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    Complete?

    How many people actually complete a game in RPGM? I got mine last year and it's still not done! So my question is, how many people actually made a game in RPGM and finished it?
    Twothorp was in immense pain. The blisters did not care.

    #2
    Re: Complete?

    Never really completed one I was happy with.

    Balancing played a big part in that.

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      #3
      Re: Complete?

      Through the years, with all the topics we've had where someone was telling us about their game, I'd say 99.7% never see release.
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        #4
        Re: Complete?

        a lot of games are finished. go to the main site (http://www.rpgmpavilion.com) and check out how many there are in the "full games" pages.



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          #5
          Re: Complete?

          I gess I stand corrected.
          Twothorp was in immense pain. The blisters did not care.

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            #6
            Re: Complete?

            Well, honestly most games started are never finished, or our selection would be hundreds of thousands of games strong.



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              #7
              Re: Complete?

              I think games are never completed primarily to the creator coming up with newer and more interesting ideas that cannot be implemented in the existing project...

              I've had quite a few like that...

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                #8
                Re: Complete?

                I see that happening, JPS, but I think oftimes the 'new, cooler projects' aren't even cooler. It just seems that way after you've been plugging away at one idea for so long. You forget what made it sound so cool, and anything else appears much better.

                Another reason so many aren't finished is because it is more enjoyable to daydream of a finished rpg and how cool it will be and how everyone will praise you as the rpgGod, than it is to actually sit down and work work work work work work work work work.

                And, most ideas, even good ones, fizz out half-way through (no matter how hard you try), if you don't plan out a good enough portion to fill up the game. You can't stretch out a little idea into a whole game. There has to be a lot more there. And it takes a lot of time to expand upon an idea until you have a good, full game.

                I rushed through D&tM, mostly cause I was new to the site and wanted to contribute to the contest, without much direction or planning. I finished making the game, but it definitely shows its haste. Now, I'm taking my time and making a full, in depth adventure game (can't call them rpg's when there's no battling, rite?).
                My kind of life’s no better off
                If I’ve got the map or if I’m lost.

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                  #9
                  Re: Complete?

                  Preach it man! I also think when people buy the game their not fully aware of what their getting themselves into. l know wasn't! How long do you guys think someone should make an RPG?
                  Twothorp was in immense pain. The blisters did not care.

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                    #10
                    Re: Complete?

                    I've been working on mine for about 6 years now, but it's jumped around between different RPG Makers in that time.



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                      #11
                      Re: Complete?

                      My main games usually take 3 or more months. Though Whispers in the Woods probably took a month. And my Dective Levere game only took less than a day to make.

                      I am going for a month's time hopefully on Siren's Reef.

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                        #12
                        Re: Complete?

                        I worked on my first game from Oct-Nov 05 to April 06, and on my second game from the announced beginning of the Extravaganzicon contest until two weeks before the deadline (I guess three months or so). So any length of time it takes to get done with the game YOU want to make.

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                          #13
                          Re: Complete?

                          Let me restate what I said before. How long should you make your own RPG game? I probably put at lest 25 hours into makeing my game but if I stop where I'm at, the game would probably be only an hour or so long.
                          Twothorp was in immense pain. The blisters did not care.

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                            #14
                            Re: Complete?

                            Okay, then let me restate:

                            My first game, Series 1: Destiny Beckons was 15-20 hours long.
                            My second game, A Series Aside, is probably 4-8 hours long.
                            The "teaser" for Series 4, Episode 1 which I am currently working on, will probably take no more than an hour or two to play.

                            So to restate: Your game should be as long as it needs to be for you to be happy with it. That being said, do not incorporate useless filler just to make it longer.

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                              #15
                              Re: Complete?

                              I suggest keeping RPG Maker made games to a maximum of 4 hours length. 1 hour is actually just peachy.

                              QUALITY >>>>>>>>>>>> QUANTITY in this case

                              ugg 15-20 hours perversion? ugg ugugugugguuggggg
                              Last edited by Alzar; 12-06-2006, 08:01 PM.
                              XBox Live: Alzar2k
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