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Catherine, of course. I like the between-level "compare your answer to everyone else" idea, but I don't like
*** SPOILERS ***
that conformity is "good" and being an individual is "bad." Of course, 3/4 of the first-time answers were for standing out from the crowd.
*** END SPOILERS ***
I beat the Old World Blues dlc pack for New Vegas. I still want to play the second dlc and actually finish the main game. Something I still haven't done yet.
Main story sucks, as does Honest Hearts. That said, how was Old World Blues? I STILL haven't bought it yet... :/ (Though, I don't have high expectations for Fallout DLC, it usually sucks with the exeption of Broken Steel, which has pretty fun.)
Though, in retrospect, I still buy every new one that comes out. I guess I'm an addict.
Broken Steel and Point Lookout were my favorites. I used to hate Anchorage until it gave me a Metal Gear Solid vibe, then I got a kick out of it. FNV's Dead Money dlc seemed kind of brutal but I haven't played it yet. My bro tells me it's amazing.
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Guan Yu: "Is your lord Cao Cao still alive?"
Xiahou Dun: "He says he can't die until you do!"
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Been playing Xenogears a bit on my PSP (thank you PSN) after having not touched it for a while. God, I just love that game and, like Funk, the music is one of the biggest reasons. June Mermaid is still one of my favorite themes.
Xenogears has so many different subplots and things happening at once and its execution leaves a lot to be desired. I'd love to see a remake cull its problems and focus on what's important. I could go on at length about its problems but I don't really have the energy, ambition, or proper recollection.
Vagrant Story is my favorite in terms of storytelling and presentation. It's a tightly crafted, smart, and well-delivered storyline. The scope is limited, and focused. It's not a story about punching god in the face. The writing is sharp. The political intrigue is fascinating and not contrived. It's got a strong cinematic presentation with actual framing as opposed to panning over whomever's talking like in FFX.
After that, Final Fantasy IX. (John Mora likes to give me **** about that because he doesn't like anything and says its a forgettable game, but he also loves pulp fiction like Heavy Rain so that undermines his authority over storytelling in the vidya~.) It focuses on the character interactions, their incedential dialogue, their relationships, the various vignettes that happen, and on how the story is told rather than the story itself and is all the better for it. It's all about the spirit of adventure, and the importance of fun fun fun fun.
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