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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

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Perversion And Paper

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    Perversion And Paper

    This is an extremely buggy, arguably playable, version of Perversion and Paper, my Pavilion Biography Contest Entry. I suggest you wait until a more refined version comes out, unless you're really, really curious (and masochistic).

    While surfing the internet before work, Perversion stumbles upon an ad for the Sony Plasmagasm High-Definition TV. Now, being that this is Perversion, he has to have it. There's only one problem: the TV is $2800 and it's only on sale until next week. Perversion's got one week to work, play, carouse, and bolster his bank account to make his dream come true.

    Includes activities with:
    Customer Service - Sezjeuric, Raithwall
    Treasure Hunt - Sejon Sol
    Boiling Point - Simple Man, Lord Cohliani, Valkysas
    Like Watching Paint Dry - Wavelength
    What the Pho? - Pagerron
    Spelling Be - Karr
    Face Off - Alzar, Big Rick Cook
    Short Leish's Stories - Leish
    Rep Battle - JPS
    Nippon Chips - Bonanza
    The Bad Side of Town - Terr
    Bonus Scene - ???

    You'll find Perversion And Paper on Slot 3 of your memory card.

    I don't give my games ESRB ratings, but please be aware that Perversion and Paper contains moderately strong language, coarse humor, mild sexual humor, and lethal concentrations of Mora Musk.

    ===


    RELEASE NOTES:


    This is an extremely buggy, arguably playable, version of Perversion and Paper, my Pavilion Biography Contest Entry. I suggest you wait until a more refined version comes out, unless you're really, really curious (and masochistic).

    Please note that a few areas are entirely broken, but most just don't refresh correctly. WHAT YOU NEED TO DO IF YOU EVER FIND YOURSELF ABLE TO MOVE AROUND AS SOON AS YOU GO SOMEWHERE, OR IF YOU CAN MOVE AROUND WHEN YOU FEEL EVENT CODE SHOULD BE EXECUTING, OR IF ENOUGH TIME HAS GONE BY TO TRIGGER A TIMED EVENT BUT IT IS NOT TRIGGERING: SIMPLY HIT SQUARE (to open the menu) AND THEN CIRCLE (to cancel) AND 90% OF THE TIME THE EVENT WILL EXECUTE.

    This happens, for example, right near the beginning of the game, when you warp to your job at Sears, directly after you make a dice roll, when the time deadline passes in any of "action sequences" or Wave's House, when you *try* to dig at a tree in Laguna Strand, and in several other places.

    A few events can get caught in loops. If you find this happen and want to correct it to keep playing, please message me (or email me or post here) with the event that is caught in a loop, and I will tell you which event commands you need to add in to make the event playable again. Here are two to start you off: First, Bonanza's game should have a "Modify Mode to Mode 12" in Modes 9, 10, and 11. Second, the Sears Control event should have a "Display Off" on itself at the end of Mode 2 (this may create a minor flaw later but will stop the crippling loop problem).

    Also, I recommend playing this version in Playtest mode. If you ever do get completely stuck, simply warp to another place (preferably not the Basement), and you may be able to pick up where you left off, or at least play "freestyle" and see more of what the game has to offer. You may need to hit square-circle once or twice, but most of the activities are fully playable. It's the transition into and out of the main loop that's most likely to go awry.

    Hopefully you can see at least flashes of the brilliance that this game should have been, and still could be.

    Finally, I want to thank Pagerron, Obright, and everyone else who gave me encouragement along the way. This version wouldn't be here without you, and your support means so much to me. Thanks also to Valkysas for the Pavilion Biography contest--this game wouldn't be here at all without you.
    Attached Files
    Last edited by Wavelength; 05-31-2011, 09:28 PM. Reason: Holy crap, this game is in the directory? :D


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

    #2
    Re: Perversion And Paper (Pavilion Contest Entry)

    When Obright reviewed A Series Aside, he had a problem with how clunky it was. I needed to make it like I did, because I had exactly the same issue you did here, in multiple places. This issue being, some events (usually auto-events involving some portion of the PRNG) just did not trigger until doing exactly what you mentioned (hitting square and then backing out). I spent a while trying to figure out exactly what the problem was, but was never able to completely eliminate it without switching some of the auto-events to button-press events, which in his review, Obright found "clunky."


    I really do not think it is a problem with your coding. I think it's a problem with the software itself. It appears that if you have more than one auto-event running at the same time in the same area, this will sometimes be the result.


    Sorry about posting this here instead of in your forum/the Workshop forum, but it's a direct response to what you had posted.

    Comment


      #3
      Re: Perversion And Paper (Pavilion Contest Entry)

      Originally posted by Perversion View Post
      I needed to make [A Series Aside] like I did, because I had exactly the same issue you did here, in multiple places. This issue being, some events (usually auto-events involving some portion of the PRNG) just did not trigger until doing exactly what you mentioned (hitting square and then backing out).

      I really do not think it is a problem with your coding. I think it's a problem with the software itself. It appears that if you have more than one auto-event running at the same time in the same area, this will sometimes be the result.
      Thanks Perversion, that's really helpful information! See, my intention was to never have more than one Auto Event running at a time. Before an event ends, if it turned on another Auto event in the same place, it will always change its mode to a blank Button mode. Apparently, unless I have a few severe bugs, that's not always good enough.

      Now, I think there's a way around this. I don't know exactly what it is, but I have a feeling I am going to need to make wider use of Display Off. Because I had 14 Auto Events in the same room in Hell's Dining Room, and, making widespread use of Display Off, I never ran into any problems. Not only that, I think the Timer was always Display On. So I'm still feeling good about my chances here. I'll let you know if I succeed.

      My primary goal, obviously, is to make it so you can play through the game without any chance of a crippling glitch. My secondary goal, however, is to design the events so you don't need to press buttons any more often than you have to.


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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