How many characters do you think is enough to provide players to choose from in a RPG? I like a huge cast of characters, but I'm not the only one who would eventually be playing my game. So, I wondered if people like a lot of characters to choose from, or just the basic archetypes (fighter, warrior, mage, etc.).
I want to have a lot, because I want every one to be unique. Making them unique also limits them somewhat in what they can do, so...having more allows me to cover all the bases.
I plan on having 16 characters to choose from. Some available at the beginning of the game, and some later on as you adventure. Maybe even have some as hidden characters that you have to unlock through quests or puzzles.
I want to have a lot, because I want every one to be unique. Making them unique also limits them somewhat in what they can do, so...having more allows me to cover all the bases.
I plan on having 16 characters to choose from. Some available at the beginning of the game, and some later on as you adventure. Maybe even have some as hidden characters that you have to unlock through quests or puzzles.



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