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#1 |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Broken Sky
So I decided to come on here and discuss my new game I'm planning for RPG Maker *PS1* Currently I'm going through all the features I want to include in my game. I have a basic feeling for how my story will flow, but as many of you will know, stories are subject to be changed and altered to best tell a tale. Broken Sky is just a name placeholder for now until I develop the story further and decide on one that fits the game well.
BROKEN SKY Abandoned Town - Sounds kind of lame I know. I got this Idea from a gamefaqs mini-game guide while I was trying to think of some new mini-games to develop. Then I ran with it from there. Basically at one point in the game you will run across a town abandoned and infested with monsters. Once cleared you can visit the towns and find people that are looking for jobs and they will move into the town and set up a shop or put fish in the pond for a fishing mini-game and whatnot. I'd also like to include a Harvest Moon style farming section within the town. (This might be later changed to be something like carpentry to fix up buildings for use. But will still be executed similar) I imagine this can be achieved by making a large land area and giving the player "energy" as items. Every action they do, (Such as cutting weeds, breaking boulders, etc.) will take away an energy item. Then when the player rests at the inn they will "regain energy" and the items will be restored. Obviously requiring a custom Inn. The other thing I'm excited to use this with is I'm planning on having an alternate world where demons exist. Basically an altered version of the world you are in. This excites me because actions you do through the game will be reflected differently in the other "world" This also allows me to use 1 switch to change the game more significantly. This will definitely be used for the abandoned town. Well that's just a couple ideas I'm hoping to implement in my game. Tell me what you think! ^_^ P.S. I forgot, can Treasure Events have conditions? If not I'll have to use my work-around I have planned for the farming/carpentry. P.S.S. I would like someone to test out my game when I start getting it on track. Anyone want to help with that? Note that the save file will be in PS3 format! NEW: The Demo is up! ^_^ http://www.pavilionboards.com/forum/...ad.php?t=24393 Last edited by TriggerHound; 07-24-2010 at 03:37 PM. |
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#2 |
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Great Dragon Gaming
Join Date: Feb 2005
Location: Second Life
Posts: 7,902
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Re: Broken Sky
Treasure events cannot have conditions. They are one-time use, and they all reset after a scenario change.
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#3 | |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
Quote:
Got my copy of RPG Maker today. Problem is finding how to start it lol. I want to make it GOOD the first time and for that I need a good foundation to work off of for the beginning. I might play some other people's games to get some more ideas going on here. I already have a rough draft, I just want to aim high for this since it will be my first online release =P Well, I began working on my RPG today. So far I'm loving the results and everything is going very smoothly. (Much smoother than I anticipated) I was writing a book a while back, and I think that's helped my story telling skills significantly. I'm hoping to have a basic demo up within a week to give everyone an idea of what kind of game this will be, and I hope everyone enjoys it when I do finally put it up! Last edited by TriggerHound; 07-21-2010 at 08:37 AM. |
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#4 |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
I've been hard at work on my game and I've decided to make an official name.
I've changed it from Broken Sky to Skies of Inferno. I believe it fits the whole demonic world feeling better. Here's some screen-shots. Sorry for the crappy quality, the only camera I have to use is my cell phone camera and it sucks :P ![]() Beginning area of the game ![]() Sir's house ![]() Hills and Mountains ![]() A boulder on the Cliffside ![]() A nice little bridge over looking the waters below ![]() More Cliffs ![]() Hoorah! We've reached the bottom! ![]() Well there's a small preview of a few maps. If anyone wants to take some better pics or make a video for me let me know and I'll send you the game files! I would really appreciate it. The files are PS3 only though :P |
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#5 |
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Great Dragon Gaming
Join Date: Feb 2005
Location: Second Life
Posts: 7,902
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Re: Broken Sky
I like the looks of the mountain level. Such places are really hard to make in RPGM1.
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#6 | |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
Quote:
Basically I'm aiming to give my maps more depth. I think it's working But mountains are a bit easier than other areas. I'll have to find new tricks to keep the illusion going =/
Last edited by TriggerHound; 07-23-2010 at 04:25 AM. |
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#7 | |
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Guam Tipper
![]() ![]() Join Date: Mar 2006
Location: By the wayside
Posts: 2,497
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Re: Broken Sky
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Good luck with your game! |
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#8 |
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Owns the Mag
Join Date: Apr 2005
Posts: 365
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Re: Broken Sky
I always appreciate someone with the drive to create deep games, but I want to mention that it's going to take a LOT of work to make what you want happen. Impossible? No.
If you have the drive, make it happen. Oh, and good screens. |
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#9 | ||
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
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I just finished the beginning areas and the system data just hit 2 slots and the scenario just hit 3 xP I'll be posting a demo soon (after I polish everything up a bit) to show everyone the basics I have to start the story off with and how some of the game mechanics will work. Thanks for the compliments on the screens btw. I didn't know if people would want to see crappy low-res screens, but I wanted to show everyone what I was working on lol P.S. I'm so glad we have the pavilion around. It just brings that much more motivation to create a great game =) Quote:
Last edited by TriggerHound; 07-24-2010 at 02:12 AM. |
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#10 |
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Roadside Cheese Camera
![]() Join Date: Feb 2005
Location: Michigan
Posts: 20,354
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Re: Broken Sky
don't worry about the multiple card thing. lots of games do it, and we all understand why. It's especially easy to manage with PS3 format games.
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![]() There's two new contests going on! "Anything Goes" and "Speedy RPG" contests started May 31st and end November 3rd. Click here for more info! Want to take part in the first ever Pavilion Yearbook? Click here! Everyone is free to contribute! |
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#11 |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
Ok...so I thought I was getting better at making maps...but this just blew my mind.
http://www.youtube.com/watch?v=Rb2cwVj3Kv0 I'm going to be redoing some of my game to shoot for a higher caliber game. I have a high bar set for my game and I'm going to do everything I can to make my dream game a reality. I think after making parts for a game, after waiting a while and looking at everything you've done. You can really get a grasp on what needs to be changed/fixed/etc. I will be hard at work changing some things up now, mainly editing maps, making story events better and more polished, edit some writing to flow more naturally and editing some things to save some memory space. That's all for this update :P |
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#12 |
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Spins a fine yarn.
Join Date: Feb 2005
Location: Oklahoma City, OK
Posts: 7,972
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Re: Broken Sky
Welcome to the oft-endless loop of perfectionism hell. Get out while you can.
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Language is like a martial art; if you have a strong foundation, feel free to improvise.
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#13 |
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Great Dragon Gaming
Join Date: Feb 2005
Location: Second Life
Posts: 7,902
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Re: Broken Sky
What Rick said.
Create your maps as good as you can, sure. But accept your level of skill. Some people are just better at using RPG Maker than others.
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#14 |
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Spins a fine yarn.
Join Date: Feb 2005
Location: Oklahoma City, OK
Posts: 7,972
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Re: Broken Sky
What I actually mean is, unless it's exceedingly necessary to the data files themselves, don't go back and start changing things until you have the game "complete" in the sense that it's all there.
It's all well and fine to run back through and do a quick revision, but you're just as likely to screw something up in switches and variables when you're making changes as you are to fix things. The best advice I can give is to note what you'd like to change, but don't actually start making changes to what you've done until you're completely done.
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Language is like a martial art; if you have a strong foundation, feel free to improvise.
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#15 |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
Yeah, you guys are probably right :P I'll stick to making the game first and then decide what needs to be worked on.
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#16 | |
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Subtley Subversive
![]() Join Date: Sep 2005
Location: In a moist and delicate gaping maw.
Posts: 11,816
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Re: Broken Sky
Quote:
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#17 |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
Ok, I've been kinda busy lately with work, life, etc. But I haven't completely stopped progressing on my game. I've started working on a side project as well I've simply dubbed Monster World. If anyone remembers Digimon World, I want it to follow a role similar to that vein. I've always wanted a Digimon/Poke Mon/ Dragon Warrior Monster game, with a real story and where the main character fights as well. I'm not planning on going deep into a story at the moment though.
Right now I'm working on getting the game, the idea, the areas and whatnot down and then ironing out how it will all fit together. It's safe to say the game won't win any awards, but I'm creating this game for fun and to get a better grasp on RPGM 1's limits before I continue on my other game and screw it up. I've also been pre-occupied playing other people's games they've created and looking at how everyone else uses RPGM 1. Not really to copy anyone, but finding ways to differentiate games from everyone else. I believe imagination can go a long way in making a game. Well that's all for now! =) |
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#18 |
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Pavilionite
Join Date: May 2010
Location: Ventura, CA
Posts: 18
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Re: Broken Sky
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#19 |
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Pavilionite
Join Date: Jul 2010
Posts: 23
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Re: Broken Sky
lmao you guys, I'm pretty sure that video was fast forwarded to show the work and get to the end result quicker xD I could pretty much bet my life on it lol
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