Announcement

Collapse
No announcement yet.

The Raiders Of Lekunder: SWE

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    The Raiders Of Lekunder: SWE

    I've been thinking about releasing a special edition of the game with the battles considerably dumbed down.

    "The Raiders Of Lekunder: Special Wimp Edition"

    It will be the same game, but with easier battles (much easier and shorter). Since the battles will be easier to beat, I'll have to go into the dungeons and reduce the number of items gained from treasure chests (otherwise your inventory will fill up and overflow).

    I know there is at least a small demand for this. At least two Pavilion members have expressed having difficulty with the battles due to them being too long or too complicated (or both) and too many battles.

    The "Special Wimp Edition" will address this and provide a game that you can easily swath your way through without it being as time consuming as the real game.

    Yes, I know anyone can use the editor and adjust character stats and stuff. But I'm gonna do all the work for you and package it all up nice 'n' neat.

    So, if you're one of those lurkers who played the game but didn't like the lengthy pitched battles, now's the time to speak up. Get off your fat lazy ass and post your support for the SWE. If you're so utterly lackadaisical (and I already know you are), I'll make it easy for you. Follow this Link to my forum at the Mag and view the topic a bunch of times. If the topic gets a significant number of views or enough vocal support (or if this topic gets enough vocal support), I will release the special edition (probably in December for the game's two-year anniversary).

    #2
    Somehow I think it is very funny you made this post so quickly after such a long 'bout of silence. I don't think I ever minded the battles, it's just the long-windedness of the characters and the writing. But that is my personal opinion, and shouldn't have any effect on how your game is made. I think if you spent less time insulting the people who didn't quite agree with your game and more time trying to convince them, they might be willing to play it.

    Maybe try calling it "The Raiders of Lekunder: Special Edition" or something less insulting to your target audience. You get more flies with sugar water then vinegar.

    About the stats and changing them in the editor. I think that most people don't like to do that because it ruins the honesty of the game, and I also like to think that people aren't that cheap.
    Originally posted by Crythania View Post
    So, if you're one of those lurkers who played the game but didn't like the lengthy pitched battles, nows the time to speak up. Get off your fat lazy ass and post your support for the SWE. If you're so utterly lackadaisical (and I already know you are), I'll make it easy for you.
    Try this instead, people will like you more.

    If you are a lurker who liked the game, but didn't dig the long battles, now's your time to step out of the shadows and make your vote count!
    I'd like to see this version made only because it might let people get to the plot without feeling overburdened by the battles, but I don't want to see it because you just called me a lazy fat-ass that can't handle your "oh-so-perfect" battle system. (Now that is one way your post could be read and I was being a smart-ass, so don't take that seriously.)

    Relax man and be nice to your user-base. Just because two people didn't like your battle system doesn't mean everyone wants a revamp. But if you *want* to do it, then feel free. Don't do it because you feel it will alleviate some irritations that you've felt towards the few(very few from what I understand) people that didn't like your game.

    Edit- and I figured I should say this at least- don't take this rude or personal, just informative. I'm sorry if you got offended somewhere along the way since you've been gone, but I hope you'll learn that no one cares about what made you leave in the first place. ^_^ Just try to be nice, people will like you better!
    Last edited by Libby; 08-26-2008, 08:50 PM. Reason: Fixed for Errors.

    Comment


      #3
      Re: The Raiders Of Lekunder: SWE

      Umm... Wow! There's a lot to respond to here.

      I guess I should explain a bit more. I was playtesting a friend's game for him and communicating with him in private. We were really getting into it, and I was providing detailed updates of my progress. I happened to mention that it was a shame that he didn't like the battles in my game (he didn't get very far with it). And I thought, "Well, why not just change it for him? Make it easier and less tedious." I remembered another friend didn't like the battles either. So I thought, "Maybe there's a demand for this. Maybe there are more players out there who would prefer to get the battles over with quickly and not spend so much time on strategy and stuff."

      "Special Wimp Edition" is a joke. I find it amusing, but maybe that's just me. Since it turned out to be offensive, I'll just call it "Special Edition".

      You don't like the long bouts of dialogue? I thought everyone loved story and characters. That's ironic. The reason why I included the story and dialogue was because I thought it was expected. If I were to make a game just for myself, it would be a bunch of dungeons full of monsters and treasure, with no rhyme or reason to it and no story.

      The battle system isn't perfect. I don't know where you got that impression. I don't begrudge anyone who doesn't like it, and I'm not offended. As mentioned, I have a friend who didn't like it.

      I'm not irritated. I'd say you misunderstood my tone. My tone of voice is relaxed and conversational.

      The "fat lazy ass" remark was a joke aimed at lurkers who can't be bothered to speak up. You're not a lurker. It wasn't directed at you. I doubt any of them will take the time to speak up anyway, so why not have some fun with it. It might've been over the top, considering that you misunderstood my tone. Oh well.

      I guess it was a bad idea to try and feel out the audience to find out if there's interest in this. In the future I'll just release my stuff without any fanfare.

      Comment


        #4
        Re: The Raiders Of Lekunder: SWE

        Releasing it with fanfare is okay, but just be less insulting about it. I might not be the only one who misunderstood your post. You can always market this version of the game as one that will allow you to enjoy the story more without the lengthy battles. Even if you think lurkers are lazy fat-asses, you still shouldn't address them as such as a way to convince them to post. Not all of them are lazy, not all of them are fat-asses, even if you were joking, people are easily offended on the internet. They can't read your tone.

        I think this is a good idea for people who don't like the battle system in RPGM3, just market it better.

        Comment


          #5
          Re: The Raiders Of Lekunder: SWE

          Libby knows what's up.


          That being said, the amount of time I spent with the game (I did not complete it) was a mixed bag. I thought the dialogue and characters were too scripted, and the humor forced. I know I've told you this before, and I don't want to cause a big thing about it, but, to me, the MAIN thing I did not like about the battle system was that in order to succeed, I was pretty much forced to fight the battles exactly how you wanted me to fight them. If you didn't match opposing elements during battles, you were not getting too far. Unfortunately, this allowed for little to no creativity on the part of the player in how they wanted to approach the battles. I appreciate that you tried to innovate with the elemental combat system you put in place, but not when it amounts to every batle pitting the fire character vs the water enemy (or whatever). To me, that's not strategic or difficult. It's knowing the strengths of each character, and using them constantly, with little variation or alternate strategy, throughout the game.


          Yeah, I DO like that you tried to do something different than your standard RPGM battles, but, if anything, I WOULD NOT dumb down the battles for the "fat lazy asses." The "smart, tough" battles are, to me, the selling point of the game, as flawed as they are. Instead of making a "wimp" version, I would try to rejigger the battles somehow to allow the player a bit of freedom in terms of how they want to approach battles. As it is, it seems as if the battles are, "Cry wants me to fight the battle this way in order to succeed, so I have to fight the battle this way in order to succeed, and am allowed very little luxury of different tactics or strategy, because I'll get creamed."


          But trying to incorporate that would probably involve completely dismantling your entire battle setup, including skills/spells, levels gained, experience, etc. So I would not advise it, due to being too much work, and to losing the entire "innovation" that the game has. In fact, I don't know why you are even contemplating "remixing" this game in the first place.


          Here's the thing, Cry. I LOVED that underground city you made in that first major dungeon. It was one of the best dungeons I've seen in RPGM3, and I'm certain if I had played farther into the game, I would see quite a few more really good ones. But, really, man, you NEED to move on. I thought you were working on a sequel. What's happening with that? What happened to all those ideas you had posted in your old forum before you asked for it to be deleted? My take is, if you keep tinkering with and reworking RoL, not only will you undermine what you had originally accomplished, but you're setting yourself up to be a one "hit" wonder for a game that had a LOT of promise, but was ultimately lacking in a few major regards.

          Take what you learned making this game, the criticisms (both positive and negative) of the game, learn from them, and play up your strengths in your next project, whatever THAT may be. I know you are a bit (understatement) of a perfectionist, and you want everything perfect, but, dude, seriously, you need to MOVE ON and leave this game alone. You're dwelling in the past. You could release 10 different versions of this game, but to what end? Focus on the future, my friend. The future holds promise. The past is, well, it's in the past for a reason.


          I'm not trying to be harsh, Cry, even though I know you'll take it as such. And you posted this thread, asking for advice/constructive criticism, so I'm giving it to you here instead of in a PM. Please DO NOT take what I said the wrong way. I'm trying to give you constructive criticism so you'll maybe realize that you need to stop dwelling on past accomplishments, and instead create new ones. That's how this community, and you as a game designer, both grow.
          Last edited by Perversion; 08-27-2008, 08:15 PM.

          Comment


            #6
            Re: The Raiders Of Lekunder: SWE

            @Libby

            So noted. "Special Edition" it is, then. I'd like to reiterate that this idea was formulated on the honest desire to make the thing more palatable to players who don't like the long battles. Or, as you said, "let's get on with the story and spend less time battling". I think you said it better than I did. If I was a heartless jerk, I probably wouldn't care that others didn't like it.

            In more ways than one, I am a gaming wimp. I can remember quite a few PS2 games that I had to use cheat codes to win. There were a couple that I had to use invulnerability codes to get through. It reached a point where it got too hard, and I wanted to see the rest of the game. I'm not ashamed to say this. My personal gaming is about me having a good time, and if I'm not having fun, then it's time to turn it off and do something else (or use a cheat if one's available). I'm very egoless with my gaming. There's no one that I need to impress. If it gets too hard for me and I want to see it through to the ending, I don't feel bad about using a cheat. So really, I am a wimp. And I don't feel bad about it.

            Just thought I'd mention that to shed some light on the "wimp" thing. Your points are taken, though, and agreed with. No worries.

            Comment


              #7
              Re: The Raiders Of Lekunder: SWE

              @Pervy

              Dialogue scripted and humor forced? That's just bizarre. I role played the dialogue scenes. When I'd write a new scene, I didn't really know how it was gonna turn out (aside from the obvious; a boss confrontation leads to a fight). I role played the characters. It wasn't a matter of "this has to happen here, and this needs to be said". I let each character be himself, and they wrote the story themselves.

              Originally posted by Perversion View Post
              I know I've told you this before, and I don't want to cause a big thing about it, but, to me, the MAIN thing I did not like about the battle system was that in order to succeed, I was pretty much forced to fight the battles exactly how you wanted me to fight them. If you didn't match opposing elements during battles, you were not getting too far. Unfortunately, this allowed for little to no creativity on the part of the player in how they wanted to approach the battles.
              And that's not as good as a bland system where anyone can attack anyone? Personally, I find that to be boring. I look for the most efficient way of defeating the enemies, which usually involves one guy's powerful magic that does the most damage. There's usually one or two guys who are next to useless, and they don't contribute anything useful to the fight while their powerful allies do all the major damage. Then the wimps gain as much experience as the guys who did all the work.

              My system works for me because the party works as a team, with everyone contributing something useful. And there's plenty of room for creativity with the special items you can get that add to a character's magic, defense, and other things. You can actually unbalance the game quite a bit with those.

              Originally posted by Perversion View Post
              I thought you were working on a sequel. What's happening with that?
              I am working on the sequel, but honestly I'm doubtful I'll be able to finish it. The story's more complicated than the first, and I really don't like writing story scenes. I'm having difficulty motivating myself to start playing out the story. I could tinker with dungeon floor plans, town layouts, and field maps all day long, and add in deco and stuff. But when it comes to playing out the story, I have great difficulty with it. It's hard work.

              Originally posted by Perversion View Post
              What happened to all those ideas you had posted in your old forum
              My heart's not in them at the moment. Really, the only thing my heart's in is designing game worlds and decorating them. I'm a level designer. I have three beautiful towns in the sequel, and I'm dreading having to fill them up with townspeople. I don't care about the people. I care about the architecture of the game world. To me, every floor tile in a dungeon, every wall, the way that they're placed and work together, every decorative object and the way that they're placed, is full of life. From the precise positioning of a building in a town to a mountain range on a field map, that's where the game's life is for me. The townspeople, dialogue, and story were just added in to give us a reason to be exploring the environment, and because it's expected.

              I don't know if I'll be able to finish the sequel. I'm a victim of my own success. It's gotta have a dumb story and dumb characters, like the first one. And I have the ideas, so I gotta at least try to do it. I'd much rather just make a game that's a bunch of dungeons and field maps, with no story, and just a bunch of battles and treasure collecting.

              For the moment, I'm mired down in the sequel. After it's finished (if it gets finished), I'm never doing another story based game again.

              Comment


                #8
                Re: The Raiders Of Lekunder: SWE

                I can see how Perv can have those feelings about the script. I know it is very hard to accept that something you think is funny isn't as much for someone else, but that is something you learn and gain from experience. I have my own misgivings about the script, but it's my opinion and shouldn't matter at all.

                Role-playing isn't the best way to create a script. Sometimes it helps, but only if you don't personally play all the characters you are writing for. I have a character in my story who is very like my best friend. I sat down with her one night and asked her if she could talk to me in a made-up situation that could clone the one in my game. It worked nearly perfectly, and gave the a good grounding for my script. But it didn't completely write my script, nor did it fix any problems. RPing, although fun, is not a fool-proof way to create a story.

                I think you don't give yourself enough credit. I think you have a very good story, you just might need some help fleshing out the characters and calming down on the discriptive words. I don't want to act all high and mighty--I am a big fan of purple prose, but I found that people don't want to be told what is happening, they want to figure it out.

                In my game, I had created a very long-winded and purple-prosed story about how the world was created, the deity, what happened, and then I just faded into the characters and their jobs, ect. My boyfriend (who is NOT a console-gamer) hated it. I think he was just nice because he is my boyfriend. My mother smacked me, and my best friend shut off the PS2. So I copied down the story, and then thought. What is my story about? It was about the characters, not the world..so I started with a character. You don't know who they are, don't know their name, but they start simple---"In my experience, the end of the fall is only the start of the beginning.." Ect. And went on a short story of loss. No world, no people, just a story. It worked much better then my original beginning, and I still have it today, despite many story changes.

                I think you should finish your sequel. Although your game is well-received, it's finished, and it's something that you should let go. I think the biggest thing to remember is that you have to realize that if you are writing for yourself, then it is okay to role-play your characters and say things you think are funny, ect, ect. But to a wider-audience, it's hell to make them laugh--Always invest in Beta-readers. They save you a ton of grief later.

                Comment


                  #9
                  Re: The Raiders Of Lekunder: SWE

                  You should finish. I know how hard it is to flesh out characters. Dialogue is my weak point, but in my sequel, I really try to flesh out the characters within the game.

                  Comment


                    #10
                    Re: The Raiders Of Lekunder: SWE

                    You just want to see the gorgeous field maps I made for the sequel. You only love me for my field maps.

                    But seriously...

                    I think I am vastly misunderstood.

                    I don't care if Perv or anyone else thinks the story is funny. I just don't see how it could be "forced" or "too scripted" when I mostly ad-libbed it on the spot. I suppose it's possible to force humor while ad-libbing, but there's no way the dialogue could be scripted.

                    I disagree about role playing. The way to write a story is to let the characters be who they are and not force them into doing or saying things that would be out of character for them. I role played almost the whole thing. I knew that Delrath would retire and open up a bagel shop. I knew that Arilum was a party animal, and Shallum was a sufer dude, and Elilum was an irritable bookworm. But I didn't know how the conversations would turn out until I wrote them. I allowed the characters to interact with each other, each with his own personality.

                    I think it's a pretty dumb story. But it's supposed to be dumb. It's a parody of conventional high fantasy. When you see a dragon dancing and headbanging to rock 'n' roll music, you should know it's time to turn off your brain and ride along. That doesn't mean I didn't give it my best effort. I put my best effort into both presentation and content. But it wasn't a serious attempt at writing a story.

                    I've said this about a few movies during my time. "It knows what it is and doesn't aspire to be anything more." That describes ROL's story.

                    I don't know why we're talking about the story (or how this topic turned into "let's talk about ROL's faults"). Speaking of which...

                    Originally posted by Perversion View Post
                    And you posted this thread, asking for advice/constructive criticism, so I'm giving it to you here instead of in a PM.
                    I did not ask for advice or constructive criticism. I don't know where you got that idea. Nowhere at the top of this topic did I ask for those things.

                    I think perhaps one of my problems in the RPG Maker community is that I take the time to listen to and understand what others say. Because it looks like I'm one of few who does it. I have to wonder if the rest of you are just skimming for key words or key phrases and then pouncing on them.

                    Also...

                    Originally posted by Perversion View Post
                    I appreciate that you tried to innovate with the elemental combat system you put in place
                    It wasn't about innovation. Nothing I did with that game had anything to do with innovation. I did it because that's what I wanted to see.

                    And...

                    Originally posted by Perversion View Post
                    My take is, if you keep tinkering with and reworking RoL, not only will you undermine what you had originally accomplished, but you're setting yourself up to be a one "hit" wonder for a game that had a LOT of promise, but was ultimately lacking in a few major regards.
                    "One hit wonder" doesn't mean anything to me (I know what it means! Don't post a definition, please). I'm not here to have an "RPG Maker career" and impress an audience. I think you have me confused with you. You're the one who boasts about pushing the limits of what the program can do. My goals were never so bold, and they never will be.

                    If I was here to cater to an audience, I'd be much less honest, much more disingenuous, and I'd expect to pick up a paycheck for it. As it stands, I'm here to have fun. And if we're not having fun, then it's time to turn off the game console, remove the RPG Maker disc, and do something else.

                    I think the RPG Maker community takes itself more seriously than it should. I won't take myself seriously as a game designer until I have at least three games published. Even then, I shouldn't take myself seriously. Never take yourself too seriously. The intensity of this community is in stark contrast to my purpose for being here. It's intense and full of pressure and stress. Just seeing the phrase "one hit wonder" spoken here, speaks volumes to me about your attitude. It's not about the games. It's about becoming famous for them. To me, it'll always be about the games, not anything else. Being famous or well received is an unexpected bonus. It's welcome, but it's not what drives me. I hope that makes sense. In short, my purpose for making a game isn't to garner personal glory for it. Pride in oneself is one of the seven deadly sins. I desire humility. That will bring me closer to God.

                    But getting back to the story...

                    It's not a compelling story. Not a great story. It's a story that says "We're here to have fun!".

                    I can't take video game stories seriously. It's a game. Not a novel or a movie. If I want a story, I'll read a book or watch a movie. When I'm playing a game, I want a game. Not a story.

                    The story isn't what's important to me. It's filler to provide a rhyme and reason for the stuff that really matters (exploring dungeons, fighting monsters, finding treasures and stuff). These games don't even represent my best effort in writing. I used to write stories. I wrote two novels during my youth. I worked on a big fantasy saga and fleshed it out, all the characters and stuff for it. I worked on it for ten years, fleshing out the fantasy world and its denizens. Lost interest. And I've come to really hate writing. Got sick of it. I can write non-fiction all day, but I hate writing fiction. Ironic. During my youth I couldn't stand non-fiction.

                    Most of what I created with that game, I did it for me, and I didn't care if anyone else approved. I put the story and characterization in because I thought it was expected. Then I saw someone else's first game and realized that I'd put way too much effort into my game's story.

                    There have been a few ideas posted for games that don't have a story (or much of a story). I wish I'd thought of that. (In this community, that's "thinking outside the box". Thinking inside the box is doing a conventional RPG where story rules the day and gameplay takes a back seat.) I'd much rather design an old-school game that doesn't have a rhyme or reason to it. As it stands, I gotta do the sequel because I don't want the environments I created for it to go to waste. I'm a firm believer in continuity and consistency. The sequel will have continuity with the first game, and it will be consistent in terms of how much story there is. The gameplay will also be consistent with the first one (it takes place in the same fantasy world; why should the rules be different?).

                    But getting back to the heart of this topic... I think the special edition has gained enough vocal support here and at the Mag. There's an audience for it. So I'll go ahead and do it in December. I thank you for your support, and I look forward to providing a special version of the game for players who would like to spend less time battling. I think the people who are the most vocal at the Pavilion and Mag are also the most eccentric. I think the general lurking audience "gets it" or just enjoys the ride.

                    Comment


                      #11
                      Re: The Raiders Of Lekunder: SWE

                      Originally posted by Crythania View Post
                      I don't care if Perv or anyone else thinks the story is funny.
                      Then why are you making a big deal about rereleasing it? Isn't it the point to reach a wider audience to make sure your story is heard. You said it was a dumb story meant to be funny...but then you say you don't care about it? I don't see how that makes sense.

                      Originally posted by Crythania View Post
                      I disagree about role playing. The way to write a story is to let the characters be who they are and not force them into doing or saying things that would be out of character for them. I allowed the characters to interact with each other, each with his own personality.
                      This is how a story is suppose to be written. I didn't say that role-playing was bad for a script, I was just saying that it isn't a foolproof way to completely write your script. Writing is ad-libbing, it's from your mind and your heart, and your characters are going to do what you want them to do subconsciously or not. That is the point of writing. Sometimes it's just good to get an outer opinion to make sure your characters are varied and diffrent, so they don't seem like they are the same person trying to put on diffrent masks. But that is my opinion.

                      Originally posted by Crythania View Post
                      I did not ask for advice or constructive criticism. I don't know where you got that idea. Nowhere at the top of this topic did I ask for those things.
                      No, you didn't ask, but it's the habit of people here is to give it. You just have to understand that they aren't trying to hurt you, but help you.

                      Originally posted by Crythania View Post
                      I think perhaps one of my problems in the RPG Maker community is that I take the time to listen to and understand what others say. Because it looks like I'm one of few who does it. I have to wonder if the rest of you are just skimming for key words or key phrases and then pouncing on them.
                      This...****** me off. I don't know why, but it really ****** me off. Here you have several people trying to actively be positive and helping, and yet you completely brush them off and act like what they say isn't worth ****. Your track record here seems to speak differently. You may do it when it concerns other people, but when your own game is criticized in any sort of manner, you shut them off and act like they are just attacking you for the hell of it.

                      That's not the point of the community. We can be a bunch of bastards sometimes, but that doesn't mean that everything we say is meant to be malicious and hurtful. The whole point of the world is that people are going to give you their opinions when you don't want them. If you don't want to hear them, then block it. Don't make up excuses and act like we are at fault.

                      The first time I got constructive criticism for my games or anything I did on here, I CRIED. I cried because I didn't want to accept that I could have faults in something I spent so much time on. But I did have faults. But that was okay, because I looked at what they were saying (no matter how harsh) and I stopped and SAW MY FLAWS. I didn't wander off and attack people because I didn't agree with them. I saw what I was doing wrong.

                      the stuff I felt I WANTED to fix, I fixed, and the stuff I couldn't...oh, well. I didn't treat the rest of the world like I was better then they are. Hell, most of these people have finished a THOUSAND games and I'm barely even starting mine. I'm sorry if this is mean, but you can't be so above yourself that you can't see where you haven't listened to the community. Because you are not doing it now.

                      Originally posted by Crythania View Post
                      It wasn't about innovation. Nothing I did with that game had anything to do with innovation. I did it because that's what I wanted to see.
                      Even if you didn't mean to do it, it was pretty innovative. I mean, very few people had attempted to use the limited resouces in such a creative manner. (Read this as positive please.)

                      Originally posted by Crythania View Post
                      If I was here to cater to an audience, I'd be much less honest, much more disingenuous, and I'd expect to pick up a paycheck for it. As it stands, I'm here to have fun.
                      I don't understand though...you are revamping a finished game, yet you don't want to cater to an audience. If you didn't want to cater to an audience (i.e. Those who thought your game was much too long with the battles and stuff) then you wouldn't be remaking the game..would you? (read as honestly curious. ^_^ I hate that you can't use tone on the internet)

                      Originally posted by Crythania View Post
                      I think the RPG Maker community takes itself more seriously than it should. I won't take myself seriously as a game designer until I have at least three games published. Even then, I shouldn't take myself seriously. Never take yourself too seriously.
                      Again, I have witnessed your actions contradicting your statements. You do take yourself very seriously, and maybe could use some humility.

                      Originally posted by Crythania View Post
                      The story isn't what's important to me. It's filler to provide a rhyme and reason for the stuff that really matters (exploring dungeons, fighting monsters, finding treasures and stuff).
                      That isn't what an RPG is all about to most people. If you made it for you, then you should keep it to yourself. If you present something to the community, it is bound to get criticism.


                      Originally posted by Crythania View Post
                      But getting back to the heart of this topic... I think the special edition has gained enough vocal support here and at the Mag. There's an audience for it. So I'll go ahead and do it in December. I thank you for your support, and I look forward to providing a special version of the game for players who would like to spend less time battling. I think the people who are the most vocal at the Pavilion and Mag are also the most eccentric. I think the general lurking audience "gets it" or just enjoys the ride.
                      I'm glad you have decided to complete your special edition. I don't think that the people around here are too eccentric, but not everyone is willing to speak up when they don't like something. But again, I am very glad you are finishing it. I can't wait to see if you use the skills you've learned from your first game in the sequel.

                      Just slow down a bit and don't be so harsh and pretentious to the rest of us. We don't wanna hurt you, we wanna help you..Seriously.


                      If you made it this far through that big-ass wall of text, you get cookies. Just PM me and I'll figure out how to get them to you. ^_^
                      Last edited by Libby; 08-31-2008, 02:05 PM.

                      Comment


                        #12
                        Re: The Raiders Of Lekunder: SWE

                        So serious. I can feel the intensity in the air as I read...

                        Originally posted by Libby View Post
                        Then why are you making a big deal about rereleasing it? Isn't it the point to reach a wider audience to make sure your story is heard. You said it was a dumb story meant to be funny...but then you say you don't care about it? I don't see how that makes sense.
                        I'm not rereleasing it. The special edition is supposed to be a stand-alone version, not a replacement for the existing one. I've already explained why.

                        Originally posted by Libby View Post
                        This is how a story is suppose to be written. I didn't say that role-playing was bad for a script, I was just saying that it isn't a foolproof way to completely write your script.
                        We're allowed to disagree.

                        Originally posted by Libby View Post
                        No, you didn't ask, but it's the habit of people here is to give it. You just have to understand that they aren't trying to hurt you, but help you.
                        I am not angry about anything, and I don't believe anyone's trying to hurt me. I'm not upset about anything.

                        Originally posted by Libby View Post
                        This...****** me off. I don't know why, but it really ****** me off. Here you have several people trying to actively be positive and helping, and yet you completely brush them off and act like what they say isn't worth ****. Your track record here seems to speak differently. You may do it when it concerns other people, but when your own game is criticized in any sort of manner, you shut them off and act like they are just attacking you for the hell of it.
                        I am still vastly misunderstood.

                        This is what I hate about internet message boards. It seems that every time I open my mouth, someone psychoanalyzes me and puts words in my mouth. Then I have to try to point out where the person is wrong, they take it the wrong way, think I'm attacking them, and they fight back. If you'd stop psychoanalyzing me for a moment and try to understand my point of view, you'd realize that I'm not offended. I'm not trying to act like I believe anyone's attacking me. On the contrary, I believe you and Perv are sincere.

                        You've been psychoanalyzing me and putting words in my mouth since your first post on this thread. Please, stop doing that. I've taken the time to understand your point of view. I've been listening to you the whole time. I haven't taken anything personally, I haven't gotten upset about anything, and I haven't been trying to analyze you. I've been very candid. I've tried to explain my point of view. I don't know what else I can say to convince you.

                        Originally posted by Libby View Post
                        The first time I got constructive criticism for my games or anything I did on here, I CRIED. I cried because I didn't want to accept that I could have faults in something I spent so much time on. But I did have faults. But that was okay, because I looked at what they were saying (no matter how harsh) and I stopped and SAW MY FLAWS. I didn't wander off and attack people because I didn't agree with them. I saw what I was doing wrong.
                        I am very much aware of my flaws and faults. I'll definitely be improving on them with my next game, and probably others still to come. But I haven't been attacking anyone. I agree to disagree.

                        Originally posted by Libby View Post
                        the stuff I felt I WANTED to fix, I fixed, and the stuff I couldn't...oh, well. I didn't treat the rest of the world like I was better then they are. Hell, most of these people have finished a THOUSAND games and I'm barely even starting mine. I'm sorry if this is mean, but you can't be so above yourself that you can't see where you haven't listened to the community. Because you are not doing it now.
                        There you go, psychoanalyzing me again. Please, stop doing that. All the impressions you're getting of me here are wrong.

                        Originally posted by Libby View Post
                        Even if you didn't mean to do it, it was pretty innovative. I mean, very few people had attempted to use the limited resouces in such a creative manner. (Read this as positive please.)
                        I'm not stupid. Of course it's positive. I was pointing out that I don't do anything for the sake of being innovative.

                        Originally posted by Libby View Post
                        I don't understand though...you are revamping a finished game, yet you don't want to cater to an audience. If you didn't want to cater to an audience (i.e. Those who thought your game was much too long with the battles and stuff) then you wouldn't be remaking the game..would you? (read as honestly curious. ^_^ I hate that you can't use tone on the internet)
                        So noted. Honestly curious. I understand.

                        I've said this before. I acknowledge that not everyone likes what I like. With that acknowledgment in mind, the idea came about to change some things, so as to remove the tedium for some players. This idea has been well received over at the Mag (and over there they see nothing wrong with calling it "wimp edition"). Someone over there said it better than I could.

                        "Lastly, you are being nice by providing a 'wimp' edition. It helps them get through your game better."

                        Please, stop arguing with me.

                        Originally posted by Libby View Post
                        Again, I have witnessed your actions contradicting your statements. You do take yourself very seriously, and maybe could use some humility.
                        Hello, God. You know me better than I know myself.

                        Originally posted by Libby View Post
                        That isn't what an RPG is all about to most people.
                        I know that. I'm not stupid. Your posts here (especially this one) are full of mistaken psychoanalyzation. This isn't an attack on you. It's an observation. My tone of voice as I write this is not antagonistic. My tone is calm and conversational, although frustrated because I am repeatedly misunderstood.

                        Originally posted by Libby View Post
                        I'm glad you have decided to complete your special edition. I don't think that the people around here are too eccentric, but not everyone is willing to speak up when they don't like something. But again, I am very glad you are finishing it. I can't wait to see if you use the skills you've learned from your first game in the sequel.
                        I can say with certainty that the sequel vastly improves on the first game's shortcomings.

                        Originally posted by Libby View Post
                        Just slow down a bit and don't be so harsh and pretentious to the rest of us. We don't wanna hurt you, we wanna help you..Seriously.
                        I apologize for sounding harsh. And I apologize in advance for what's been said here. I am very frustrated with this conversation. Not angry or upset. Just very frustrated because I feel that you're not understanding me. The things you're accusing me of here just aren't true. I don't see how my behavior is pretentious. I understand that you don't want to hurt me, but you seem to want to psychoanalyze me at every turn and misinterpret my point of view, my tone, and my intent. I have no desire to continue engaging you in a lengthy debate, repeatedly exchanging arguments over a plethora of posts to come. Please, I beg you, understand me. Stop analyzing me. Pause, take a break, calm down, and then come back and honestly try to understand me. I apologize for angering you. And I'm sorry that what's being said here will probably be taken the wrong way. I hope that we can eventually get on the same wavelength, understand each other, and part as friends. I have no desire to hurt you either. Or anyone else, for that matter. But it's very frustrating to be so misunderstood and mis-analyzed. My purpose for being here is not to be constantly analyzed by someone who thinks they know me. It's not to be constantly put on the defensive and have to answer a host of allegations. If anything, you're chasing me away.

                        Comment


                          #13
                          Re: The Raiders Of Lekunder: SWE

                          everyone hug. NOW, goddammit.

                          there is no way to post here and not get criticism on your game ideas. by posting, you are allowing people to do that. its not a bad thing. you don't have to listen to them. let them say what they want, and you do what you want.

                          no reason for people getting angry or upset over it.
                          Last edited by Valkysas; 08-31-2008, 07:53 PM.



                          Comment


                            #14
                            Re: The Raiders Of Lekunder: SWE

                            Don't make me hug every last one of you...

                            I'll do it, too.

                            Cryth, do what you want, but RoL is a classic just the way it is. I know I re-released shadow of the towers, but it was mostly bugfixes and slight additions here and there, rather than a complete re-working of the battle engine. Some people may not have liked it the way it was, but it just was what it was, and the people who DID like it would have been mad at me for changing it. I would say that to you, also. There are a lot of people who like RoL just the way it is.

                            I think the advice about looking forward is sound, as well. I feel very much that I made up for some of my first game's shortcomings in my second game, and after doing so my first game suddenly didn't seem so bad any more...it was just different.

                            You had a TON of amazing ideas running a while ago, some of which you wanted me to work on with you. What happened to those? We decided to wait until we were done with our present games (at that time), if I remember correctly. Have you considered putting ToV on the side for a bit, and working on one/some of those?
                            Last edited by Ωbright; 08-31-2008, 09:26 PM.

                            Comment


                              #15
                              Re: The Raiders Of Lekunder: SWE

                              I guess I'm done. I was just putting in my input, and calling it as I saw it. I was never psycho-anaylizing in the first post, only letting you know how it sounded to a random person on the internet. I guess what I say has no meaning, but then again, I would probably be as wound up as you if I had to read through that damn wall of text.

                              I might be willing to give hugs, but I need cookies first.

                              Chocolate chip cookies. I'm sorry if I was rude or uncalled for, Crys, I suppose I like arguing for arguing's sake. I am done. Promise.

                              Comment

                              Working...
                              X