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    #31
    Re: FFTA2

    How much is this, maybe I will buy it since I bought a DS over a year ago and only have one game for it.

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      #32
      Re: FFTA2

      Gabe endorses it:

      Originally posted by Penny Arcade
      Also, Final Fantasy Tactics A2 for the DS is ****ing awesome.

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        #33
        Re: FFTA2

        Doesn't gabe like every stupid ass JRPG that comes out?

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          #34
          Re: FFTA2

          No! Not since recently. He used to be vehemently against RPGs of all kinds.

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            #35
            Re: FFTA2

            I'm suprised you would mention him despite the fact that he dislikes the MGS series.

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              #36
              Re: FFTA2

              I often agree with them. But yeah, you're right they've always been down on the MGS series and I understand why but I still disagree.

              See? {:3

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                #37
                Re: FFTA2

                Yeah, sometimes you have to sift through the retarded mess and come out with a nugget of gold.

                "Couch co-op is the only true co-op." Richard of the Cooks.

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                  #38
                  Re: FFTA2

                  I'm not sure what you're talking about.

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                    #39
                    Re: FFTA2

                    Metal Gear Solid. 3 Most specifically.

                    "Couch co-op is the only true co-op." Richard of the Cooks.

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                      #40
                      Re: FFTA2

                      A lot has already been said about the game, but I thought I'd give my two cents:

                      Laws: Much less annoying. They changed the system so that there is a single (usually easy to abide) rule. At the start of the battle you pick some sort of bonus that you recieve (Bonus AP ftw), and if you break the law you lose the bonus and cannot revive fallen party members. If you follow the laws you get extra stuff at the end of the fight.

                      Music is amazing. As was probably expected.

                      A subtle change, but bodies no longer litter the battlefield. Now when you revive someone, instead of needing to go to their body you just bring 'em back adjacent to you (reminiscent of Tactics Ogre).

                      Kiddish story, oh well. If I expected an epic masterpiece of writing, I would've bought a book instead.

                      Revamped the job system. There are several nice new jobs (along with two new races) and they are much easier to access. However, all but the basic jobs have to be learned through quests.

                      Easy learning curve, especially if you've played previous ones.

                      Pretty much every item you can get teaches something (even armor and accessories), which I thought was pretty cool. Gives you a meaning to buy that ring you completely ignored in the previous game.

                      Overall, I definitely liked A2 better that its prequel. It's interesting how they incorporated elements from FFXII into the game. In my opinion, it's worth getting.
                      Haud res quantus vestri pectus pectoris est perficio , illic a decor in effrego.

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                        #41
                        Re: FFTA2

                        My biggest complaint with FFTA1 was the equipment system. You didn't get to preview how a weapon would effect a character before equipping it or what spells it would teach a character. It's been a long time but I remember something about that being annoying.

                        Did they improve the equipment system?

                        Does it give you any bonus for having FFTA1?
                        AIM: JeremyLaCroix
                        Myspace: http://www.myspace.com/jeremylacroix
                        Website: http://www.ITNewsToday.com
                        Pokemon Platinum: 3567-1701-0101

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                          #42
                          Re: FFTA2

                          Originally posted by JLaCroix View Post
                          My biggest complaint with FFTA1 was the equipment system. You didn't get to preview how a weapon would effect a character before equipping it or what spells it would teach a character. It's been a long time but I remember something about that being annoying.
                          Uhh... when you press Select it says right on there what effects would do, what abilities would come from it, and what classes can use it.

                          What else is there?

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                            #43
                            Re: FFTA2

                            Originally posted by Red Dragon View Post
                            Uhh... when you press Select it says right on there what effects would do, what abilities would come from it, and what classes can use it.

                            What else is there?
                            I don't remember but it was missing something. Now that I think about it, I'm pretty sure it didn't tell you whether that character already knew the spells or not. I may have to break it out and play it again and try to remember what was missing.
                            AIM: JeremyLaCroix
                            Myspace: http://www.myspace.com/jeremylacroix
                            Website: http://www.ITNewsToday.com
                            Pokemon Platinum: 3567-1701-0101

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                              #44
                              Re: FFTA2

                              I think it was difficult to compare weapons easily or something.

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                                #45
                                Re: FFTA2

                                The akward art style instantly turns me off from this game.

                                Plus I think its a cop out that you can't play the game with the stylus, you'd figure that a game like this would be more intuitive with touch screen controls.

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