I have a lot of game ideas floating around in my head. These have been thought up without the limitations of any rpg maker to influence them. Maybe oneday when there is an easy to use game maker with limitless possibilities(I'm too lazy to learn programming), I'll come back to this thread and start bringing my ideas to life. Others should do this type of thread too, because I'd love to see your ideas.
Title-Simple World
Genre-Platformer
A simple platformer with three controls-move, jump, and attack. The game takes place in a forest which is on the wings of a giant butterfly. There's simple music, with harps, flutes, and pianos, and lush visuals. The purpose of the game is to collect things while looking for a way off the massive butterfly and to the world below. Based on a dream I had.
Title-Expedition Earth
Genre-adventure
There is one goal and one goal only for this game:explore!This is pretty much my dream game that I wish every night someone would create. The game has no story or characters, as you play a permanent 1st person view character. You can choose from a globe anywhere on earth to explore, and you will be whisked away to the place.
There is a system in the game very similar to Xbox's achievement system. When you reach certain parts of a map, indicated by a blue beam of light, you win that particular achievement. Unlock certain amounts of achievements to earn new powers. You can initially only walk around and jump. Eventually you will be able to swim, climb, and glide to reach new places. If you manage to unlock every achievement for the game, you will unlock flying mode
Since you will be exploring the whole world, there is every terrain possible in the game. Mountains, plateaus, cliffs, canyons, hills, grasslands, savannahs, forest, jungle, tundra, glacier, ocean, lake, cavern, rainforest, etc., etc., etc.
There will be a lot of wildlife in each area, but you cannot interact with them, as they are only there for scenery. Expect a lot of ambient music, as well as environmental stuff like birds chirping, all kinds of weather SFX.
Please, any developers out there!! Make this game and I'll be happy forever.
Title-Darkmyth
Genre-action/adventure
You take the role of Moon, an up and coming weaponist(able to use a variety of weapons) from a humble country village in Ancient Japan. Oneday, while wandering around the outlands, Moon comes across a boarded up cave. Curiosity gets the better of him, and he breaks his way in.
This is the first time you get to play. You can wander around the cave, killing a few bats and rats with your little wooden pole or katana. You can only jump, attack, and run, but all of that will change very soon...
Upon reaching the end of the cave, Moon finds an old Shinto statue of the goddess Amaterasu. It suddenly shines bright and he finds himself standing in the sky. He is surrounded by clouds and blue sky in all directions. A soothing female voice emanates all around him, telling him he is in the divine sky realm. He has been chosen by the fates to carry out her divine will.
He has a choice, she tells him. He can follow the path of shadows, or the path of light. This is where the game branches. Both paths have a unique storyline, learnable moves, weapons, and ending.
-Path of light-
Weapons
katana, hammer, spear
moves
glide, waterwalk, extra exp
-Path of shadows-
Weapons
scythe, claws, greatsword
moves
superjump, dash, extra money
-Common-
Weapons
pole, dagger
moves
swim, jump, run, wallrun
Darkmyth will be a fast game! When you glide, you can control the speed of the glide, and can shoot upwards if you have good grasp on the controls. When you dash, expect to be 15 feet away in a split second. I want everything to be fast paced. Even if you are knocked down by an enemy, pressing a recovery button will launch Moon back up to his feet and you can dash back towards the enemy as soon as you touch the ground. Both weapons and your character level can be levelled up with experience, and they will change appearance everytime.
Thanks for perusing my wall of text. Comments?
Title-Simple World
Genre-Platformer
A simple platformer with three controls-move, jump, and attack. The game takes place in a forest which is on the wings of a giant butterfly. There's simple music, with harps, flutes, and pianos, and lush visuals. The purpose of the game is to collect things while looking for a way off the massive butterfly and to the world below. Based on a dream I had.
Title-Expedition Earth
Genre-adventure
There is one goal and one goal only for this game:explore!This is pretty much my dream game that I wish every night someone would create. The game has no story or characters, as you play a permanent 1st person view character. You can choose from a globe anywhere on earth to explore, and you will be whisked away to the place.
There is a system in the game very similar to Xbox's achievement system. When you reach certain parts of a map, indicated by a blue beam of light, you win that particular achievement. Unlock certain amounts of achievements to earn new powers. You can initially only walk around and jump. Eventually you will be able to swim, climb, and glide to reach new places. If you manage to unlock every achievement for the game, you will unlock flying mode
Since you will be exploring the whole world, there is every terrain possible in the game. Mountains, plateaus, cliffs, canyons, hills, grasslands, savannahs, forest, jungle, tundra, glacier, ocean, lake, cavern, rainforest, etc., etc., etc.
There will be a lot of wildlife in each area, but you cannot interact with them, as they are only there for scenery. Expect a lot of ambient music, as well as environmental stuff like birds chirping, all kinds of weather SFX.
Please, any developers out there!! Make this game and I'll be happy forever.
Title-Darkmyth
Genre-action/adventure
You take the role of Moon, an up and coming weaponist(able to use a variety of weapons) from a humble country village in Ancient Japan. Oneday, while wandering around the outlands, Moon comes across a boarded up cave. Curiosity gets the better of him, and he breaks his way in.
This is the first time you get to play. You can wander around the cave, killing a few bats and rats with your little wooden pole or katana. You can only jump, attack, and run, but all of that will change very soon...
Upon reaching the end of the cave, Moon finds an old Shinto statue of the goddess Amaterasu. It suddenly shines bright and he finds himself standing in the sky. He is surrounded by clouds and blue sky in all directions. A soothing female voice emanates all around him, telling him he is in the divine sky realm. He has been chosen by the fates to carry out her divine will.
He has a choice, she tells him. He can follow the path of shadows, or the path of light. This is where the game branches. Both paths have a unique storyline, learnable moves, weapons, and ending.
-Path of light-
Weapons
katana, hammer, spear
moves
glide, waterwalk, extra exp
-Path of shadows-
Weapons
scythe, claws, greatsword
moves
superjump, dash, extra money
-Common-
Weapons
pole, dagger
moves
swim, jump, run, wallrun
Darkmyth will be a fast game! When you glide, you can control the speed of the glide, and can shoot upwards if you have good grasp on the controls. When you dash, expect to be 15 feet away in a split second. I want everything to be fast paced. Even if you are knocked down by an enemy, pressing a recovery button will launch Moon back up to his feet and you can dash back towards the enemy as soon as you touch the ground. Both weapons and your character level can be levelled up with experience, and they will change appearance everytime.
Thanks for perusing my wall of text. Comments?





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