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The great COD3 experiment!

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    The great COD3 experiment!

    So we did something crazy...I rented COD3 for 360 and Xeno rented COD3 for Wii and we played 'em at the exact same time, right next to each other on different TVs. We both knew the 360 one was supposed to be superior, but we really wanted to see what the difference would be. W/ 2 friends also watching, it was quite the enlightening experience.

    First, let's list the visuals the Wii was missing. LOTS of missing elements...no Nazi flags, no fires on the landscape, no soldiers running in the fields around tanks, even water. The Wii soldiers also didn't have facial expressions up close. I'm sure you know of the lack of contrast due to the low texture maps and lack of normal maps, but the "greying" effect really makes one environment look just like the next. We were stunned by the amount of objects that were left out. What WAS in the 360 version, however, were faster load times, real time lighting, bump mapping, better quality sound. Yes, these things make it more fun.

    Now, for the Wii controls...kinda neat and disappointing at the same time. It's funny how everyone expected the Wii to be the best thing for FPS's since the keyboard and mouse, when it feels VERY unwieldly, even when you've gotten it down. I've never had more trouble navigating a house. Of course, I'm left handed, so I can't figure out if I want to do movement with my right hand (which feels unnatural), or do aiming with my right hand (which feels unnatural). This didn't engross me that much more than otherwise w/ a controller because I wasn't physically aiming at my target...I was moving the Wiimote to aim the crosshairs up w/ what wsa on the screen. There's a big difference.

    Here's another letdown...Xeno is albino, permenantly near-sighted. Therefore, he needs to be relatively close to the screen. Therefore, the control is shakey as hell when he's the minimum distance from the TV. If he turns down the sensitivity, then he gets really slow turning rate, severely hampering the experience. Kind of a lose-lose situation in that aspect.

    So in conclusion, this was a pretty enlightening experience. Since COD3 and Red Steel have been failures of representing the FPS on the Wii, Metroid has a LOT to proove...but even if they hit a home run in the presentation, I don't know how they could fix the control issues mentioned. Hell, at this point, I've almost written off the FPS being "Wii territory" and still being well inside the court of the 360 and PC. In case you're wondering why I didn't mention the PS3, well...I've kind of written off the PS3 as a contender at this point. I could be proven wrong, but Sony has to convince me of that first.
    Last edited by Kire; 12-02-2006, 06:22 AM.

    #2
    Re: The great COD3 experiment!

    From that demo they showed on gametrailers of Metroid, it looks like the movment controlls are sloppy.

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      #3
      Re: The great COD3 experiment!

      Can't you play it with the traditional controller?
      The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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        #4
        Re: The great COD3 experiment!

        Why would you do that? The whole point of playing the Wii is the motion sensor stuff.
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          #5
          Re: The great COD3 experiment!

          So you let your blind boyfriend play the wii version even though you knew he had to sit close while you enjoyed the comfort of the 360 one?

          That's cruel, man.

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            #6
            Re: The great COD3 experiment!

            You would do it if the motion sensor stuff sucks. Pay attention.
            The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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              #7
              Re: The great COD3 experiment!

              If the motion sensor stuff sucks then there's no reason to play the game on the Wii.
              Ryner's Games

              Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

              Monster Must Die - Winner: Halloween Horror Contest - Click Here!

              All you need to play is a computer, no outside program necessary!

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                #8
                Re: The great COD3 experiment!

                If you have that option sure.
                The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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                  #9
                  Re: The great COD3 experiment!

                  I should mention that we both played each equally and we switched off. I wanted to be able to play the Wii version too. Otherwise, how would I have been able to give my impressions concerning the left handedness?

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                    #10
                    Re: The great COD3 experiment!

                    Am I the only one who assumed that?

                    Interesting. I've been wary about the FPS games, and my brother thinks they're all that and a bag of chips. He's insisting we buy them while the facts about them are right here on this site.
                    "Those who want peace must prepare for war."

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                      #11
                      Re: The great COD3 experiment!

                      I've heard mixed reviews of the FPS games on the Wii. I've heard they stink from people, then I hear they are awsome from other people.

                      I think comparing graphics is kinda lame though Kire, plus you and Xeno feel uncomfotable using the controller. Not only that but there is definetly a bias toward X-Box. I'm not saying one is better than the other, but I definetly think that Nintendo didn't expect a mass of Albino people to play their product.

                      Plus you didn't say anything bad about the 360 verson, at all.

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                        #12
                        Re: The great COD3 experiment!

                        maybe you should rent them and figure out for yourself
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                          #13
                          Re: The great COD3 experiment!

                          I think graphics do matter though. I'd much rather have more eye candy, and more **** going down than muddy textures. It also means XBox 360 can do more things on screen, which is always a plus.
                          Last edited by Caciss; 12-02-2006, 03:27 PM.

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                            #14
                            Re: The great COD3 experiment!

                            Call of duty is like the 1000th FPS in a WW2 setting.

                            I mean come on guys, all it has going for it is kick ass visuals. You can only shoot so many Nazis before...well no wait you can't.

                            It also means XBox 360 can do more things on screen, which is always a plus.
                            Well yeah, it has 3 processors...it better do more ****.
                            Last edited by Ivalice; 12-02-2006, 03:46 PM.
                            If you don’t like the Revolution controller, you are fundamentally part of the problem and killing the ****ing art form. ~Kieron Gillen

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                              #15
                              Re: The great COD3 experiment!

                              Sooo in that respect; all the wii version has going for it then is motion sensor support, then?

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