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Games Journal: my "new" blog

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    #61
    Re: Games Journal: my "new" blog

    Not necessarily saying it like it's a bad thing!

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      #62
      Re: Games Journal: my "new" blog

      Bowser's Inside Story is the Globins

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        #63
        Re: Games Journal: my "new" blog

        I always do this to myself...

        Hating What I Love

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          #64
          Re: Games Journal: my "new" blog

          The IF Comp starts today and I'm judgin' the games.

          Today: Rover's Day Out

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            #65
            Re: Games Journal: my "new" blog

            Byzantine Perspective

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              #66
              Re: Games Journal: my "new" blog

              Today I played a terrible game. The Beliveable Adventures of an Invisible Man.

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                #67
                Re: Games Journal: my "new" blog

                Grounded in Space In which a boy accidentally burns down a vegetable garden and gets sentenced to death.

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                  #68
                  Re: Games Journal: my "new" blog

                  I beat Inside Story last night. Absolutely fantastiiiic~

                  The phrase "all good things must come to an end" couldn't be more right. But they still tantalized me with the bean hunting and extra minigames to finish.
                  ...and that's why.

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                    #69
                    Re: Games Journal: my "new" blog

                    Yeah. It's spectacular. My game of the year so far. Haven't really progressed much further in it thanks to all these IF games.

                    Another spaceship game. Star Hunters in which I'm looking for a lying bear.

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                      #70
                      Re: Games Journal: my "new" blog

                      I like the occasional IF game but everyone who writes for them does these weird, surreal games with no logical continuation in the events or puzzles. I understand writing serious material is more difficult but if I see another "You're in a weird situation with a weird guy standing behind you and you must do something completely weird to get him away" I'm going to scream.

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                        #71
                        Re: Games Journal: my "new" blog

                        You might be generalizing a bit there.

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                          #72
                          Re: Games Journal: my "new" blog

                          Originally posted by Loki View Post
                          You might be generalizing a bit there.
                          Majority of adventure games I've played (and that's a lot of them) are based around this surreal design aspect where normal objects never work the way you expect them to. Even serious games take this puzzle like approach to the design which makes the worlds feel incredibly unnatural. I can't think of the last adventure game I played where progression didn't feel like a giant jigsaw puzzle.

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                            #73
                            Re: Games Journal: my "new" blog

                            ICO.

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                              #74
                              Re: Games Journal: my "new" blog

                              Originally posted by John Mora View Post
                              ICO.
                              Addendum: When I say "adventure" by itself I refer specifically to inventory based point and click games or text based adventure games.

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                                #75
                                Re: Games Journal: my "new" blog

                                Originally posted by marcus View Post
                                Addendum: When I say "adventure" by itself I refer specifically to inventory based point and click games or text based adventure games.
                                Therein lies the fault of its design. Adventure Game logic follows its own set of rules, and they never rely on intuition but rather what the games wants you to do.

                                Horseshoe + Candle + Lighter = Door Handle?

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