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TRAPS!!!

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    TRAPS!!!

    I havent seen anything on traps in this forum (but I could have missed it. plz forgive me if I did).

    I was looking at the videos and wondering how exactly they work. of course most of you know just as much as me but I'm wondering how YOU think they might work? I'd also be happy to hear from intro1 or anyone who might actually know.

    as far as I can tell, when you walk into a trap it tells you (via text) and then you see the trap (arrows, spikes, even a hammer) come at you. whats odd is it looks like it goes right through you. so I'm wondering if maybe its all a number thing: with a chance player takes X amount of damage.

    that would be a little dissapointing for me but I could work with it.

    I'm also wondering how customizable they are. is it just a matter of placing them or can you set certain stats?

    anyway, feel free to put forth your own ideas (or answer my questions if you know for sure )

    #2
    Re: TRAPS!!!

    I don't really understand the trap thing myself. It seems we should be able to do that with normal events. I hope you can set it to not have a text prompt because I'd rather it just happened, kind of surprise the player.
    I want that Mulan McNugget sauce, Morty!

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      #3
      Re: TRAPS!!!

      I hate traps! hehe But, I can't wait to see how we can implement them. Maybe the text box is for those classes who can detect them, and thus you can then avoid them if you want to?

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        #4
        Re: TRAPS!!!

        I'm sure they might have an ability that can sense upcoming traps. That would be cool.

        You could also make a cool Indiana Jones type game with the traps.

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          #5
          Re: TRAPS!!!

          It's not like being able to create a trap is new.
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            #6
            Re: TRAPS!!!

            Well nonetheless, Dolphins make the best ninjas.

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              #7
              Re: TRAPS!!!

              So true...
              .

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