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Answers to basic RPGM3 questions. (Please read before asking a question.)

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    Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

    Originally posted by Rubedo View Post
    1.Can you create Items that permanently increase stats?
    Yes, cant remember how, as, like Perv, I havent played it in a long time, but I know its possible.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

      Under "Items", create an "Accessory."
      With this accessory, you are able to modify STR, MAG, DEF, MDF, AGI, INT and LUCK. There are also additionaly effects that can be added.
      This item will only increase stats when equipped, however.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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        Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

        Originally posted by Rubedo View Post
        1.Can you create Items that permanently increase stats?
        Accessories would work, but you could also use a treasure. Make an Auto Event (or button) activated when you get the treasure, and make the coding a stat boost and end event. Removing the treasure WON'T cause a stat decrease.
        Snake?...Snake?SNAKE!!!

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          Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

          I need help
          i am always hearing about
          variables and yet i dont really
          know what they are or how they work i am a new player [i got it a week ago] and am confused by events in general! please help!
          Didn't you know? The living are just the dead that haven't stopped breathing.

          Check out DoTB! Its OP.

          http://www.pavilionboards.com/forum/...play.php?f=205

          Comment


            Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

            This should help you: http://www.pavilionboards.com/forum/...ad.php?t=15700



            Comment


              Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

              Originally posted by Catastrophe View Post
              Accessories would work, but you could also use a treasure. Make an Auto Event (or button) activated when you get the treasure, and make the coding a stat boost and end event. Removing the treasure WON'T cause a stat decrease.
              If Im not mistaken Im pretty sure I remember accessories boosting stats on a level-to level bases also.

              Example

              Base STR gain per level is 3...you would level up as so:

              3
              6
              9
              12

              If you equipped an accessory that had a +2 to STR you would now gain 2 additional points every level

              5
              10
              15
              20
              25

              and youd retain those stats even if you unequip it, but youd only gain 3 every level instead of 5 thereafter.

              Like I said I think thats how it was...I may be wrong but I thought Ive ran into that issue before, unless it was with something else.
              Last edited by JPS; 05-29-2010, 03:45 AM.

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

              Comment


                Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                Just added some time-of-day info to the end of the original post, courtesy of Pagerron's research.

                This also marks the 3-year anniversary since the last update!


                How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                "I live and love in God's peculiar light." - Michelangelo

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                  Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                  yes i used to know how to do stuff on this game but forgot all of it lol. but what im tring to do right now is in the bar u go talk to one guy with yes and no qustions and if you choose yes the other guy in tha bar is supposed to move to where u two are at and talk and then a monster fight is supposed to take place and if u win then that guy that moved will dissaper but itz not doing nuttin when i choose yes at all can u help me wit this?? i also want that one guy to b gone for good the one that moved and a moster fight accours. i hope to hear something back asap. thanx and have a great nite.
                  from,
                  dennis
                  Last edited by SSVegeta4511; 01-12-2011, 09:18 PM.

                  Comment


                    Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                    The title of this topic indicates that you should read the topic before asking a question. Also, if you have a specific question, please do not bump a half-year old (since the last post) topic to ask a question whose answer is probably within said topic. Next time, if you have a specific question, please just make your own topic asking the question.


                    If I am able to get past your lack of English skills, I'm guessing you're asking how to make a yes or no branch, have a guy walk over to you, have it trigger a monster battle, and then have the guy disappear if you win.


                    I've not used RPGM3 in some time now (), so I'll leave parts of the question for someone who has used it more recently than I or has the manual handy, but I can tell you that there is no way to "move" a character model per se. Well, there is, but to use up one of your allotted 100 here would kinda be a waste. Basically, make the second guy as a character model in the bar (if you really even need to see him), and then when you talk to the first guy and answer "yes," have a storyteller show the second guy walking over (sliding onto the screen from the right or left). Type in his dialogue into the storyteller (storytellers are basically cutscenes, and can be accessed/made from the main menu screen, lower left.


                    I'll leave it to someone else to get into the nitty-gritty as to where certain commands are located when you start inputting event code, because I honestly do not remember. The only other things I can tell you are,

                    A) After the battle, if you want the guy to disappear, there should be code for turning the display off for a character (ie-he's technically still there, but you cannot see him or interact with him until you turn his display back on), and

                    B) PLEASEPLEASEPLEASE, if you intend to make a game, learn to spell and format your sentences properly. RPGs are a genre mostly involving reading, and if somebody has trouble trying to understand what you are attempting to convey, that's usually not a good sign. If you are making this game purely for yourself, though, and can get through the "leetspeak" and misspellings and poor grammar, then by all means, make it as unreadable as you want to.

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                      Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                      Originally posted by SSVegeta4511 View Post
                      yes i used to know how to do stuff on this game but forgot all of it lol. but what im tring to do right now is in the bar u go talk to one guy with yes and no qustions and if you choose yes the other guy in tha bar is supposed to move to where u two are at and talk and then a monster fight is supposed to take place and if u win then that guy that moved will dissaper but itz not doing nuttin when i choose yes at all can u help me wit this?? i also want that one guy to b gone for good the one that moved and a moster fight accours. i hope to hear something back asap. thanx and have a great nite.
                      from,
                      dennis
                      Start the event code using Button or Touch (or Auto but that's trickier). Use no conditions for the modes.

                      Message with Yes/No Branch: "Hey kid, you's lookin' fer a fight?"
                      ..Choice YES:
                      ...."Then ah'll give you's da fight of ya life."
                      ....(Optionally, use a Storyteller to show the guy walking over)
                      ....Battles
                      ....Display Message: "Oof, yer too tough fer this ol' stereotype, chief."
                      ....(Optionally, gain money / gain items / gain experience / Heal Party)
                      ....Display Off: Tuff Guy
                      ..Choice NO:
                      ..Display Message: "Wassamotta, are ya too wuss ta fight me? Fine then."

                      If you don't want the player to get a game over if they lose the fight, use a Battle Result branch directly after "Battles" and add dialogue or rewards for winning and losing. Make sure to use the "Revive Party: Near Death" command in the lose branch.

                      from,
                      wavelength


                      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                      "I live and love in God's peculiar light." - Michelangelo

                      Comment


                        Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                        Originally posted by Wavelength View Post
                        Start the event code using Button or Touch (or Auto but that's trickier). Use no conditions for the modes.

                        Message with Yes/No Branch: "Hey kid, you's lookin' fer a fight?"
                        ..Choice YES:
                        ...."Then ah'll give you's da fight of ya life."
                        ....(Optionally, use a Storyteller to show the guy walking over)
                        ....Battles
                        ....Display Message: "Oof, yer too tough fer this ol' stereotype, chief."
                        ....(Optionally, gain money / gain items / gain experience / Heal Party)
                        ....Display Off: Tuff Guy
                        ..Choice NO:
                        ..Display Message: "Wassamotta, are ya too wuss ta fight me? Fine then."

                        If you don't want the player to get a game over if they lose the fight, use a Battle Result branch directly after "Battles" and add dialogue or rewards for winning and losing. Make sure to use the "Revive Party: Near Death" command in the lose branch.

                        from,
                        wavelength
                        that one was actually simple to fix. Do all your scrip and after you plug the yes or no branch in create 2 triggers. Then create 2 new pages. make one page for yes and the other for no. Then check mark the trigger option and set each page to one or the other.
                        On the page for the fight you simply put battle process on and at the event scrip add erase event. On the page to choose not to fight you insert turn of switches either manually or in batch setting.

                        Comment


                          Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                          Originally posted by davidcollett1980 View Post
                          that one was actually simple to fix. Do all your scrip and after you plug the yes or no branch in create 2 triggers. Then create 2 new pages. make one page for yes and the other for no. Then check mark the trigger option and set each page to one or the other.
                          On the page for the fight you simply put battle process on and at the event scrip add erase event. On the page to choose not to fight you insert turn of switches either manually or in batch setting.
                          Hi, welcome to the Pavilion!

                          We support all (legal) RPGs here, but this particular thread is for basic questions about RPG Maker 3 (for the PS2). Based on the language you're using, it sounds like you're answering from the perspective of XP/VX/Ace?

                          Let us know if you need some direction here.


                          How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                          "I live and love in God's peculiar light." - Michelangelo

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                            Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                            I'm experiencing an unusually high number of miss rates in my battles. What's the deal with this?

                            Comment


                              Re: Answers to basic RPGM3 questions. (Please read before asking a question.)

                              Originally posted by mr.kraken View Post
                              I'm experiencing an unusually high number of miss rates in my battles. What's the deal with this?
                              It's been so long since I've worked with the numbers in RM3. But I think AGI has to do with this. I don't remember whether it compares battlers' AGI or just uses the target's AGI. You could try reducing everyone's AGI and giving them the "Fast" trait and see if that helps. If not, you can make sure that whoever is evading too much doesn't have a much higher AGI than other characters.


                              How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                              "I live and love in God's peculiar light." - Michelangelo

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