Hi everyone.
I first got RPGM 1 when it was first released around 12 years ago.
I made 2 playable games for it, before making a 3rd more impressive one. After a few years I went back and re-made a lot of this 3rd game, refining it for a more enjoyable experience.
Now several years later, my data had been deleted and I am motivated to recreate the entire game from the start. I've already got around 80 hrs. time put into it.
A week or so ago I wanted to see how I would be able to share my game with others once completed and found the RPG maker pavilion.
I don't have a dex drive but plan to get one, as well as put the game in PS3 format. I have a question about the dex drive. In addition to transferring the data online, does it function like a regular memory card as well? Does it let you save more than 15 blocks per card to avoid dual scenario data on RPGM1?
I've browsed around the site a bit, and am a little dissapointed to see lack of reviews for games. Have I missed this somewhere. I have watched clips of Draygone's let's plays. That is really cool of him to do.
I must admit that I thought my RPG would be in a class of it's own, but have seen a lot of what looks like very solid material here. Makes me second guess my own work. I look forward to trying out some of the games once I get a dexdrive.
About my actual game.
-As I said, this game was previously made, so most the story and lay out is already finished as well as ideas for equipment and such, I just need to put it together and playtest many times.
-There's nothing too innovative about the game, though I've added a few things that should make it interesting. When the game was previously made I had half a dozen people play it and they all enjoyed it very much.
-The game features random battles and is strongly story driven, without too much talk. The random battle dungeons are short however, and you usually move on from them rather quickly. I always found the battling to be enjoyable, but see that a lot of people here prefer no random battles.
-Basically, it's very much a classic straight forward rpg.
-The game probably averages around 15 hours. I thought this was a good length, but see that it may be a little long for an RPGM1 in most peoples opinions. I don't plan to cut it down though. I think it stays interesting throughout.
-On the buildings, I've only made the walls two high, instead of three. If you know what I'm talking about. Do you think this is a very big knock against the game?
-While reading, I came across some things about what not to do in an RPG to make it better, but I've broken some of those rules. The game does have a lot of going out of your way to do something quest, but again, I think they help to build the entire story and are well placed/paced.
-I've only made 1 custom sprite for the entire game. Though I've added an additional 8 from the anime maker portion. I'm correct that the game only allows you to import up to 9 new models? I needed some extra characters for npc's so the extra 8 helped there.
-The game will likely take up 3-4 memory cards. 17-19 blocks of scenario data, 10 for imported characters/save space. 12-15 blocks for system data.
-I've read about the leveling system in RPGM1, that after level 20 something the experience points level off and characters continue to level up the same. I didn't realize this (I don't think I did), but know that previously in the game the battles were very well balanced and continued to give more exp. without any problems.
-I'm working diligently right now, and hope to have the game finished by the end of this month for my own personal use. At which point I will be playing it through as well as a few friends, fixing small errors and tweaking. So sometime after that I should have it ready for this site. I'd be very happy if I could get Draygone to do a play through of it.
Any suggestions or questions? Glad to have found this forum. Not sure how much I'll be posting, but will try to when I feel compelled.
Sorry for the long post.
Take care.
I first got RPGM 1 when it was first released around 12 years ago.
I made 2 playable games for it, before making a 3rd more impressive one. After a few years I went back and re-made a lot of this 3rd game, refining it for a more enjoyable experience.
Now several years later, my data had been deleted and I am motivated to recreate the entire game from the start. I've already got around 80 hrs. time put into it.
A week or so ago I wanted to see how I would be able to share my game with others once completed and found the RPG maker pavilion.
I don't have a dex drive but plan to get one, as well as put the game in PS3 format. I have a question about the dex drive. In addition to transferring the data online, does it function like a regular memory card as well? Does it let you save more than 15 blocks per card to avoid dual scenario data on RPGM1?
I've browsed around the site a bit, and am a little dissapointed to see lack of reviews for games. Have I missed this somewhere. I have watched clips of Draygone's let's plays. That is really cool of him to do.
I must admit that I thought my RPG would be in a class of it's own, but have seen a lot of what looks like very solid material here. Makes me second guess my own work. I look forward to trying out some of the games once I get a dexdrive.
About my actual game.
-As I said, this game was previously made, so most the story and lay out is already finished as well as ideas for equipment and such, I just need to put it together and playtest many times.
-There's nothing too innovative about the game, though I've added a few things that should make it interesting. When the game was previously made I had half a dozen people play it and they all enjoyed it very much.
-The game features random battles and is strongly story driven, without too much talk. The random battle dungeons are short however, and you usually move on from them rather quickly. I always found the battling to be enjoyable, but see that a lot of people here prefer no random battles.
-Basically, it's very much a classic straight forward rpg.
-The game probably averages around 15 hours. I thought this was a good length, but see that it may be a little long for an RPGM1 in most peoples opinions. I don't plan to cut it down though. I think it stays interesting throughout.
-On the buildings, I've only made the walls two high, instead of three. If you know what I'm talking about. Do you think this is a very big knock against the game?
-While reading, I came across some things about what not to do in an RPG to make it better, but I've broken some of those rules. The game does have a lot of going out of your way to do something quest, but again, I think they help to build the entire story and are well placed/paced.
-I've only made 1 custom sprite for the entire game. Though I've added an additional 8 from the anime maker portion. I'm correct that the game only allows you to import up to 9 new models? I needed some extra characters for npc's so the extra 8 helped there.
-The game will likely take up 3-4 memory cards. 17-19 blocks of scenario data, 10 for imported characters/save space. 12-15 blocks for system data.
-I've read about the leveling system in RPGM1, that after level 20 something the experience points level off and characters continue to level up the same. I didn't realize this (I don't think I did), but know that previously in the game the battles were very well balanced and continued to give more exp. without any problems.
-I'm working diligently right now, and hope to have the game finished by the end of this month for my own personal use. At which point I will be playing it through as well as a few friends, fixing small errors and tweaking. So sometime after that I should have it ready for this site. I'd be very happy if I could get Draygone to do a play through of it.
Any suggestions or questions? Glad to have found this forum. Not sure how much I'll be posting, but will try to when I feel compelled.
Sorry for the long post.
Take care.




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