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    #16
    Re: Broken Sky

    Originally posted by TriggerHound View Post
    Wow...that guy sure is quick!!

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      #17
      Re: Broken Sky

      Ok, I've been kinda busy lately with work, life, etc. But I haven't completely stopped progressing on my game. I've started working on a side project as well I've simply dubbed Monster World. If anyone remembers Digimon World, I want it to follow a role similar to that vein. I've always wanted a Digimon/Poke Mon/ Dragon Warrior Monster game, with a real story and where the main character fights as well. I'm not planning on going deep into a story at the moment though.

      Right now I'm working on getting the game, the idea, the areas and whatnot down and then ironing out how it will all fit together. It's safe to say the game won't win any awards, but I'm creating this game for fun and to get a better grasp on RPGM 1's limits before I continue on my other game and screw it up.

      I've also been pre-occupied playing other people's games they've created and looking at how everyone else uses RPGM 1. Not really to copy anyone, but finding ways to differentiate games from everyone else. I believe imagination can go a long way in making a game. Well that's all for now! =)

      Skies Of Inferno Progress - 1%

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        #18
        Re: Broken Sky

        Originally posted by Perversion View Post
        Wow...that guy sure is quick!!
        Wow... lol i feel like thats how "fast" i'll have to make my maps in the 30 hour challenge lol

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          #19
          Re: Broken Sky

          lmao you guys, I'm pretty sure that video was fast forwarded to show the work and get to the end result quicker xD I could pretty much bet my life on it lol

          Skies Of Inferno Progress - 1%

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