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    #16
    Re: please look new game!

    Originally posted by Obright View Post
    If there is a specific example of what you're wanting to do with the variables, I can probably help.
    ...or were you looking more for a general overview of what variables are, and what they do?
    Last edited by Ωbright; 11-28-2006, 07:19 PM.

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      #17
      Re: please look new game!

      I think we need you to be a bit more specific before we can help you.

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        #18
        Re: please look new game!

        Originally posted by cLoUd-X-StRiFe View Post
        The tutorial stays its just a little freebie to make the game have a better atmosphere. I do see the point of not having one but m dad who wants to play isnt what you could call um how do i say this "game oriented" i guess. And tutorial tom is so rymable (not real word).
        Well if you really like it, then I guess it should stay. Just don't make it so the player must use the tutorial, or else it feels like the creator is shoving a tutorial down your throat when the current player does not need one.

        And yeah, not trying to be mean, but you might want to make sure spelling is good in your game. Obviously we all make spelling errors here and there, some more than others, but it's important to try and make as few as possible.

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          #19
          Re: please look new game!

          As Obright and I wait patiently for his questions, he logs off....

          Obright, I was just saying I cannot understand how one could be 86% of the way through making a game and have no idea how variables work, and how they can be used in quests. To me, the understanding of variables is the cornerstone of RPGM3. If you don't understand them, you are going to make a game that consists solely of talking to people for no reason and fighting random battles for no reason. Doesn't seem fun to me....

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            #20
            Re: please look new game!

            I understand, but someone can easily have made all of the maps, dungeons, towns, and people without adding all of the coding yet, and that would account for the data usage rate.

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              #21
              Re: please look new game!

              Phoenix the tutorial is optional you go talk to the guy in the training center so you dont even need to talk to him. i need help on how to make a quest with variavles i tryed and got nowhere so i just didnt savei jsut need to know how to use themfor quests.

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                #22
                Re: please look new game!

                Define "quest". It can be taken too many ways to be easily solved.
                Last edited by hitogoroshi; 11-28-2006, 07:50 PM.

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                  #23
                  Re: please look new game!

                  Gawd, I thought my spelling was bad. Please tell me it's better in your game.

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                    #24
                    Re: please look new game!

                    Please, for the love of <insert deity here>, use spellcheck. You're the reason that my sig is what it is.
                    Last edited by DYRE; 11-28-2006, 08:26 PM.
                    .

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                      #25
                      Re: please look new game!

                      re: DYRE
                      You have given out too much reputation in the past 24 hours, please try again later.
                      Last edited by Perversion; 11-28-2006, 08:34 PM.

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                        #26
                        Re: please look new game!

                        You need to be more specific with your question. If you simply do not understand how variables work, try This helpful tutorial by Pagerron. I hope that helps.

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                          #27
                          Re: please look new game!

                          Thanks alot Phoenix or you can tell Pagerron thanks. That helps a ton but i was sort of looking for something like taking an item/items to the quest proctor. And not to be um a bump in the road but i wouldnt call it a quest i would call it more of a "get an item from an npc"thing but i guess i could shape and change it!!!!!!!!!

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                            #28
                            Re: please look new game!

                            Do you mean you want a event where the NPC gives the player a item? If you want to do that it's as simple as "Obtain Items" event code.

                            EDIT: Nevermind, I see what you mean. To give a NPC a treasure you could set up a "Lose Items" event code when certain conditions are met, such as havign a type of item in your inventory. In that way you could set it up so that the player could give a NPC a item if they player has it.
                            Last edited by H2SO4; 11-28-2006, 09:48 PM.

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                              #29
                              Re: please look new game!

                              Here it is:

                              Create a treasure item, say, a magical piece of dog feces.
                              Have the NPC or event give this item to the player through party command "Obtain Treasure." Then use property control to add one to any variable (let's just say shared variable 1).

                              Now go to the person who you are supposed to turn the dog feces in to in order to complete the quest. Go to Control, and create a val cond branch checking shared variable 1.

                              Val con branch
                              If shared variable 1=0, then have the NPC say something like, You do not have the dog poop I require. Come back when you have it.
                              If shared variable 1=1, then have the NPC say something like, You have found the fertilizer I seek. In return for giving it to me, I will grant you (whatever you get from the quest).

                              Then use the party command "lose treasure," and you will have given the NPC the quest item (in this case, the dog poop).

                              Hope that helps.

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                                #30
                                Re: please look new game!

                                Originally posted by Perversion View Post
                                Create a treasure item, say, a magical piece of dog feces.
                                I shall rep you later

                                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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