View Full Version : RPGfan = BS
Valkysas
05-26-2005, 07:05 AM
Asciidave confirmed that they got it confused, there is no downloading of updates or new content in RPGM3 via the network adapter and hard drive.
lets all throw apples at them.
Blah, that's a shame.
Ah, well. Dosen't bother me too much.
Nonetheless... hand me some pineapples, Valkysas.
Ryner
05-26-2005, 11:31 AM
Hey, some of us like pineapples. Throw some prunes or something.
Vonwert
05-26-2005, 11:50 AM
Blah.... :(
That sucks.
Fine, let's throw coconuts.
http://img.photobucket.com/albums/v720/RPGProgrammer/Ryner.png
Ryu_Yuki
05-26-2005, 01:03 PM
It was just too good to be true.... :shakefist All the posibilities that I could have had...
Ryner
05-26-2005, 02:11 PM
Fine, let's migrate coconuts
Fixed your typo for you.
highwind
05-26-2005, 03:08 PM
I'm not surprised.
I'm not disappointed.
abyssknight
05-26-2005, 05:13 PM
...
;______;
Oh well, at least I don't have to worry about getting one.
RPG Learner
05-26-2005, 05:44 PM
Funny thing i'm a member there. And i barely posted there recently.
Jeroak Nelave
05-26-2005, 09:50 PM
So there isnt any use of being able to atleast download games from websites or anything? would have been nice not to have to use my sharkport to move games from the PC to my PS2.
Crimson Knight
05-26-2005, 10:01 PM
That's why you use a max drive, much easier than a sharkport.
Ryu_Yuki
05-26-2005, 10:02 PM
sharkport...that sucks. Just buy a max drive. No more moving your PS2.
The Toecutter
05-27-2005, 01:23 AM
Damn. So it's entirely medieval fantasy crap and nothing else... Lame.
John Mora
05-27-2005, 01:26 AM
Funny thing i'm a member there. And i barely posted there recently.
That's not exactly funny.
Ryu_Yuki
05-27-2005, 08:36 AM
well toecutter nearly everything on RPGM and RPGM2 has medieval stuff plus some little bonuses like in RPGM2 the car.
Crimson Knight
05-27-2005, 09:24 AM
At least in RPG Maker and RPG Maker 2, you could make your game(characters and settings) look more modern. For anyone who plays RPG Maker 2, start on beg. mode and look at the sample maps. You'll see a destroyed city. Trust me, that's not the full extent of what you can do to make modern settings. Shawnforbes also has a game(which is a nonplayable movie I think) called Tabloid or something like that. The characters and setting in that game are pretty believable.
Jeroak Nelave
05-27-2005, 04:41 PM
well, i dont have a maxdrive, and probably wont get one (wish i could use just a regular usb card instead of max drive), so i'll stick with the sharkport probably.
The Toecutter
05-27-2005, 04:49 PM
well toecutter nearly everything on RPGM and RPGM2 has medieval stuff
That's why I tired of them. I've worked around limits on RPGM1, and know it can be done on RPGM2, but the limitations are way too much for what I wanted to do. In RPGM1, I could at least use the anime maker to make custom tiles and objects by faking them as characters, and having an intro event move the tile or object to the correct frame, while keeping the screen pictch black and returning its color to normal after the objects and tiles have set. That ate up a lot of emory, but was doable. In RPGM2, without any anime maker, and having to use gravestones for TVs/computers, and what not, your modern stuff didn't look like what it was supposed to represent so much, and it was quite obvious what the object really was. Even more limiting. Now RPGM3 just does away with this option altogether.
There's been a trend among console RPG makers released into the US, which is to allow less and less varience of settings by limiting the tiles, or options to be creative. For instance, RPGM1 was more limiting than RPGM2 on objwects and tiles for non medieval settings, BUT RPGM1 was still more free because you had more options for creativity with the anime maker, and the anime maker didn't suck up all the memory the VFX editor did. The objects like the car, truck, propellor, and other stuff in RPGM2 were nice, but they were hardly enough to make a believable modern setting on their own. It would have been nice to see objects like television sets, computers, stoves, refrigorators, ect.
Then there were the limits in characters. You could make a game look modern, and then have all the characters look like they were attending a renaissance fair...
Oh well. It would be nice to see a console RPGM like RPGM3 with all sorts of options for settings, objects, enemies, characters, buildings, and tiles/blocks specifically for prehistoric, ancient, medieval, renaissance, industrial, victorian, modern, cyberpunk, post-apocalyptic and space age settings, and have thousands of options for each, along with a custom character, object, enemy, and building creator to make those 1 or 2 things that you want but just couldn't find under the default options, and the possibility to make your own 2-D drawings to place on walls, buildings, ect., so that you might be able to make graffiti for a modern setting, or a computer displace for a space age setting, or a 2D world map for a renaissance setting...
hawnforbes also has a game(which is a nonplayable movie I think) called Tabloid or something like that. The characters and setting in that game are pretty believable.
I've seen it. But the limitations placed on the VFX editor make it so that you're limited in the amount of custom things you can have on screen at once. I'm impressed with Shawn Forbes 'game', to say the least, but RPGM is just way too limiting for the type of variety in tiles/objects I'm looking for or that I can create and display on screen at once.
I envision the perfect RPGM as RPGM3, but with options for all sorts of settings with a lot more variety, and the ability to create custom stuff if you need to(which you usually won't), instead of just limiting the creator to a generic setting and not giving much in the way of other settings. RPGM3 was built on ease of use, with buildings and stuff already made. I like this premise, but it would be nice if you literaly had thousands of buildings to choose from, representing all sorts of setings. Same with characters, objects, enemies, monsters.
Not only that, but Enterbrain wouldn't kill their market, as there will always be improvements in graphics, maximum memory, ect. on future consoles and improvements to the interface that could be made.
I'm glad to see Enterbrain and Agetec are listening to their consumer base(I don't know of any other company that does), but I don't think they're listening hard enough, especially given all the people that want to make a game without a generic setting and want it to actually look like the setting they want.
A PC RPGM here in the states would eliminate this need altogether though, but Enterbrain got too scared of 14 year old script kiddies stealing their stuff...
Caciss
05-27-2005, 04:50 PM
Sorry life isn't perfect Terr.
Alzar
05-27-2005, 05:14 PM
Terr has a point though... Lack of customization options does hurt the series.
Honestly, I'd like to see RPG Maker on, say, the Sony PSP, or XBox 360/Playstation 3 (or y'know, actually release a legal version of a computer RPG Maker instead of make lame excuses)...Something with built in internet connectivity. Having to purchase a seperate, unsupported device to do the most important thing with these type of games (share graphics, games, sound, etc) is kind of obnoxious. It's one of the reasons I really look forward to the new consoles... I certainly HOPE those features get utilized.
RPG Maker III does look nice, who knows if it will inspire me like RPG Maker 1 or deinspire me like RPG Maker II...
The Toecutter
05-27-2005, 06:00 PM
Lack of customization options does hurt the series.
And it also hurts the sorts of games people make. When people use the same graphics, characters, cliched story outlines, music, and monsters things get old pretty fast.
Valkysas
05-27-2005, 06:46 PM
A PC RPGM here in the states would eliminate this need altogether though, but Enterbrain got too scared of 14 year old script kiddies stealing their stuff...
problem is, the pirated versions spread to japan, and enterbrain hasnt turned any real profit on the PC RPG Makers since 2000 first launched. they go further and further into the negatives with every release. it would be financial suicide to release it in the US.
Ryu_Yuki
05-27-2005, 08:33 PM
Well toecutter you are right...Thats something Enterbrain and Agetec should really include on a RPG Maker. Lets hope if ever a RPG Maker 4 comes for the PS2 or the PS3 it fixes all this issues. And truly making RPG Maker 4 for PS3 would make it into a super ultra RPGM with the technology of the blue-ray disc, acess to memory sticks and being able to connect to the internet. But lets just use what we have that is coming on RPGM3 for now and do some nice fantasy games and try to do some modern stuff with what it brings. I'm sure if you were able to fake something on the previous RPGMs you can try faking stuff on this new one.
Draygone
05-28-2005, 11:54 AM
They need to release something similar to the PC RPGMs on a console. Even if it's not 3D, it'll still potentially sell well. Plus 2D graphics generally don't take up a ton of memory, so there'd be plenty of room to store created graphics on a memory card. Custom textures and 3D models would be nice, I can't imagine how much memory it would take to create a bunch of stuff like that. I suppose it'd be possible with the next-gen consoles, especially if HDDs were involved. Though if the HDDs are optional like the case with PS2's, who knows how successful those will be.
AnotherMember
05-29-2005, 06:43 PM
SO RPG Maker 3 is limited. You just have to get creative, go around it like
everyone did in the first and second games. Doing that will make your game
stand out. and so what if you can't make it with a modern setting or
western setting. Just make those games which will likley have the word
Dragon in it. You just need alot of people to complain to Agetec before they
start work on RPG Maker 4.
Draygone
05-29-2005, 08:22 PM
go around it like
everyone did in the first and second games.It won't be as easy to get around as far as I understand it. RPGM1 had Anime Maker, RPGM2 had resizeable objects and the VFX editor. To my understanding, RPGM3 has neither.
The Toecutter
05-29-2005, 09:18 PM
Indeed, Draygone. I was very creative with RPGM1. In fact, I might post screenshots of what I did in my game topic.
But with 1, it was actually possible to make a decent modern setting.
Two was more limiting than one without the ability to create as many original graphics as one, but the graphics potential was incredible, and two did have a very miniscule amount of modern stuff, which was at least something to work with.
Then comes three. It's almost as if Enterbrain didn't want people to work around the game's limitations and be creative in terms of making settings the maker was not meant to make, lest the attempt at a custom setting look like a pitiful joke.
Caciss
05-29-2005, 09:46 PM
Actually, I think they were just doing what most fans wanted. A good looking mideval RPGM.
Crimson Knight
05-29-2005, 10:49 PM
I think Enterbrain's trying to make a balanced RPG Maker game(one that looks good while is easy to use and customizable) within their boundaries. If you've develop games under constraints and complaints, you can understand the dilemma.
Rodak
05-30-2005, 05:36 AM
Maybe they should really make a special edition for rpgm4, like they claim RPGM3 to be.
Put out two versions: one like RPGM1 (or 3) and one like RPGM2. They could charge more for the Special Edition to compensate for the guaranteed lower sales on the more difficult version.
Or, if PS3 has some kind of Hard Drive equivalent, sell upgrades to customizability.
Their options really are limitless and I hope they take advantage of them next time.
Valkysas
05-30-2005, 01:56 PM
you guys dont seem to understand. RPG Maker 3 over there is not part of their main RPG Maker series. there's no number. its one of enterbrain's dedicated RPG Makers, which normally only get released on the PC. it's set up to build one type of game, and one type of game only. they usually use these titles to test things for the primary numbered series.
The Toecutter
05-30-2005, 05:38 PM
I'd hope that their next installement has a lot more customizability and actually gets released here stateside.
Ryu_Yuki
05-30-2005, 09:52 PM
I think Agetec will keep bringing RPG Makers. At least I hope so. Guys just stop complaining and use what you have. Its better than having nothing. And if you want to be more creative on futuristic stuff then use RPGM and RPGM2.
Draygone
05-30-2005, 11:44 PM
The problem being, there's a downside to using either editor. For one RPGM1 is 2D and is rather limited. RPGM2 is 3D and has a lot you can do, but the graphics are cartoony. No matter which RPGM you choose, there's something that you'll have to learn to tolerate.
Ryu_Yuki
05-31-2005, 02:03 PM
Well said Draygone. When I wanted to create a serious medieval adventure I ended up with a comic one due to the RPGM2 characters being chibi sized. But now on RPGM3 they do look serious and way better. Luckily I dont plan to make much of a futuristic or modern game. MY focus is placed on the medieval age and fantasy. Though modern stuff would come in handy.
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