Re: The Raiders Of Lekunder: SWE
Well, that's not wholly untrue. I DO take pride in trying to push the program's limits, because it's what drives me to create games with it. If I'm not challenging myself in some way (and with RPGM3's limitations, the programming IS the only way I can challenge myself using the software), I lose interest in the creative process VERY quickly. Yeah, I probably DO "boast" about it to some extent, but as you've said in the past, it's self-promotion. 
See, I think this statement is the main difference in our philosopy on video games. Granted, in all of my games so far, I've kinda contradicted myself, as I DO focus on mechanics over story, but as it is with you, I used to write a lot of fiction/poetry when I was younger, but it's harder for me now to get inspired to write this stuff, especially as realistic dialogue has ALWAYS been my weak point.
Barring any more "self-promotion" in your thread, I DARE you to play Indigo Prophesy (or Farenheit if you play the PC version) and then come out on the other end and tell me with a straight face that you cannot take video game stories seriously, and that they are vastly inferior (yeah, I'm putting words in your mouth for emphasis
) to what you might read in a novel or see in a film. Others might have other suggestions for quality stories in video games, but I can pretty much place Indigo Prophesy in the top tier of video game storytelling, as it almost transcends being a video game, and in more in line with being an interactive film.
Okay...barring any more suggestions for games you should play, I WILL say, Cry, that I do think we got off to a bad start over at Game FAQs. But you need to know (and I'm pretty sure I've told you this before, and I think you took it the worng way) that I'm only "egging you on" (I like to call it constructive criticism) because I think you ARE creative, and DO have potential to make something really great. I know you're not looking to cater to an audience, yadda yadda, but even making a game yourself, I'm trying to encourage you to push yourself and to stretch your limits, as I've found that this is the most rewarding gift I've received from working with RPGM. I've gotten "confrontational" with you in the past for the same reason I did a while ago at the mag with Kittykicker. She had a good kernel of an idea, and I tried to prod her to stretch her limits a bit. I'm trying to give constructive criticism, not trying to come across as the be-all, end all, self-appointed RPGM3 god or something. Those who show promise, I try to encourage, and even if you do not take my "confrontational" posts as encouragement, that's really how I intend them to be taken.
For me, if I invest a good amount of time typing replies for game ideas and whatnot (which I've definitely done in this thread), it means that I'm actively interested in what you are trying to accomplish, and would like to lend a voice in trying to give you an alternate viewpoint that you can then do with what you wish. Not trying to sound all high and mighty, but if a new game idea does not catch my interest, I do not feel it worthy of spending time coddling the person and telling him or her "nice things." I'll just not post. I think that any yes-men who only tell you things you want to hear because it's all warm and soft and fuzzy and let's all have a group hug (not directing this at Valk by any means) are doing you a disservice.
From what you've said, the people at the Mag think this is a grand idea, and are lending you full encouragement. Which is good. I'm just saying by posting this idea here, you are more likely to get people to tell you what they really think (well, Libby and myself I guess, in this case) without regard to how you might take it. I'm aware of some of the issues you have that we discussed in PM, and of course I'll not divulge them here. But I think it's a good idea to get differing opinions and then sift through them on your own to seperate the wheat from the chaff. If you only pay heed to all the positive comments, and ignore everything else, I seriously think you are doing yourself a disservice. As I've stated previously, taking the criticism and really digesting it (which I think you are doing) can only allow you to grow as a game designer and as a person, and allows the community to continue to progress.
I'm awaiting another wall of text response with half of my post quoted
, but belive me, Cry, I'm really not trying to egg you on or get your goat or put you or your ideas down. I'm trying to calmly and level-headedly (is that even a word?) have a conversation/debate with you, and only because I respect you as a fellow game designer (again, not trying to sound high and mighty), and I think you need a little nudge in the ribs on occasion in order to step outside of yourself and see things from a different perspective.
*approaching end of wall of text*
And that rep I gave you last night (or whenever....I've lost track of days in the past few) was not meant to be facetious, even though after posting it (typo and all....damn cheapo wireless keyboard), I can see how it might be taken that way.
Anyway, chin up, good chap, and please do not sequester yourself away from the community again over frivilous bull****.
Originally posted by Crythania
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Originally posted by Cry
Barring any more "self-promotion" in your thread, I DARE you to play Indigo Prophesy (or Farenheit if you play the PC version) and then come out on the other end and tell me with a straight face that you cannot take video game stories seriously, and that they are vastly inferior (yeah, I'm putting words in your mouth for emphasis
) to what you might read in a novel or see in a film. Others might have other suggestions for quality stories in video games, but I can pretty much place Indigo Prophesy in the top tier of video game storytelling, as it almost transcends being a video game, and in more in line with being an interactive film.Okay...barring any more suggestions for games you should play, I WILL say, Cry, that I do think we got off to a bad start over at Game FAQs. But you need to know (and I'm pretty sure I've told you this before, and I think you took it the worng way) that I'm only "egging you on" (I like to call it constructive criticism) because I think you ARE creative, and DO have potential to make something really great. I know you're not looking to cater to an audience, yadda yadda, but even making a game yourself, I'm trying to encourage you to push yourself and to stretch your limits, as I've found that this is the most rewarding gift I've received from working with RPGM. I've gotten "confrontational" with you in the past for the same reason I did a while ago at the mag with Kittykicker. She had a good kernel of an idea, and I tried to prod her to stretch her limits a bit. I'm trying to give constructive criticism, not trying to come across as the be-all, end all, self-appointed RPGM3 god or something. Those who show promise, I try to encourage, and even if you do not take my "confrontational" posts as encouragement, that's really how I intend them to be taken.
For me, if I invest a good amount of time typing replies for game ideas and whatnot (which I've definitely done in this thread), it means that I'm actively interested in what you are trying to accomplish, and would like to lend a voice in trying to give you an alternate viewpoint that you can then do with what you wish. Not trying to sound all high and mighty, but if a new game idea does not catch my interest, I do not feel it worthy of spending time coddling the person and telling him or her "nice things." I'll just not post. I think that any yes-men who only tell you things you want to hear because it's all warm and soft and fuzzy and let's all have a group hug (not directing this at Valk by any means) are doing you a disservice.
From what you've said, the people at the Mag think this is a grand idea, and are lending you full encouragement. Which is good. I'm just saying by posting this idea here, you are more likely to get people to tell you what they really think (well, Libby and myself I guess, in this case) without regard to how you might take it. I'm aware of some of the issues you have that we discussed in PM, and of course I'll not divulge them here. But I think it's a good idea to get differing opinions and then sift through them on your own to seperate the wheat from the chaff. If you only pay heed to all the positive comments, and ignore everything else, I seriously think you are doing yourself a disservice. As I've stated previously, taking the criticism and really digesting it (which I think you are doing) can only allow you to grow as a game designer and as a person, and allows the community to continue to progress.
I'm awaiting another wall of text response with half of my post quoted
, but belive me, Cry, I'm really not trying to egg you on or get your goat or put you or your ideas down. I'm trying to calmly and level-headedly (is that even a word?) have a conversation/debate with you, and only because I respect you as a fellow game designer (again, not trying to sound high and mighty), and I think you need a little nudge in the ribs on occasion in order to step outside of yourself and see things from a different perspective.*approaching end of wall of text*
And that rep I gave you last night (or whenever....I've lost track of days in the past few) was not meant to be facetious, even though after posting it (typo and all....damn cheapo wireless keyboard), I can see how it might be taken that way.
Anyway, chin up, good chap, and please do not sequester yourself away from the community again over frivilous bull****.

I don't really like my screen name and kinda wish I'd chosen something different, but I'm not gonna change it.






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