the "alignment" of other items, SOMETIMES. And Sometimes, if you just go and check these other items, the game says "NO DATA AVAILIBLE", even though its right there on the screen, and once you reconfirm or re-SAVE it, all seems normal.
It’s like it gets confused in the process of making and deleting.
I welcome anyone to share similar experiences, OR if can shed some light on these things that would be great.
1) When using the text box to describe an Item/skill/spell, the (letter/number) Character counter says you have a maximum of 128 characters you can use for description. But when you play the game in play test mode, or game mode,
The ITEM/SKILL/SPELL DESCRIPTION ONLY DISPLAYS UP TO 89 CHARACTERS!
So it made it look like I just wrote part of a sentence, and then just stopped typing partway through. I had to go in and shorten many of my descriptions after discovering this.
2) Auto triggering events. I made a room where there were 6 artifact points (each with a different item on them visually), and in each the same event code where mode 1 was an auto trigger for display off (so when you walk into the room, the object disappears). Mode 2 is button trigger, with a message "here rests Special Item X". So I have 6 Events all saying "turn my display off" when entering the room. I would Guess that the result of this to be
That either all of them will disappear, or RPGM 3 would only recognize the first one it finds and shut only that one off.
It’s neither. Randomly, any of them could disappear. Maybe none of them. Maybe some, maybe all. It could be different each time I walk in the room. It would tend to be less than more would be gone.
The auto triggering system seems a little goofy when more than 1 are in place.
3) Event changes/Play testing. Sometimes if you change a feature of an event,
Then go and play test it doesn't change. Not with text, but some other aspects, like Name display.
Example: I play tested a town, where there was a guard named "New Character 27". (Whoops). So I go to People mode and change hit name to
"Guard Brutis". Go back to play test/continue. His name is still "New Character 27".
Go back to People mode, check Guard Brutis, Yep his name is there...But it’s not changing in the game...WTF? I go to play test/start, modify position to the town, and sure enough, there is his name "Guard Brutis"
4) I make a door and a key and put them together, and in the process of making a dungeon I make and Delete other unrelated items, and then in play testing the key won’t unlock the door. I delete the key and door and remake them and put them together again and they work.
I have noticed in multiple areas of the game that if you delete something, (Mostly I'm talking about items) it effects the "alignment" of other items, SOMETIMES. And Sometimes, if you just go and check these other items, the game says "NO DATA AVAILIBLE", even though its right there on the screen, and once you reconfirm or re-SAVE it, all seems normal.
It’s like it gets confused in the process of making and deleting.
I welcome anyone to share similar experiences, OR if can shed some light on these things that would be great.


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