I'm working on an action battle system, which that part I'm well adjusted to. However, I now want to have the battle start as a random encounter before going in to the battle system.
I could make multiple maps and have sets that way sure, but that'd be a lot of memory used compared to just finding the unit I'm using to start the battle before the battle actually starts (random encounters use units and unit placement, so I thought that way was best).
Is there a better way to check the unit or enemy that triggered the battle before it starts? Or is there a better way to make a cbs as a random encounter? Any advice is well appreciated!
I could make multiple maps and have sets that way sure, but that'd be a lot of memory used compared to just finding the unit I'm using to start the battle before the battle actually starts (random encounters use units and unit placement, so I thought that way was best).
Is there a better way to check the unit or enemy that triggered the battle before it starts? Or is there a better way to make a cbs as a random encounter? Any advice is well appreciated!

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