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    #16
    Re: Open for suggestion

    Originally posted by Stoopiddood9 View Post
    I thought it was good. I was a little... perturbed that it was telling me to give all my monsters INT, AGI, and Luck equal to what my main characters is. It saved me a world of trouble, though.
    There is no set number for the INT AGI and LUCK, INT is how well the monster sticks to its creator-determined battle type, AGI is how fast it attacks, and LUCK is how often it can land a hit/miss an oncoming hit, I just based them off the main character to make for an equal fight.

    Originally posted by Stoopiddood9 View Post
    So let's see. I should start with stats from 1-9, and have the increases from 1-10?
    I would, yes, but its just an opinion, except for Base HP and MP, you can set those higher if you wish

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #17
      Re: Open for suggestion

      Yeah, the last thing I was is a battle-system so unbalanced that either A: It's way too easy, or B: It's way too hard. Alright so I have like.. 2 questions. I wanted to know if there were any Large sized towns, and how to make that after you talk with someone, an event causes them to join your party (Already have that part) and then makes them disappear from their house. Or should I just make it lock the house in question saying "No one's home" or something of the sort?

      Also, wanna make a cameo in my game? o.O

      Woo! Great news! I've been sick for awhile, and I had received some money for my A's, and sometime today my mom ought ta be picking me up a new copy of RPG Maker 3! Hooray for the extreme likeliness that it won't crash in the middle of me working!

      One more thing... Tell me if this is a good stat set-up. All stats of my classes receive a rating of 1-10. For HP and MP that bonus goes up by 5 for each 1. For the normal stats, they'll increase by 1, and for the fixed values, they go by 10. As for HP base, it'll increase by 50s. Does that sound good?

      Sorry for the numerous walls of text.
      Last edited by Sivart the Sloth Trencher; 02-01-2008, 10:58 AM.



      Don't copy that floppy!

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        #18
        Re: Open for suggestion

        Thats cool, yeah, Ill make a cameo in your game

        There are large sized towns(called Medium in this game), and again, Ill point you to one of my posts

        http://www.pavilionboards.com/forum/...ad.php?t=13813

        You dont have to use the pre-made town, just take the town model and start a new one with that model.

        To make a character disappear after he joined your party just use the "Display Off: [character]" after he joins.

        HP Base doesnt go up, its the base HP you start the game with, if your HP Base is 50 and your HP^ is 50, then when you start the game on level one your HP will be 100, if you want to start the game with 50 HP then leave the HP Base at 0.

        I think your fixed values should be lowered to 2 or 3, otherwise youll max those out on level 10, otherwise it sounds pretty good.(However I dont think LUCK increases per level, I may be wrong though)

        If you want to make someones area of skill good, add 1 to the level up stat of the appropriate field. For example, an armored knight would be really good at swordsmanship, so increase his ATK and DEF by 1 from what the calc gives you, if you have a sorceress or a mage increase his MAG and MDEF by 1.
        Last edited by JPS; 02-01-2008, 11:07 AM.

        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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          #19
          Re: Open for suggestion

          Alright, I'll work on that event. With a base HP at 0, when a character with 50 ^ gets to level 99, they'll have... 4500 for 90... 450 for 9... 4950 health. Yeah, a base would affect it by a maximum of 500.
          Last edited by Sivart the Sloth Trencher; 02-01-2008, 11:05 AM.



          Don't copy that floppy!

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            #20
            Re: Open for suggestion

            wow its me you me you me you, hope no one comes in here and tells us to talk on AIM, no point really, this is your game forum, and we're talking about your game.
            Last edited by JPS; 02-01-2008, 11:09 AM.

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

            Comment


              #21
              Re: Open for suggestion

              Heh, yeah. I guess no one's interested in my game but you and Lausen. ^^
              I'm using that stat-system, it seems to work pretty well. Allow me to confirm that an event can change a character's class, right? I wanted 2-3 of my characters to sort of rank-up. The prince going from kind of weak Acolyte, to the more powerful Templar.



              Don't copy that floppy!

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                #22
                Re: Open for suggestion

                I dont think theres an event for changing class(though I could be wrong), Ive never needed to change a class so I'm not sure.

                The best people to ask would be Pagerron, Perversion or Obright, although Lausen or Wavelength might also know.

                Make a topic in RM3 and ask

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                  #23
                  Re: Open for suggestion

                  I'm going to in a second. *switches over to laptop* I just saved myself a fifteen step, 3 second walk from my couch to my desktop. Kinda sad when you think about it...



                  Don't copy that floppy!

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                    #24
                    Re: Open for suggestion

                    I almost forgot! No one likes answer my topics...



                    Don't copy that floppy!

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                      #25
                      Re: Open for suggestion

                      Theres no one on right now, most people are on later in the day, just give it some time.

                      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                        #26
                        Re: Open for suggestion

                        Problem solved.
                        Last edited by Sivart the Sloth Trencher; 02-01-2008, 07:08 PM.



                        Don't copy that floppy!

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                          #27
                          Re: Open for suggestion

                          Hi...

                          "There's Nothing better than a drunken Russian singing Italian opera"

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                            #28
                            Re: Open for suggestion

                            Did you read the plot summary on the front page?
                            Last edited by Sivart the Sloth Trencher; 02-01-2008, 09:11 PM.



                            Don't copy that floppy!

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                              #29
                              Re: Open for suggestion

                              Yea why?

                              "There's Nothing better than a drunken Russian singing Italian opera"

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                                #30
                                Re: Open for suggestion

                                Any suggestions? I'd rather not talk much more about the plot since it's going to be a surprise... But any random ideas for quests? (I can adapt them to the setting)
                                Last edited by Sivart the Sloth Trencher; 02-01-2008, 09:13 PM.



                                Don't copy that floppy!

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