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Spore War and Ascent

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    Spore War and Ascent

    These are two short games made in the same memory slot which I am currently planning.

    Spore War is an animal crossing-like farming game in which the player must carefully cultivate ever increasing areas of various crops. Depending on what plant you...er...plant, you will receive different seeds and other items, stuff like watering cans and trowels. Through purposeful management, the player will be able to grow larger and more fruitful plants as time goes on. The "war" in the title alludes to the other part of the gameplay; depending on how you grow your fields, you will receive different pieces of equipment and items to be used in battle. There will probably be about three battles in the whole of the game, each at the end of a growing season. The three seasons will increase in duration and size, making the difficulty scale up as well. Upon beating the "final boss", the player will be given a beautiful and large area of plants to grow as they so choose for eternity, as a sort of endgame reward.

    Ascent is quite a drastically different game. For every bit of Spore War that is laid back or comedic, Ascent is serious and frightening. You are a professional high-altitude climbing guide, leading a pair of inexperienced climbers up the frigid peaks of an alpine behemoth. You have very limited supplies, and if you squander them both your clients and the sherpa you have assisting you will surely die, as well as yourself. Each of your companions has strengths and weaknesses that you must learn and manage. The challenges facing you will range from the actual difficulty of climbing to settling disagreements with other climb teams on the mountain. It is very possible to fail this game; it is possible for your poor decisions to cause the deaths of not only your team, but other climbers as well.


    These will both be fairly short games, depending on how carried away with the "depth" I get. I will work on these when We The Brave becomes a bit too much to bear


    Expect a release within six months.
    Last edited by FlamingMage; 11-07-2009, 02:11 PM.
    Just call me judge, jury, and a cab.

    Current Project: We The Brave

    Fearless Gaze Studio here:http://www.pavilionboards.com/forum/...play.php?f=159

    #2
    Re: Spore War and Ascent

    These are now temporarily on hold whilst I make my contest game, however, so far, work on Ascent is going pretty well.

    So far, I've made the characters and conceptualized a few things. Besides yourself, (a hardened alpinist who is very skilled but lacks agility) you have a Sherpa guide and two clients. Laurae Sherpa functions well at high altitudes, but loses his morale quickly. Ms. Cho, an elderly woman client, is slower than the others and fatigues quickly, but she is also very determined. Ronald, your other client, is overconfident and may resist orders, but has phenomenal resilience.


    I've decided that every one of the character's stats will "work" in the game, even though there are no battles. These stats will represent the characters present state, and characters with low stats may be unable to use certain methods of moving up the mountain. You'll have to try and keep them all on their feet without wasting resources, and utilizing each character's strength is vital.
    Just call me judge, jury, and a cab.

    Current Project: We The Brave

    Fearless Gaze Studio here:http://www.pavilionboards.com/forum/...play.php?f=159

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      #3
      Re: Spore War and Ascent

      Sound like cool minigames... But personally, I prefer We The Brave better. What RM are they for?
      Snake?...Snake?SNAKE!!!

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        #4
        Re: Spore War and Ascent

        All of my games are RPGM3, and I am still going to work on We The Brave eventually. I'm just a little busy right now
        Just call me judge, jury, and a cab.

        Current Project: We The Brave

        Fearless Gaze Studio here:http://www.pavilionboards.com/forum/...play.php?f=159

        Comment


          #5
          Re: Spore War and Ascent

          Personally, I love your ideas for Ascent more than any other of your ideas. It's such a unique idea, and I'd love to play it.

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