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    Scripting to create a new type of equipment.

    I'd like to create a new type of equipable item for my game, I know how to edit the menu that is not the problem, it's making the item that is the problem.

    I have found many things in Game_Actor and Game_Party I should edit but I'm not sure about anything else. Currently I'm getting a syntax error at the very last line of Game_Actor and all that is written there is "end" so I'm a little clueless as to what in the script is causing the error. If anyone knows anything about this it would be much appreciated because I cannot find anything on custom equipment.

    EDIT: Since I couldn't see how to do this really I decided to change Shields into the equipment that I want for my game but the menu right now is pretty messy. I removed Shields from the default equip menu and in my custom equip menu there are 7 slots. Armor doesn't show up properly in the default equip menu and in my custom one the names of the slots do not display properly and I get an error when I scroll down to the 7th slot.
    Last edited by ChaosKnightXD; 09-29-2009, 06:56 PM.

    #2
    Re: Scripting to create a new type of equipment.

    I'd recommend going to http://www.rpgmakervx.net/, which is a good site for getting scripting help.
    Ryner's Games

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      #3
      Re: Scripting to create a new type of equipment.

      I do know Guillaume777 Multi Slot Equipment Script helps with this since you can create equipment slots.
      You can find it here. http://houseslashers.b1.jcink.com/in...p?showtopic=51
      Last edited by RPG Learner; 01-07-2010, 11:41 AM.
      There is one thing that pretty much disturbes me in an SRPG....

      Maronakins.

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        #4
        Re: Scripting to create a new type of equipment.

        I know I haven't updated this topic but RPG Learner, I figured out how to a simpler version of what I wanted with events.

        I didn't make an equipable item but rather a useable item that launches a common event that teaches a party member a skill/magic. I have working common events for items that can teach anyone in your party the ability or a specific person. I have the event check certain requirements like the level of the party member, whether or not they are in the party right now, or whether or not the skill/magic is already learned plus I have the game refund the item if you fail to learn the skill/magic for any of these reasons and I put a script at the end which relaunches the item menu.

        The one that teaches an ability to anyone in your party rather than a specific person was surprisingly harder to create. Basically I had the game do a check with the same common event mind you, who was in your party and you go through from the top of the list to the bottom with the game asking you for example

        Teach "so and so" "skill/magic" name? Yes/Next and a Cancel option with the fourth party member.

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