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    #16
    Re: about movie based games

    Your graph is not possible. Your profit line has two x values for a given y, that means it isn't a function. Also, it doesn't make sense.
    stodi no na ka cenba

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      #17
      Re: about movie based games

      Wolverine on Xbox 360 was really good!

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        #18
        Re: about movie based games

        the movie based Transformers games based on the movies.
        The first movie's DS games were stellar.

        The ROTF PS3 and 360 game, made by the first DS game's devs is also pretty damn good.



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          #19
          Re: about movie based games

          Originally posted by Perversion View Post
          You guys are probably sick of hearing me say this, because I say it every time the opportunity presents itself, but Thutmose is still new, so I'm posting it partially for his benefit:

          I know the Atari 2600 E.T. is generally considered to be one of the worst games of all time (landfill in the desert, etc), but I actually quite enjoyed the game, and played the hell out of it when it first came out. It was infinitely better than the shoddy version of Pac-Man. Now THAT is a horrible game, and I think that's a pretty undisputed fact.
          Yet Super Metroid goes unplayed...


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            #20
            Re: about movie based games

            Originally posted by Valkysas View Post
            The first movie's DS games were stellar.

            The ROTF PS3 and 360 game, made by the first DS game's devs is also pretty damn good.
            I would love it if they made the DS games go to the PS3/360/Wii.

            There was nothing more fun in Decepticon then to take the form of a school bus and go on a rampage through the town.

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              #21
              Re: about movie based games

              Originally posted by Stormy View Post
              Your graph is not possible. Your profit line has two x values for a given y, that means it isn't a function. Also, it doesn't make sense.
              It should be read like a supply/demand graph. At a given level of quality, represented by a horizontal line, you will make so much profit/spends so much for the quality/and elicit so much demand, as indicated by the intersection of the quality line with the other three. See below.


              It looks like the title indicates that Y is quality and X is demand - my mistake. Actually, X is just an arbitrary number showing relative scale of the different values (i.e. a "Cost of Quality" being "30" rather than a specific amount of money). That's probably where the confusion came from. So, you can think of X as being "Units of" - "Profit," "Demand," "Cost of Quality."


              Translating RPGT4
              --------------------------------------------
              Thutmose's Workshop: Making Things for RPG Maker

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