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    Need help on a couple things.

    Well for one, I can't get autorun events to stop freezing the character. Even something as simple as changing a switch doesn't work.

    Secondly I can't figure out how to create a bridge you can walk under and across. The one tutorial I actually found on the net was poorly done and left out some things.

    #2
    Re: Need help on a couple things.

    Autorun events freeze everything while they play out and then repeat over and over, so they stick you in an endless loop without proper caution. What you'll want to do is use the self switches for the event to prevent it from repeating. At the end of your event, have it turn on self switch A. If the event is just changing a switch, it should look like this:

    >Control Switches: [0001: ] = off/on/whatever your doing
    >Control Self Switch: A=ON

    Then create a new page for the event, leave it blank, and set the conditions for running as self switch A on.

    The autorun event will play out once, and then turn it's self switch A on. With that self switch on, the event now meets the condition for page 2, which is blank and does nothing on its own, but your autorun will stop repeating because the event is on a different page.

    As for the bridge question, I've never been good at map making and haven't touched XP in awhile, so I couldn't answer it. You might find help in the mapping tutorial by marcus, which is stickied at the top of the forum page... but the images are no longer available for it so I don't know how good it will be.
    Last edited by Ryner; 09-06-2009, 02:50 AM.
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      #3
      Re: Need help on a couple things.

      Ah thanks Ryner, autorun events in rpgm1 don't do that so it confused me.

      Also yea I've already looked at marcus tutorial and I couldn't really find what I needed.

      EDIT: I figured out how to make the bridge passable both across and under with events. I just can't figure out now how to stop the player from passing back above the bridge by going through the tile where the bridge starts. Only thing I can think of is to turn that tile off when you go under but that looks strange and I'd rather not rely on that. I don't see anything in the event to change the properties of tiles, if I could just change that one tile to be unpassable while you're walking under the bridge it would work flawlessly.

      EDIT AGAIN: Okay I found two empty tiles on the tileset and made one unpassable to the left and the other unpassable to the right and placed them under my bridge. It works perfectly now YES!
      Last edited by ChaosKnightXD; 09-06-2009, 12:23 PM.

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