What files do I have to include in the zip when I upload the game to wherever in order to make it run properly? It didn't work right on a friends computer when I sent it over to him to try out the first hour or so of gameplay and make sure the game worked right when sent to another computer, but I think he's running Vista, so that may be why.
EDIT: Oh, bugger, almost forgot, is there anyway to show a player the value of a certain variable in game, without keying a text display to every single potential value of that variable? I mean, I know I could set it so that if the widget variable is one, then a text box pops up saying "You have one widget" whenever you talk to Mr. Widgetsworth, and if it's two, then he's programmed to switch over to another events page wherein he says "You have two widgets," but when you multiply that by values of hundreds, or possibly even thousands, the workload simply becomes immense. So is there anyway to just display a variable to the player?
EDIT: Oh, bugger, almost forgot, is there anyway to show a player the value of a certain variable in game, without keying a text display to every single potential value of that variable? I mean, I know I could set it so that if the widget variable is one, then a text box pops up saying "You have one widget" whenever you talk to Mr. Widgetsworth, and if it's two, then he's programmed to switch over to another events page wherein he says "You have two widgets," but when you multiply that by values of hundreds, or possibly even thousands, the workload simply becomes immense. So is there anyway to just display a variable to the player?

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