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    a feature I'm unsure about...

    I dont know whether I'm going to do this or not, and wanted to get some feedback.

    In the game, characters can die. Characters will die.

    No matter which character dies, the game would never display a "game over" screen. if everyone in the group dies, you'll be forced to either stare at corpses or re-load your progress. if at least one character is still alive, the game will continue. Why would I do this? To make people be careful about their choices in the game. there are pre-scripted deaths of some characters. unfortunately for the player, they will have no idea if a character died by my hand or theirs. they won't know if a death was supposed to happen. they'll have to continue and hope for the best, and have confidence in their decisions, or re-load and try to see if that death can be avoided.

    This is also a way of keeping the player from COMPLETELY screwing themselves over. say they have Megan and Lucid for some reason roaming around fields at night where it's 40-50 degrees with high winds, and Megan is for some reason wearing a swimsuit and covered in wet towels (this is actually possible, it's something you can do to help her get by in high temperatures). hell, lets make it rain too. she is going to get sick because of that. she may get VERY sick because of that. the player may decide to keep going, counting on letting her rest up and get medicine for her when they get where they're going. and then they save. and then they end up waiting too long, or the medicine they were hoping to find cannot be found where they thought it could be. they saved, and now Megan is extremely sick with no hope of getting better. she is going to die. and the player is going to be screwed. rather than just show them "GAME OVER", I think it would be more interesting if they were able to keep going and see how the story continues based on their actions. unless Megan was scripted to die anyways, they arent going to experience the game the same way. but they won't be screwed and HAVE to start over. it'll also hopefully drive up the emotional impact of such bad decisions.

    the downside of course, is the uncertainty the player would feel any time a character in the game died. and people may be turned away from playing it at all.

    it would also add a few hundred hours to the development cycle.

    if I did this, I would also add a "new game +" feature that would render any character that died accidentally in the previous play throughs invincible in the next play through, so the player would have a better chance at seeing the full story.

    it's something radically different, that I don't think has ever been done before, so I'm very worried about this idea and what the response from players may be. also, the work load scares me.

    thoughts?
    Last edited by Valkysas; 08-20-2008, 01:04 AM.




    #2
    Re: a feature I'm unsure about...

    Cool idea. I like it.
    Screenshot Let's Plays

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      #3
      Re: a feature I'm unsure about...

      I really like the idea too. I haven't seen that in any RPG I've played. What RPG Maker are you developing this game for?
      Twothorp was in immense pain. The blisters did not care.

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        #4
        Re: a feature I'm unsure about...

        XP.

        I would use a console RPG Maker, but none allow the visual style this game needs.



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          #5
          Re: a feature I'm unsure about...

          Oh, so now I'm not even going to be able to play it! Thanks a lot buddy!
          Twothorp was in immense pain. The blisters did not care.

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            #6
            Re: a feature I'm unsure about...

            at least this way I can make it.

            the only console RPG Maker that would allow for 15 foot tall characters side by side with normal sized humans is RPG Maker 2, and their collision detection would be terrible, and everything would be cartoony looking. and blurry.



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              #7
              Re: a feature I'm unsure about...

              Originally posted by Navane View Post
              Oh, so now I'm not even going to be able to play it! Thanks a lot buddy!
              Games made with XP and VX are run through their own .exe and do not require actually having the creation program to play.

              As for the idea itself, I'd say it's way too complicated to be reasonable from a design perspective.
              Last edited by Ryner; 08-20-2008, 01:41 AM.
              Ryner's Games

              Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

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                #8
                Re: a feature I'm unsure about...

                I'm not even doing this and the development time is scaring me.

                If you are up to it, I think it would be a fantastic idea.

                I was under the impression that XP games, when finished, can be packaged so that anyone with a compatible Windows machine could run it, RPGM XP or otherwise.
                stodi no na ka cenba

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                  #9
                  Re: a feature I'm unsure about...

                  When I was starting to read I wasn't sure if it would be a good idea, then by the ending you got me sold. The new game+ thing would certainly be an essential for such a wild concept. However, about the invincibility thing... you should probably have conditions to be met before you get that option. Nothing too difficult, but something rewarding in itself. That way the player doesn't feel like it is just a "give me" and have a sense of accomplishment. Then they can enjoy the game on the perfect playthrough. Probably more important, would be an option to toggle it off and on. Ya know, just in case if the players want to check out what happens if this person something happens here and whatnot.
                  PSN: KingJamos

                  Add me... I'll wait.

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                    #10
                    Re: a feature I'm unsure about...

                    Originally posted by Jamos View Post
                    When I was starting to read I wasn't sure if it would be a good idea, then by the ending you got me sold.
                    Well, I'm glad Valk inspired you to read. I find reading very rewarding myself, and I have been able to do a lot of things I wouldn't normally be able to do because of it. Now, your math skills....
                    Last edited by Zeroth; 08-20-2008, 01:59 AM.
                    Twothorp was in immense pain. The blisters did not care.

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                      #11
                      Re: a feature I'm unsure about...

                      As for the idea itself, I'd say it's way too complicated to be reasonable from a design perspective.
                      Maybe I should just consider settling for fleshing out endings if characters die that aren't supposed to, or die ahead of schedule? like, maybe not a complete game afterwards, but some closure? and that way I'd still get to mess with players a while, make them wonder if a character was supposed to die or not.

                      I really like the characters I created, and to completely ignore how they would live after losing a friend seems like it'd be a terrible thing to do.

                      The new game+ thing would certainly be an essential for such a wild concept. However, about the invincibility thing... you should probably have conditions to be met before you get that option.
                      I think you're right. The player will know Lucid and Megan are the main characters, and could kill Lucid off almost immediately after the game starts (leave him bleeding outside the tower) to make him invincible to an unscripted death, and then they could kill Megan as soon as they leave town, and have her invincible to an unscripted death. Hell, with some skill and luck, they could kill Erica off long before they even meet her in the game. and then three of the main characters would be invincible after about five hours of gameplay.

                      that would be catastrophic, to say the least. they wouldnt worry about anyone, knowing that those three are completely safe. they'd probably rush right through the game.
                      Last edited by Valkysas; 08-20-2008, 02:09 AM.



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                        #12
                        Re: a feature I'm unsure about...

                        The biggest problem I see is how you'll have to plan the story. You'll be sitting there saying "Ok, X is supposed to happen, but it cant happen if character Y is already dead... so now what?" And you'll have to do that for every potential death and every story sequence.

                        It could really hurt your overall storytelling. Instead of dedicating yourself to making the core story as good as possible, you'll have to spend a lot of time tweaking every scenario so much that your overall goals for the story will fall apart.
                        Ryner's Games

                        Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

                        Monster Must Die - Winner: Halloween Horror Contest - Click Here!

                        All you need to play is a computer, no outside program necessary!

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                          #13
                          Re: a feature I'm unsure about...

                          Just shoot the man down, Ryner. Just shoot the man down.
                          Twothorp was in immense pain. The blisters did not care.

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                            #14
                            Re: a feature I'm unsure about...

                            Maybe, something as simple as having a few related things take place here and there after the death. Like say, there are 4 major plot points. Megan dies before plot point 2. So there would be few emotionally gripping scenes, somewhat related, at the following plot points. I dunno, just a thought.
                            PSN: KingJamos

                            Add me... I'll wait.

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                              #15
                              Re: a feature I'm unsure about...

                              Just shoot the man down, Ryner. Just shoot the man down.
                              Hey, I think the idea is great. But as someone who is also working on a game that uses lots of scripting, I cant recommend something that would take so much time to make work right.
                              Last edited by Ryner; 08-20-2008, 02:15 AM.
                              Ryner's Games

                              Simple Man's Quest for the Playground* - Winner: Pavilionite Biography Contest - Click Here!

                              Monster Must Die - Winner: Halloween Horror Contest - Click Here!

                              All you need to play is a computer, no outside program necessary!

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