If any of you has been reading the threads in this forum, you'll know that RPGM3 is my software of choice. I made a typical random battle-type game, albeit one with guilds to join and an alignment system, with Series 1. I think I've exhausted the possiblities with that type of game on this software. So for Series 2, I'm making it be based on arena battles. However, due to the tedium of programming it, and problems with balancing battles (the way I envision the game, players have direct control over how their characters' stats are raised, insead of the typical, level-up and gain stats routine. The problem is, because of this, I'll never know at any given time what any of the characters' stats might be, so it's going to be a bit hard to balance the battles), I'm putting it aside for the time being. I've mentioned before that RPGM2 just kind of scares me, and it would take some time before I would be able to make something that stands out from the pack, as there are already so many games for it that stretch the boundaries of what is possible to make. Instead, I'm attempting to push the boundaries of RPGM3, and make unique games that will hopefully stand out from the others made with this software.
Enter Series 3, which is a farming/dating sim. I plan on making this for the summer contest, and as such, it might be released BEFORE Series 2. I'm using the skill window of the character screen to display what skills you have. These will obviously not be combat-based skills, but instead include horticulture, animal husbandry, fishing, hunting (all of these will have three levels of expertise), cooking, and furrier (a skill that will enable you to make gloves, coats, etc, out of the animal pelts you collect). I plan on making menu-based minigames for hunting and fishing, although the details on how I'm going to go about this are still a bit hazy right now, and might resurrect some form of the gambling minigame I created for Series 1. The goal of the game is to marry the girl of your choice, and move into a mansion. Obviously, the game revolves around making money, and the balancing of such will be just as difficult as the balancing of random battles (for example, what price should seeds cost, weighed against the amount of money you will get from the vegetables that grow from the seeds you plant?) in some respects. This is the idea so far. Any comments would be appreciated.
EDIT: There are a few things I'm having problems with, so if you can think of solutions to these, follow the links below and post in their respective thread.
Pseudo random number generator:http://www.pavilionboards.com/forum/...ead.php?t=7568
Display on after passage of time: http://www.pavilionboards.com/forum/...ead.php?t=7567
Enter Series 3, which is a farming/dating sim. I plan on making this for the summer contest, and as such, it might be released BEFORE Series 2. I'm using the skill window of the character screen to display what skills you have. These will obviously not be combat-based skills, but instead include horticulture, animal husbandry, fishing, hunting (all of these will have three levels of expertise), cooking, and furrier (a skill that will enable you to make gloves, coats, etc, out of the animal pelts you collect). I plan on making menu-based minigames for hunting and fishing, although the details on how I'm going to go about this are still a bit hazy right now, and might resurrect some form of the gambling minigame I created for Series 1. The goal of the game is to marry the girl of your choice, and move into a mansion. Obviously, the game revolves around making money, and the balancing of such will be just as difficult as the balancing of random battles (for example, what price should seeds cost, weighed against the amount of money you will get from the vegetables that grow from the seeds you plant?) in some respects. This is the idea so far. Any comments would be appreciated.
EDIT: There are a few things I'm having problems with, so if you can think of solutions to these, follow the links below and post in their respective thread.
Pseudo random number generator:http://www.pavilionboards.com/forum/...ead.php?t=7568
Display on after passage of time: http://www.pavilionboards.com/forum/...ead.php?t=7567


Yeah, I can understand how creating that would be a bit hazy. But if you can do it, that would truly be awesome. 


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