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I beat Inside Story last night. Absolutely fantastiiiic~
The phrase "all good things must come to an end" couldn't be more right. But they still tantalized me with the bean hunting and extra minigames to finish.
I like the occasional IF game but everyone who writes for them does these weird, surreal games with no logical continuation in the events or puzzles. I understand writing serious material is more difficult but if I see another "You're in a weird situation with a weird guy standing behind you and you must do something completely weird to get him away" I'm going to scream.
Majority of adventure games I've played (and that's a lot of them) are based around this surreal design aspect where normal objects never work the way you expect them to. Even serious games take this puzzle like approach to the design which makes the worlds feel incredibly unnatural. I can't think of the last adventure game I played where progression didn't feel like a giant jigsaw puzzle.
Addendum: When I say "adventure" by itself I refer specifically to inventory based point and click games or text based adventure games.
Therein lies the fault of its design. Adventure Game logic follows its own set of rules, and they never rely on intuition but rather what the games wants you to do.
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