Announcement

Collapse
No announcement yet.

Buying a house in town

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Buying a house in town

    I'm creating a militia in town that requires you to be a resident to join. In the same town I have administrative personnell that handles residential matters.

    I'm trying to get the admin woman to sell the house for 1000G, but it seems even without 1000g you can get ownership.

    anyone know of any ways to get around this?

    I tried selling a property deed from an item shop, but I can't turn that item into a treasure item to unlock the house without knowing the PC has the item.
    One hoopy frood who always has his towel.

    #2
    Re: Buying a house in town

    Originally posted by ReverendWolf View Post
    ...I tried selling a property deed from an item shop, but I can't turn that item into a treasure item to unlock the house without knowing the PC has the item.
    make an auto event that looks like scenery, and make it swap your item for a treasure... oh wait... The makers of the game made it a one way deal... sorry, But i figured that aout as I was typing... my bad...
    http://i208.photobucket.com/albums/b...diumBattle.gif
    This picture is way to big for a sig (linked instead)

    yeah, I made that!!! message me about this to get your own!!!!! ( I have 2 mini animations so far that are rather funny.)

    Comment


      #3
      Re: Buying a house in town

      You could just have it where it tracks the amount of money and then gives you a multiple choice of either shopping or buying a deed.

      Then give it out as a treasure event, or give out a house key, or activate a variable.

      Comment


        #4
        Re: Buying a house in town

        Originally posted by Vonwert View Post
        You could just have it where it tracks the amount of money and then gives you a multiple choice of either shopping or buying a deed.
        I would love for someone to educate me on how to track money. I've been
        looking for that in game for days.
        One hoopy frood who always has his towel.

        Comment


          #5
          Re: Buying a house in town

          Originally posted by ReverendWolf View Post
          I would love for someone to educate me on how to track money. I've been
          looking for that in game for days.
          prepare to completely renovate your game, then... unless you use this variable system as a seperate currency, like tokens... here it is below:

          #14
          How to Track Gold from Random Encounters - by Obright

          1 - Select a variable to be your 'gold' variable.
          2 - Select a battle PARTY that you've already made, and make a note of the amount of gold the party drops upon defeat.
          3 - Make a treasure item (we'll call it the 'Red Coin Pouch' just for example).
          4 - Set the enemy party in question to drop the red coin pouch ALWAYS.
          5 - Create an invisible event that:

          A) Requires the red coin pouch to activate, and set it to auto-run,
          B) Increases the gold variable by the same amount that the party drops, and
          C) Removes the red coin pouch treasure item.

          6 - Place this invisible auto event in the area(s) where the enemy party is encountered.

          DO NOT use any 'display OFF' codes! Once the treasure is removed, the event will 'reset' without triggering any loop traps.

          Now...when you defeat the battle party, it will drop the red coin pouch. The auto event detects it, runs the scripts (including the variable increase), removes the coin pouch, and resets itself for the next encounter.

          more cool tips can be found here:

          http://www.pavilionboards.com/forum/...ead.php?t=6963
          Last edited by johnricemofo; 06-29-2007, 08:47 PM. Reason: forgot a line, sorry
          http://i208.photobucket.com/albums/b...diumBattle.gif
          This picture is way to big for a sig (linked instead)

          yeah, I made that!!! message me about this to get your own!!!!! ( I have 2 mini animations so far that are rather funny.)

          Comment


            #6
            Re: Buying a house in town

            i saw that. it's a great tip, but the only problem is you have to run the entire game as events, and can't use any template shops. i'm trying to keep my chara count low, but if that's the only way it can be done, it seems i have some renovation to do...
            One hoopy frood who always has his towel.

            Comment


              #7
              Re: Buying a house in town

              I did not realize this was in one of the games forums.

              I am red.

              Comment


                #8
                Re: Buying a house in town

                You could try using a different type of currency. A treasure item of some sort. "Bag Of Rubies". "Pouch Of Sulfur." "Krako Coin." Or something. Be creative. And for some reason, the residential admin only accepts that type of currency. Problem is, only way to get your paws on treasure items is to find them or if an event gives it to you. Treasure items and the default gold value are mutually exclusive from each other.

                I did a vending machine that only accepts a special type of coin. It worked perfectly. I used a variable to keep track of how many coins the player has. There's gotta be an easy way that you can purchase a "Property Deed" by giving a treasure item (or number of treasure items tracked with a variable). Be creative. Come up with something. It'll be easier than all the redundant coding required to track the default gold value.

                (In the "Heroes Of Might & Magic" series, there are quite a few currencies used. Gems, sulfur, crystals, and mercury are all used as currency in addition to gold. Wood and iron ore are also used, but they're mostly used to build houses and stuff.)

                Comment


                  #9
                  Re: Buying a house in town

                  That's actually a good idea, alternate currency. Perhaps I could have it looted from the annonymous bandit tunnels and caves. Thanks for the ideas, guys. Maybe I don't have to restructure my game after all...
                  One hoopy frood who always has his towel.

                  Comment


                    #10
                    Re: Buying a house in town

                    Yeah, be creative with it! You don't have to use the default gold value for everything. Create a valuable treasure item that the player can collect, and use a variable to keep track of it. It's actually pretty easy to do. Each time the player finds one of these items, increase the variable. You could even have monster parties drop this item, then have an auto-event detect that the item's in the inventory and increase the variable, like in Trick #14.

                    Think outside the box.

                    If you keep the number of collectable items low, you could even have the residential admin tell the player how many of these items he has, so the player can keep track of his progress in accumulating them.

                    For the vending machine, I have a total of 10 special coins in the entire game. The vending machine is fully functional. It tells you how many coins you have, and how many you've inserted into the machine. You can insert a coin, operate the coin return, or make a selection.

                    For your purposes, you just need a person who requires 10 special coins (or whatever item you're using as currency). Use Val Conditon Branches for him to tell you how many coins you have. Each possible number of coins gets its own text block. "You have 1 coin." "You have 2 coins." "You have 3 coins." And so forth. You could probably do even more with this concept than I've done, or do something different but in the same vein.

                    Comment


                      #11
                      Re: Buying a house in town

                      I was going to sugest that you limit gold to boss encounters only, but then remembered that for some [CENSORED] reason, RM3 doesn't track gold as a vaiable, so my idea was nerfed right off the get go. Sorry.
                      A God from the Machine - Menander

                      Comment


                        #12
                        Re: Buying a house in town

                        Yeah, it seems kind of a basic necessity as far as I'm concerned. But I guess since they've furnished you with Auto-Shops they didn't feel it was that important.

                        You know, unless you wanted to be creative with the system... haha...
                        One hoopy frood who always has his towel.

                        Comment

                        Working...
                        X