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Pavilion Monsters

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    #16
    Re: Pavilion Monsters

    it's speed is 420. he's just retarded.
    Last edited by Valkysas; 11-09-2005, 07:12 PM.



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      #17
      Re: Pavilion Monsters

      That makes no sense. Perhaps one of it's characteristics influences that.

      Do you remember any of it's other stats? Beaklon is supposed to be one of the more useful early stage "Pow & Def" monsters.

      The problem probably lies in it's attacks. It's bit moves aren't good for the most part. Get Gululubang and Beattack. And if you can, Beakrocket (orb move). If Bood has Wind Wisdom/Secrets, give it Vibrato. Keep either Beaban or Horn Sweep.

      Beattack: Aqua Stone

      Gululubang: Flare Stone

      Beakrocket: Aurora Orb

      Vibrato: Aurora Stone

      Then again, Beetbood may indeed be retarded.
      Last edited by RPGD; 11-09-2005, 07:25 PM.

      ~Updates weekly on Sundays~

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        #18
        Re: Pavilion Monsters

        intelligence was around 350, power was around 500, everything else was around 400. I can't remember what characteristics it had, although I'm sure "stupid ****" wasnt one of them.



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          #19
          Re: Pavilion Monsters

          Well done, Paul. Those are some nice stats. I can't imagine how it could be so clumsy.

          If he's still stoppd when you get MR3 back, you can focus on just competing in unofficial tourneys to gain locale access or just power him up 'till his end days. You've got a great heart going; if you've got a high-level attack you use often, check it's bit type (Flare, Jade, Aurora, Aqua) and ensure the new monster has that attack type. It should max it out from the get-go, and learn a new move to boot.

          Have you considered Hengers?
          Last edited by RPGD; 11-09-2005, 08:09 PM.

          ~Updates weekly on Sundays~

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            #20
            Re: Pavilion Monsters

            I used Steel Battalion to get a blue golem. Says it's the only one not afraid of water? So far, he's kicked more ass than all my other monsters.
            Eat Smello.

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              #21
              Re: Pavilion Monsters

              What are hengar's main stats that I should work on?

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                #22
                Re: Pavilion Monsters

                Hengers are very powerful, versatile monsters, plus they're well-behaved and easy-going. They're great with both Int. and Pow., so you can go with either, though I'd recommend focusing on Int. and Spd. Keep it's Def. and Lif. high enough to keep it's gears turning.

                It's got an awesome array of moves, too. Keep a look-out for it's Stone moves, particularly Remote Punch and Ion Cannon. Especially Ion Cannon; it's a gamewinner.

                ~Updates weekly on Sundays~

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                  #23
                  Re: Pavilion Monsters

                  I feel it's time for me to contribute.

                  This should be fine for a start... here's one of my favorite MR3 monsters, Suzurin Isabella:

                  Isabella (Suzurin/Morx)

                  Lif: 532
                  Pow: 357
                  Int: 706
                  Spd: 641
                  Def: 677

                  This purebreed Suzurin is one of my earlier crystal monsters; My second monster since I restarted MR3 for the third time. This little baby helped me break away from my super-strict nature towards my monsters, a habit which I picked up from raising Suezos for so long. It was significant due to the fact that it's performance improved whenever I lightened up.

                  Isa was a darling to raise. She didn't give me any trouble, and was very obedient throughout her lifetime. I can't even count how many times she got "Great!" results during training. So, I rewarded her regularly, her chiming happily after a long day of destroying Dragons and Durahans. She's absolutely adorable! "Rin~!"

                  She's a very tough sweetheart. While she isn't as effective in battle as some of my beefier monsters, she gets the job done. When going up against friends, I like to warm them up by pitting them against lil' Isabella.

                  Anyway, now that I'm back in MR3, Metamax's heart crystal in hand, I'm gonna start raising a special hell-raiser... so to speak.

                  In other words, I'm gonna get busy with Joker.
                  Last edited by RPGD; 11-12-2005, 01:53 PM.

                  ~Updates weekly on Sundays~

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                    #24
                    Re: Pavilion Monsters

                    While I haven't gotten in a lot of playtime this wee-kend, I managed to get a good start with my new monster, Amadeus Joker.

                    About Jokers, they're practically the monster equivalent of the grim reaper; Flowing black cloak, gigantic scythe, piercing, eyeless stare and a creepy, sinister smile adorning it's mask-like head are the most prominent characteristics of this monster, aside from it's lack of a body and ability to float.

                    Jokers are, simply put, brutal. They've an extremely violent and malevolent nature, as evidenced by their attacks, which are not only dead powerful and quite painful-looking, but accurate and spot-on. Jokers have an excellent balance of great Pow. and Int. attacks, and their Pow. and Int. stats themselves get equally high gains. It does, however, have a somewhat harder time keeping it's Def. high in contrast to it's other stats.

                    Jokers are extremely powerful monsters, yet they are very dangerous. Thus, they are out of the question for beginners. Only an experienced breeder can keep this guy's brutality in check. If you can show him who's boss, he'll slaughter anyone who gets in your way. Believe me, it helps to have a messenger of death as a partner.



                    My Joker, currently 11 months and C Rank, was given Metamax's beefsy heart, and is currently enjoying a streak of 5-second battles (when it can, as most monsters in the tournaments give up before I even get the chance to fight). It's been getting lots of Greats lately, so it's Int will likely be maxxed during it's lifetime.

                    Since it's stats were so high from the get-go, I was able to get the Flare Stone I needed from the Takrama Free-For-All, yeilding Dark Flame, it's current trump card.

                    Later on, I intend to give him Chaos Slash and perhaps Death Gate should I feel Orb-lucky.

                    I plan on making a little more progress with him before retiring, and as much as possible before getting absorbed by Mario Kart DS.

                    But, there's one thing that baffles me: Why the hell is Joker available from the start in MR4?! It boggles the mind!

                    Eh, why look a gift horse in the mouth?

                    Fear the scarlet symphony of Amadeus.
                    Last edited by RPGD; 11-13-2005, 04:02 PM.

                    ~Updates weekly on Sundays~

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