Alright. So making games is pretty hard.
I expected this and honestly find it more attractive than intimidating.
However, I do intend to take this into account. Working on We The Brave has gotten progressively more difficult as I finish the parts that I understand. I've built much of the game, but all the parts I have left (besides huge chunks of text) goes into the realm of "things I don't get". I haven't even had RPGM3 for two months, for gawds sakes!
So, although I am by no means scrapping ~40% memory of assets created for We The Brave, and I still going to finish the game, I'm putting it on hold so I can learn this software. And what better way to understand it's capabilities than to make a shorter, more manageable game with it?
EDIT:My idea changed. Go here:http://www.pavilionboards.com/forum/...118#post522118
I expected this and honestly find it more attractive than intimidating.
However, I do intend to take this into account. Working on We The Brave has gotten progressively more difficult as I finish the parts that I understand. I've built much of the game, but all the parts I have left (besides huge chunks of text) goes into the realm of "things I don't get". I haven't even had RPGM3 for two months, for gawds sakes!
So, although I am by no means scrapping ~40% memory of assets created for We The Brave, and I still going to finish the game, I'm putting it on hold so I can learn this software. And what better way to understand it's capabilities than to make a shorter, more manageable game with it?
EDIT:My idea changed. Go here:http://www.pavilionboards.com/forum/...118#post522118



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