I've been putting this off for a bit, but I had been wanting to resurrect this topic from the dead and bring it back to the Pavilion ever since it had been started and lost both in the RPGM Garden as well as in the Pavilion. As some of you may already be familiar with the idea of this thread, it is an open topic where everyone is free to toss in their own two cents on making a game.
It's primary focus was originally catered to focus on RPGs, or to be more specific, stories, features and avoiding common pitfalls. But this time, it doesn't have to be as limited. I have realized times have changed and people have done more with the Maker games that some would have not seen possible several years ago (several RPGM1 games come to mind, specifically).
When giving your own feedback, I ask as I had before in the original topic. Please be reasonably legible so that everyone can understand the general idea of what you are trying to enlighten upon. You don't have to be perfect, but please try to be as detailed and clean as you can be; as this is meant to be informative.
I've always enjoyed sharing my ideas and like reading what other people suggest even more. Despite attitude and ego, we are all quite a... creative collective of individuals here.
I will submit some more material a bit later, after I've touched up the ones I have so far on my word document (I'm practically obsessive-compulsive). But feel free to place any creative pointers, tips, things to avoid...etc., etc.
Edit: Also, don't get discouraged if "somebody-else-posts-your-idea", if you have your own spin, or to add on to (etc.) on what someone else suggested: Please, post it up. Ideas can evolve and expand and that's what this thread is for.
Try to make your world real... (RPG/Adventure related)
I and several others mentioned this in the past, but one of my peeves in some old-school RPGs is that the world always seemed kind of bland. I'm not talking about graphics nearly as much as I'm refering to the world's people. Towns could have 30 people in it but there are only 2 houses and a few shops (I realize with RPGM3, this can be a different problem). To add to that, out of 30 people, only 5 or so had names. But a guard was just "Guard", townspeople were "Man","Woman","Farmer", etc. Try to make it seem like they actually live in town and that they are at least a somebody. Sure, Joe blow doesn't go out slaying Dragons and mack on the elvish ladies like how the PC does...but at least give the man a name or something.
There is also real world issues to consider and how the locals are affected by it. Yes, the "Evil Government" placed a "no-magic" law on the city, but what else does that do? Things like this tend to have a ripple-effect on the world. Maybe the "Evil Ruler" decides then to designate his own forces to hunt down and kill all mages in the land he controls. Which could mean he is spending money on training a special unit to slay wizards. What is it doing to the economy? How do the people feel about it? Does everyone agree with it? There are many new problems and personal conflicts that just one world event can do. Give it thought and try placing yourself in these peoples shoes.
It's primary focus was originally catered to focus on RPGs, or to be more specific, stories, features and avoiding common pitfalls. But this time, it doesn't have to be as limited. I have realized times have changed and people have done more with the Maker games that some would have not seen possible several years ago (several RPGM1 games come to mind, specifically).
When giving your own feedback, I ask as I had before in the original topic. Please be reasonably legible so that everyone can understand the general idea of what you are trying to enlighten upon. You don't have to be perfect, but please try to be as detailed and clean as you can be; as this is meant to be informative.
I've always enjoyed sharing my ideas and like reading what other people suggest even more. Despite attitude and ego, we are all quite a... creative collective of individuals here.

I will submit some more material a bit later, after I've touched up the ones I have so far on my word document (I'm practically obsessive-compulsive). But feel free to place any creative pointers, tips, things to avoid...etc., etc.
Edit: Also, don't get discouraged if "somebody-else-posts-your-idea", if you have your own spin, or to add on to (etc.) on what someone else suggested: Please, post it up. Ideas can evolve and expand and that's what this thread is for.
Try to make your world real... (RPG/Adventure related)
I and several others mentioned this in the past, but one of my peeves in some old-school RPGs is that the world always seemed kind of bland. I'm not talking about graphics nearly as much as I'm refering to the world's people. Towns could have 30 people in it but there are only 2 houses and a few shops (I realize with RPGM3, this can be a different problem). To add to that, out of 30 people, only 5 or so had names. But a guard was just "Guard", townspeople were "Man","Woman","Farmer", etc. Try to make it seem like they actually live in town and that they are at least a somebody. Sure, Joe blow doesn't go out slaying Dragons and mack on the elvish ladies like how the PC does...but at least give the man a name or something.
There is also real world issues to consider and how the locals are affected by it. Yes, the "Evil Government" placed a "no-magic" law on the city, but what else does that do? Things like this tend to have a ripple-effect on the world. Maybe the "Evil Ruler" decides then to designate his own forces to hunt down and kill all mages in the land he controls. Which could mean he is spending money on training a special unit to slay wizards. What is it doing to the economy? How do the people feel about it? Does everyone agree with it? There are many new problems and personal conflicts that just one world event can do. Give it thought and try placing yourself in these peoples shoes.






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