Duel's post about trade shops reminded me of another RPGM 1 elements that has long confused me.
What's the point of key type items, seriously? They're supposed to function as a page condition for switches, but given how they work in the game, they seem to be completely redundant with "Other" type items. IIRC, under page conditions you can require the party have one of the 8 types of keys you can set, but since you can also simply require any item in the game, it seems utterly pointless.
What's the point of key type items, seriously? They're supposed to function as a page condition for switches, but given how they work in the game, they seem to be completely redundant with "Other" type items. IIRC, under page conditions you can require the party have one of the 8 types of keys you can set, but since you can also simply require any item in the game, it seems utterly pointless.



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