So I decided to come on here and discuss my new game I'm planning for RPG Maker *PS1* Currently I'm going through all the features I want to include in my game. I have a basic feeling for how my story will flow, but as many of you will know, stories are subject to be changed and altered to best tell a tale. Broken Sky is just a name placeholder for now until I develop the story further and decide on one that fits the game well.
BROKEN SKY
Abandoned Town - Sounds kind of lame I know. I got this Idea from a gamefaqs mini-game guide while I was trying to think of some new mini-games to develop. Then I ran with it from there. Basically at one point in the game you will run across a town abandoned and infested with monsters. Once cleared you can visit the towns and find people that are looking for jobs and they will move into the town and set up a shop or put fish in the pond for a fishing mini-game and whatnot.
I'd also like to include a Harvest Moon style farming section within the town. (This might be later changed to be something like carpentry to fix up buildings for use. But will still be executed similar) I imagine this can be achieved by making a large land area and giving the player "energy" as items. Every action they do, (Such as cutting weeds, breaking boulders, etc.) will take away an energy item. Then when the player rests at the inn they will "regain energy" and the items will be restored. Obviously requiring a custom Inn.
The other thing I'm excited to use this with is I'm planning on having an alternate world where demons exist. Basically an altered version of the world you are in. This excites me because actions you do through the game will be reflected differently in the other "world" This also allows me to use 1 switch to change the game more significantly. This will definitely be used for the abandoned town.
Well that's just a couple ideas I'm hoping to implement in my game. Tell me what you think! ^_^
P.S. I forgot, can Treasure Events have conditions? If not I'll have to use my work-around I have planned for the farming/carpentry.
P.S.S. I would like someone to test out my game when I start getting it on track. Anyone want to help with that? Note that the save file will be in PS3 format!
NEW: The Demo is up! ^_^ http://www.pavilionboards.com/forum/...ad.php?t=24393
BROKEN SKY
Abandoned Town - Sounds kind of lame I know. I got this Idea from a gamefaqs mini-game guide while I was trying to think of some new mini-games to develop. Then I ran with it from there. Basically at one point in the game you will run across a town abandoned and infested with monsters. Once cleared you can visit the towns and find people that are looking for jobs and they will move into the town and set up a shop or put fish in the pond for a fishing mini-game and whatnot.
I'd also like to include a Harvest Moon style farming section within the town. (This might be later changed to be something like carpentry to fix up buildings for use. But will still be executed similar) I imagine this can be achieved by making a large land area and giving the player "energy" as items. Every action they do, (Such as cutting weeds, breaking boulders, etc.) will take away an energy item. Then when the player rests at the inn they will "regain energy" and the items will be restored. Obviously requiring a custom Inn.
The other thing I'm excited to use this with is I'm planning on having an alternate world where demons exist. Basically an altered version of the world you are in. This excites me because actions you do through the game will be reflected differently in the other "world" This also allows me to use 1 switch to change the game more significantly. This will definitely be used for the abandoned town.
Well that's just a couple ideas I'm hoping to implement in my game. Tell me what you think! ^_^
P.S. I forgot, can Treasure Events have conditions? If not I'll have to use my work-around I have planned for the farming/carpentry.
P.S.S. I would like someone to test out my game when I start getting it on track. Anyone want to help with that? Note that the save file will be in PS3 format!
NEW: The Demo is up! ^_^ http://www.pavilionboards.com/forum/...ad.php?t=24393
















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