Since Half-Moon is going to be a dungeon crawler, there's going to be quite a few battles in there.
Random battles would be easier to do, but I'm rather limited in options with those. And they tend to get annoying if not done right (though I think Obright did a good job in Shadow of the Towers).
Event battles have a lot more comtomizability to them, such as adding variables and other coding fun after the event, having character battles, and changing the monster party after a certain point in the game, or even turning them off entirely. The one downside I can think of would be not being able to run, but I could get around that by putting a choice option before the fight like, "You see two Zombies in front of you. Flee from them?" with occasional consequences for running from some battles.
The reason I'm asking rather then just choosing is partly because I want advice, and partly because I want to know what fellow Gamers think.
EDIT: By the way, bosses don't count in the above poll.
Random battles would be easier to do, but I'm rather limited in options with those. And they tend to get annoying if not done right (though I think Obright did a good job in Shadow of the Towers).
Event battles have a lot more comtomizability to them, such as adding variables and other coding fun after the event, having character battles, and changing the monster party after a certain point in the game, or even turning them off entirely. The one downside I can think of would be not being able to run, but I could get around that by putting a choice option before the fight like, "You see two Zombies in front of you. Flee from them?" with occasional consequences for running from some battles.
The reason I'm asking rather then just choosing is partly because I want advice, and partly because I want to know what fellow Gamers think.
EDIT: By the way, bosses don't count in the above poll.



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