View Full Version : The Defenders' Tale
mr_idiot
02-03-2005, 06:59 PM
My work in progress is coming along alright, but I am sort of at a crossroads with it. I need to make a somewhat lengthy prologue for it, to introduce the players to the story. Plus I'm having a little trouble with my custom battle system.
But other then the aforementioned, production's going nicely. I'm trying to get a demo cracked out soon...
Valkysas
02-03-2005, 07:29 PM
what type of battle system are you going for?
mr_idiot
02-03-2005, 07:54 PM
well, the game is on RPG Maker 1, I'm sorry but I do not currently have the resources to make one on RPGM2. But the battle system will be Zeldaish, using percentages to calculate hits, misses, and double attacks. I do not seek to revolutionize battling, so I'll probably keep it fairly simple and light.
But for some reason, I cannot make a nice end for the battle, when you finally kill the monster. And when I finally get my desired result, something else goes wrong...So, I decided to start working on the prologue and take a break from this battle, which has taken three days.
Plus, I also need a stronger plot at the beginning, its just kind of a, "do this and that til we get to the point, but we don't want to spoil anything for you" game right now. I need some stronger elements, so I'm going to dig deep into my archives and try to create something good.
Valkysas
02-04-2005, 02:41 AM
I dont see how you plan on having a functional custom battle system in RPGM1. no one has really ever been able to do it before, aside from "check" for attack, and "touch" to take damage.
if you pull it off, I'm pretty sure everyone here will be VERY impressed.
good luck, man. you're gonna need it. I'll definately be keeping track of this project.
mr_idiot
02-04-2005, 07:54 PM
yeh, I don't know how its going to work out. I've even thought of having no battling in mine, but that kind of disrupts it, because the game relies heavily on war to tell the story. I've never played any other RPGM1 games, except Remote Control, because I've just recently got it. But from what I can gather, my game will be somewhat similar to Roneatek's Tsabeoth, littered with themes of death, war and religion.
But this story also has a heavy mythological side, as well, similar to Anglo-Saxon, Greek, and Middle Eastern myths. I'm thinking about retweaking the story for the game, while I am working on a decent prologue.
I'm also bent on shaping some memorable characters, like the main protagonist... Naref Agrech, he's just a no name farm worker. His family has some aristocratic roots, but he denies it. He spends his days taking care of his father's animals. But he gets sucked into something greater than he ever could have imagined.
Ryner
02-06-2005, 12:13 AM
Dont ever use prologues! We can all do better!!
mr_idiot
02-06-2005, 01:59 AM
yeh, I may need one for this, haha...
I don't know, I want to add an idea I had for a character a long time ago, so I'm trying to figure out how to work another one in. Which, will probably change some key elements...
and that cursed custom battle system gets me to the point of wanting to give up!
Draygone
02-06-2005, 10:34 PM
And yet when you get that CBS working, you won't be able to help but get a mile-wide grin. (Just be careful which way you're facing when you grin. I know this one guy who knocked out the nearby power plant with his smile.)
mr_idiot
02-07-2005, 01:04 AM
I was thinking today about how I could implement a battle system...I have a few ideas, so I'm going to try them tomorrow. I'm also going to work this new character into the story, as one of the main characters.
I might begin posting some plot elements within the next few days...
Bear with me, this is my first project.
WilliamKirk
02-08-2005, 01:15 AM
Creating an action CBS (or for that matter any CBS) on RPGM2 is easier than one because of all the stuff you can do, such as using Indirect Effects to run a script every time the player takes a step (impossible to do in RPGM1), use variables to track many things such as party/enemy direction/x-y-z location (also impossible in RPGM1), and making your own action scripts for NPCs (to control how they move). Gl
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