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    Help needed for a semi-competent user

    I am a semi-competent rpg maker 3 user. I can use modes, create events, battles, most of the basic stuff. I need help on veriubles (pardon spelling) all of them both internal and shared. I also need the answer in a form that would help me, because I have no previous knowlage, the manual explains it very differently. I can kind of grasp the idea. Say, If I wanted to make a dungeon that you have to kill 3 monsters to get out, I'd use variubles. Or say You needed to bring a NPC I don't know, 4 gems. How would you use veriubles.
    AND MOST IMPORTANT!!! I MUST BE ABLE TO UNDERSTAND it. Please tell me what to do: like puse the button labled *edit veriuble* I have no idea whatsoever what to do Please help!
    One more question. can anyone explain how to make puzzles in dungeons. I don't know how to have levers open doors. Oh! and does anyone know how to make a statue that you push on a switch to open a door. The only way I can think to do that would be to warp to a dungeon exactly the same with your charecter and statue 1 space forward, but this is very time consuming, and not very realistic. most importantly! I need to understand (I'll give you a digital birthday cake if you can help me ^_^)

    Thanks very much---
    Kamekaze

    #2
    Re: Help needed for a semi-competent user

    http://www.pavilionboards.com/forum/...ead.php?t=6897 Here's a guide Pagerron made. Hope it helps. If it doesn't, I'd be willing to explain it to you.

    Btw, you might want to check this out http://www.pavilionboards.com/forum/...ead.php?t=5659
    It's stickied at the top of the page.

    I just noticed your second question. Are you saying that you want to have the player move the statue or do you want the player to press a button on the statue to open a door? It sounds like the latter, but you started talking about warping so I got confused.
    Last edited by Arcturus; 07-25-2007, 01:34 AM.
    Warning: Make sure brain is active before putting keyboard into gear.

    Duct tape is like the Force. It has a Light side and a Dark side, and it holds the universe together.

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      #3
      Re: Help needed for a semi-competent user

      As far as pushing on a statue to open a door, well, you could have the statue event give you a key to that door. That might be the easiest solution.

      Regarding dungeon switches (levers) used to open doors, no that won't work.
      You can have an auto event in the dungeon (with the condition of the switch being on) that gives you a key to a door and then turns itself off, though.
      Last edited by Pagerron; 07-25-2007, 05:43 AM.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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        #4
        Re: Help needed for a semi-competent user

        It was actually PUSHING the statue (like the game golden sun's staple on pushing large chunks of wood onto switches.-Pagerron, that IS a good idea.
        I could have the event with the statue trigger a monster battle with the statue model. The key could be a tresure. I think I'll do that.
        Kamekaze

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          #5
          Re: Help needed for a semi-competent user

          The only way I can think of where you could "push" a statue, would be to do something like this.

          Create, let's say, 5 statue events in a line.

          12345

          Have each event set to touch.
          In the event code for each:
          -turn on the statue behind it
          -turn off the statue event that is currently playing

          Also, you will need an event at the beginning of the game that turns off statues 2,3,4, and 5.

          So, you approach statue 1, and touch it.
          Statue 2 turns on and statue 1 turns off.

          You approach statue 2, and touch it.
          Statue 3 turns on and statue 2 turns off.

          You approach statue 3, and touch it.
          Statue 4 turns on, and statue 3 turns off.

          You approach statue 4, and touch it.
          Statue 5 turns on, and statue 4 turns off.

          This is theoretical, and I'm not sure how nicely it will flow for you.
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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            #6
            Re: Help needed for a semi-competent user

            Ill try it. but instead of touching ill have them check. That still leaves the point of the switch though. How would I get the switch only to recognize the statue? not the charecter himself.
            Kamekaze

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              #7
              Re: Help needed for a semi-competent user

              You can also load up Whispers in the Woods and check out the event data on the puzzles in there to give you some ideas.

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                #8
                Re: Help needed for a semi-competent user

                Originally posted by kamekaze77 View Post
                Ill try it. but instead of touching ill have them check. That still leaves the point of the switch though. How would I get the switch only to recognize the statue? not the charecter himself.
                Hmmm.. you would place the fifth statue on top of the floor switch. In the event code of statue 4, you could program a sound effect and have a message stating that the statue has activated the switch, without it really needing to do it at all.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                  #9
                  Re: Help needed for a semi-competent user

                  There are no approite sound effects, but that isn't important. I would have to make another dungeon exactly the same with no locked door then. If only rpg maker 1's "copy dungeon" were here )=.
                  Oh and vonwert I can't. I don't have a cable to hook up the ps2 with the computer
                  Kamekaze

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                    #10
                    Re: Help needed for a semi-competent user

                    Just get a max drive. No need for a cable.

                    And if you stuck on having a statue to push, then just make two statues.

                    One statue represents where it is supposed to be orginally, and the other is where it will be pushed.

                    Make the second one display off in an auto event, then when you activate the other statue, have it fade out, then move sound, then display off that statue and display on the other. Then fade back in.

                    That way it will look like it moved.

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                      #11
                      Re: Help needed for a semi-competent user

                      Originally posted by Vonwert View Post
                      Just get a max drive. No need for a cable.

                      And if you stuck on having a statue to push, then just make two statues.

                      One statue represents where it is supposed to be orginally, and the other is where it will be pushed.

                      Make the second one display off in an auto event, then when you activate the other statue, have it fade out, then move sound, then display off that statue and display on the other. Then fade back in.

                      That way it will look like it moved.
                      Good idea Vonwert. Ill do that. How much do max drives cost?
                      Kamekaze

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                        #12
                        Re: Help needed for a semi-competent user

                        20 bucks, and can be found in most stores such as Gamestop, BestBuy, Target, ect.

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